The four beach landings have been completed and Steve and I have brought the map up to date with the exploitation, march and strategic moves. Despite the loss on Gold beach, the armour from Juno exploited into the area to secure the British landings. The US paras on Utah enabled the US armour to exploit to St Jours and strengthen the US forces around Carentan and support a US move to cut off the Cherbourg peninsula. Allied air helped keep the Cherbourg garrison bottled up and minimise the German moves against Arromanches, however SS Panthers (2nd SS) are in the Foret de Cerisey and the SS PzIV (12th SS)is opposite Arromanches in the Bretteville area. The StugIV representing 17thSS has moved to La Haye to threaten US attempts to close on Barneville. The 21st PzIV moved into Mezidon opposite the British paras in Merville. A solid Allied landing should give a good platform for expanding the bridgehead in turn 2. As a side note, I like the way Firestorm allows a campaign structure to bring together games played as time allows. The campaign started last August and the battles have been fought as stand alone games but have contributed to the map positions recorded. Jon
Wednesday, 30 March 2011
Firestorm Normandy Campaign End Turn 1
The four beach landings have been completed and Steve and I have brought the map up to date with the exploitation, march and strategic moves. Despite the loss on Gold beach, the armour from Juno exploited into the area to secure the British landings. The US paras on Utah enabled the US armour to exploit to St Jours and strengthen the US forces around Carentan and support a US move to cut off the Cherbourg peninsula. Allied air helped keep the Cherbourg garrison bottled up and minimise the German moves against Arromanches, however SS Panthers (2nd SS) are in the Foret de Cerisey and the SS PzIV (12th SS)is opposite Arromanches in the Bretteville area. The StugIV representing 17thSS has moved to La Haye to threaten US attempts to close on Barneville. The 21st PzIV moved into Mezidon opposite the British paras in Merville. A solid Allied landing should give a good platform for expanding the bridgehead in turn 2. As a side note, I like the way Firestorm allows a campaign structure to bring together games played as time allows. The campaign started last August and the battles have been fought as stand alone games but have contributed to the map positions recorded. Jon
Monday, 28 March 2011
Firestorm Normandy, Gold Jig Green
Hi all,
The fourth and final game in the first turn of our Firestorm Normandy campaign was fought this Sunday, and featured the landing at Gold Jig Green Beach by the Hampshires. The beach is an interesting scenario because where the 1st Hants. landed marked the boundary between the 716th and 352nd Divisions, and thus meant that the British veterans came up against German veterans on one side of the defences, and reluctant Ost troops on the other (see map and orbats for details)
The British objective on this beach was to penetrate the defences and wheel to their right, taking the objectives (green and yellow flags) at Asnelles and Le Hamel. This reflected the original objective of 231 Brigade with their mission of securing the right flank of the Gold Beach landing to allow the 47th RM Commandos to pass through to Port en Bessin and link up with the Americans on Omaha. Below is the tabletop interpretation of our mapSunday, 13 March 2011
Epsom Linked Campaign Game 1
This was a game I had been looking forward to playing when painting my collection of British Infantry and Waffen SS Panzer Grenadiers. The campaign was written by Gary Martin and is available on the Battlefront Website, from which you can find the orders of battle. Mission 1 represents the "Break In" attacks launched on the 26th June 1944 by the 15th Scottish Division and the particular attack by the 6th Royal Scots Fusiliers as they fought to take the village of St Manvieu. The village was held by 2 Kompanie, 26 SS Panzergrenadier Regiment and the command post of the first battalion.
The SS troops had been in almost continual action since June 7th, when they had counterattacked the beachhead established by the Canadian 3rd Infantry Division. By the time the Scott's attack took place the 12th SS Division was firmly on the defensive and had started to harden their defences with prepared positions.
This was the Scots initiation to battle after years of training in the UK. Although they were untried, they were confident and well trained in their assault tactics of "leaning in" to their supporting artillery barrage, backed up by Infantry tanks to shoot them on to the objective.
The day would prove how well that confidence was founded.
The table top interpretation. I decided to make some slight changes replacing some of the light woods with cornfields which were a major feature of the terrain and captured in so many photos of the battle of "Tommies" advancing with rifles at the port in waist high corn.
In an effort to stop the German re-alignment, the Scots launched their reserve platoon at the German right, braving MG42s and mortars in the fields beyond.
This was where our game finished, with 8 turns completed and the fighting still very much in full swing. However with slightly under half of the SS company destroyed and only about 25% casualties of the Scots hors de combat, the battle looked to be heading to a historical win for the Brits. However as in the actual action the Scotts had been fought to a evening battle amid the flaming ruins of St Manvieu, where the follow up units of 11th Armoured Division would become embroiled in the mopping up next day. But that's another game!
Thanks to Malc, Jason Nathan and Steve M for fun game with lots of swings of fortune from one side to the other. The best bit was telling Nathan that he only had to avoid getting a 1 on a D12 when taking a morale check for his SS boys. Although I couldn't see the die, his face said it all. Don't take up poker Nathan!!!
Hill 112 next
Jon
Subscribe to:
Comments (Atom)
