|Jagdpanthers in Normandy|
Blenneville or Bust - Too Fat Lardies
stepped in to the fray. These were still classed as elite to avoid unbalancing the scenario, giving them
four initiative dice.
The British objective was to remove all enemy opposition to travel along the main roads. This was
achieved if the Germans had no on-table units which could shoot with more than two initiative dice,
which meant degrading each German infantry unit by 50% - a big ask!
|The German hill-top position viewed from the allied lines|
(the fields) were broken terrain - this severely restricted British movement. Visibility, unless on top
of the hill or in the buildings, was restricted from one hedgerow to the next – dense stuff this
|The German left flank looks to be covered, but what about the right?|
|What did I say about that right flank!|
west of the main road. In reality, they deployed quite away back in the east-west spur road; behind
the east-west southern hedge and with the Jagdpanther as the backstop with the Kompanie HQ (less
one Panzerschrek) close by! The German starting positions are marked on the map above.
|The British armour takes full advantage of the opportunity presented|
each time their card was drawn, had a fairly free run. The British entered the first three blinds with
one on the road with one in the fields either side. These blinds benefited from the rapid deployment
card, which appeared with regularity. As a consequence these blinds reached the west most
northern hedge and the houses undetected.
On their way in they managed to successfully recce the hedges at the road junction revealing the FOO and half of Zug One. Due to constricted positions of this Zug and the FOO, German reconnaissance was poor. Ultimately they identified one of the blinds in the houses to be a dummy and the other to contain British infantry. What a shame they didn't take the opportunity to occupy the houses on their first activation. This would have given them all round visibility making spotting so much easier – but fear of being targeted deterred the Germans from carryout this manoeuvre.
|The German defenders are bundled out of their forward line|
as did the British blinds card. As a consequence the blinds were ‘flooding’ on to the table.
|With the defence hard pressed the German command struggle to hold the line|
turned out to be a platoon of infantry. The sight of this platoon caused the cautious Germans to pull
back the half Zug, retreating towards the southern hedgerow but leaving the machine gun and PaK
40 in the lane. The British, still making good use of their rapid deployment card, quickly deployed off
a blind and poured withering fire into the PaK 40 crew, causing four points of shock and pinning it.
Unable to move and with no Big Man nearby to remove shock, this ultimately sealed the fate of the
|The British attack momentum doesn't let up|
casualties and shock. However many times the Tea break appeared the British air-support card just
failed to appear – maybe the weather gods were trying to give the Germans a chance! For the
Germans, they did not take any opportunity to unleash their powerful off-board 12cm mortars.
Meanwhile, on the British left flank the blinds were making rapid, unopposed movement but one
was eventually spotted revealing a troop of tanks. The Jagdpanther took a shot at the Firefly but
regrettably for the crew they missed. Retribution was not long in coming. The next time the British
armour card was drawn it only took one round of Firefly shooting to destroy the German behemoth!
|The rear-guard prepares to sell themselves dearly as retreat is inevitable|
like a roman candle, the Germans admitted defeat.
On another day, with the Germans feeling more emboldened, I am sure the British would have to
pay a high price to achieve their objective.
Thank you to Nathan and Steve for playing the game and to Nathan for the loan of a rather ‘fragile’
Jagdpanther and a grounded Typhoon!