Translate

Saturday, 30 April 2011

Hauts Vents 10th July 1944

Not being avid Royal watchers, Steve and I got together on Royal Wedding Day to kick off a mini campaign based on the Skirmish Scenarios Book "Heroes of Omaha and Panzer Lehr". As a display of loyalty to the Crown we did take a moment to toast the happy couple, several times as I recall!!
The particular campaign chosen is the Lehr Counterattack campaign of six linked games that recreate the attempt by Panzer Lehr to counterattack American forces threatening to engulf St Lo in early July 1944.
Having suffered 30% casualties facing off the British in front of Villers Bocage, Panzer Lehr were rushed in to bolster the front in the US sector. The first game "Hauts Vents" features the German Kampfgruppe Heintz (see orbats below) in front of Hill 91 which overlooks St Lo attempting to hold back a thrust from US 3rd Armoured Division, prior to the arrival of Panzer Lehr. The next two scenarios are also fought on this map, so Steve and I plan to carry on to the next game taking the consequences of the result of this one. As this was a linked game it was important to both sides not to take a heavy loss, as this might impact heavily on the prospects for the entire campaign.

The map shows the terrain with north at the top. The table represents a valley in between two ridges, the highest being the Hauts Vents village on top of point 91 at the south map edge. The Germans were able to occupy all the ground except the six hexes in the top right corner, the US entry area. In addition the US armoured infantry had the option to enter from the top left four hexes. The two buildings in the valley floor were the American objectives.
The table threw up several challenges for both sides but principally the US having to attack. The buildings and bocage were considered "closed terrain", requiring massed firepower to kill enemy groups in those hexes. The long table enabled the Germans to position OPs and AT guns on hill 91 and be able to see US units maneuvering and cover large areas of open terrain. These problems together with muddy ground due to recent rainfall, causing wheeled vehicles to bog, and a pesky German PaK 40 on the eastern board edge able to fire at US vehicles ending their movement in open fields on that flank, forced the US troops into prepared killing zones and required a level of circumspect before moving.
The Germans were set up with full hidden placement, and fortunately the US were able to field two mobile recon platoons that enabled them to spot these ambush sites more effectively.

The table below shows the German held hill 91 in the foreground with the US entry and objective points marked.

The picture below shows the Manor and neighbouring houses. The Manor was particularly important for the US as it was a three story building on the north ridge which gave a panoramic view of the German positions allowing the US mortars to play their part.

Picture below shows the outskirts of Hauts Vents on hill 91. The hill and three story building in the foreground were the highest points on the table and in German control.

US recce soon established that the US objectives were strongly held with a platoon of infantry, the Company HQ, HMGs, wire and mines

The US recce and armour were forced to deploy together and so commenced to shoot up the German platoon holding the Manor complex. They had to proceed carefully because the Armoured Doughs deployed on the other road, so the armour was very wary of panzerfausts.

The massed fire of tanks, armoured cars and recce halftracks soon had the barn on fire and started to cause casualties.


Meanwhile, below, the Armoured Doughs edged in from the other flank "brassing up" the house in the foreground with the Halftrack MGs. The infantry dismounted and prepared to assault, only to shoot up the house with a bazooka group and knock out the two remaining rifle groups.

The German platoon commander was forced to pull in the perimeter and with two morale failures already, loosed off a barrage of rifle and MG42 fire at the Doughs on the road, wiping out the assault section. The commander then set to clearing casualties and removing pin markers in preparation for pulling back down the road to the Company MLR.


The Germans looked like pulling off a masterful withdrawal after bloodying the US advance only to fail their final moral check on the turn end and rout back behind the lines.

With the Germans ejected from the Manor, the US prepared to assault down the road into the valley (see picture below). However it was important to get the Company CO up in the Manor in contact with the mortars to either shell or smoke off German guns and strong points before closing in. This proved a frustrating exercise as it took the CO two moves to get into the building, only to discover the mortars were out of range and required a move to get on the table.
Despite getting a two move extension to the game on the random die roll at the end. The US forces had to be content with the ridge in their control.

So the game ended in a German win as the US failed to secure the objectives in time, but as the casualties were even and no US armour was lost, the Germans do not get attachment credits (credits can be used to effect the chances of getting a particular unit in the next scenario orbat) but will get set up benefits in the next game.
Victory Points were awarded one for each group or vehicle destroyed (not routed, unless captured) German casualties were 3 Rifles, 1 LMG and a sniper. US losses were 3 Rifles, 1 Bazooka and 1 HMG group (Sorry Steve I missed the sniper off the list yesterday). Which gave 5 VPs to each side.
So the Campaign Score stands at US 5, Germans 5
Thanks to Steve for a great game and lots of laughs.
Happy Bank Holiday and best wishes to the Duke and Dutchess of Cambridge.
Jon

Tuesday, 12 April 2011

Bay of Pigs April 2011

Here they come.
Jeepers Tanks !

Look Bulldogs

CRA High Tide




Whilst the rest of the club lazed about in the Sudan, Chas and I took a trip to the island of Cuba.


Luckily the Adder had knocked up a few hundred troops in his lunch hour, so we decided to re-enact the Bay of Pigs using FOW rules and the Vietnam supplement.


Leading my intrepid counter revolutionaries were CLA paratroopers who had established themselves in a village near the beach.


It wasn't long before some CRA militia came into view and a fierce firefight started, with the paras withdrawing to the other side of the village. A platoon of T 34's consolidated the gains for the CRA, as a lone T 41 Bulldog shot it out with them. Three versus one is not good odds and it was soon burning.


With both sides receiving reinforcements things stabilised in the village, but the T 34's broke out on their right and a vicious hand to hand battle saw bazookas and a/t grenades send them packing.


Chas was not done, as a platoon of T 54's brought the other flank under pressure. Luckily my artillery took out one and an last ditch assault into CLA infantry in a wood proved to be a step too far for Castro's men.


A good bash and the Vietnam rules played well.


Next time the Yanks can keep their Bulldog's and aircraft !


Vince




Sunday, 10 April 2011

They don't like it up em in the Sudan

Hi all,
This months club meeting featured a game hosted by Nathan and took us to the Sudan in the 1880s using his lovely collection of 28mm figures. The rules were Too Fat Lardies, "They Don't Like It Up Em!" which are a card driven set and really help capture the flavour of the period.

The photo above shows the opening positions, Brits in red and the Sudanese in blue. The British punitive expedition, four units of Imperial infantry and one artillery unit (2) top left are returning to the Nile pick up point via the small village (4) in the centre. I have marked the village as Sudanese held because although to the British players it appeared to be held by Egyptian troops, it was in fact in Sudanese hands, one unit of Ansars and two artillery pieces,ready to ambush any unlucky British advance guard.
The Main British force (1) consisted of two units of Indian infantry, two units of Naval infantry, Bengal Lancers, two units of the Camel Corps, one Gardner one Gatling gun and a heavy artillery piece. These were in the process of landing before setting off to meet the raiding force.
The Sudanese hidden units were at (1) three units of light cavalry, (2) three units of Ansars, (3) four units of fanatical Fuzzies

As the British main force formed up, the Bengal Lancers set off to inspect the defences in the village, whilst the gunboat attempted to spot out trouble close to the shore.

Meanwhile our brave lads marched via hilly terrain, keen to make the safety of the village but ready for any trouble on the way.

The Egyptians in the village transformed into Ansars and opened fire with canister and rifles from the defences, stunning the Indian lancers, who were then hit by a charge from the hills to their left by Sudanese cavalry who pushed them further back.

Meanwhile the Imperial infantry became an island in a sea of screaming fanatical Mahdists, with the Highland and Coldstream Guards defending the hill at the centre of their positions.

Following the ambush at the village and the sound of mass musketry beyond, the British main force formed up and prepared to march forward to the relief of their beleaguered colleagues. Would they get there in time?

As the final shot shows there would be no force to rescue, with only a few Imperial troops left making a desperate bid to reach the main force. The Sudanese turned to face the new enemy in support of their village garrison. That was where our game ended.

Thank you to Nathan for a great scenario and fun game.
Winter War Finland and 12th SS Normandy next month
Jon

Thursday, 7 April 2011

Firestorm Normandy Turn 2

Hi Guys,

The German General Staff (Steve) and SHAEF (Jon) met up this evening at my place to sort out turn 2 in the campaign.

The map shows what is planned for turn 2 (2oth June - 3rd July).

The tempo of events certainly favoured the Germans with only three attacks generated (must have been stormy weather).

The Allies got the drop for the first attack and went for an assault by the US Paras on the FJ in Carentan. I backed up the assault with US artillery and naval gunfire support to secure this vital link between the US beaches and the 40 points that go with it.

The Germans got the next attack and went for an assault by the 17th SS Panzergrenadiers into the flooded area of St Jours supported by the Luftwaffe (if they can get through my fighter cover), aiming to grab back 20 points and forestall any push to seal off the Cherbourg Peninsula.

The final attack went to the Allies and I opted for the "big one", 3rd Division are going for CAEN and 80 points of glory. I'm going to make it easy for them and have given them air support and and Corps Artillery in the form of the big 5.5" guns.

Interestingly Steve mentioned that if the Germans had got the final attack he would have gone for the 12th SS attacking into Arromanches, but that just a forlorn hope.

So there we are, three key battles planned for the next phase to see who will control the Normandy bridgehead.

More anon

Jon