Labels

Sunday, 9 June 2013

Pegasus Bridge - Battlegroup Overlord

This week saw the sixty ninth anniversary of the attack on what became known as the Pegasus Bridge. The bridge over the Orne River/Canal system close to Caen, inland from Sword Beach, was a critical objective to secure the left flank of the Allied landings and provide an outlet for later Allied offensives.


This scenario was based on an adaption of Richard Clarke's scenario published in the Too Fat Lardies 2006 Summer Special for "I Aint Been Shot Mum". We have started to play the Battlegroup Overlord rule set and so I adjusted Richard's set up to work with these rules together with a few additions of my own. If you are interested in my adaptions, I will post a description of the game plan on  JJ's Blog .

IABSM scenario adjusted for Battlegroup Overlord

Our game began with the historical start point with Major Howard's lead glider crashed into the wire and the other platoons set to follow on turns two and three.

After the initial shock of crashing into the wire Howard's platoon made off towards the bridge with the engineers in the vanguard tasked with checking it for demolition charges.

Major Howard and the lead platoon disembark from the first glider
As the lead groups closed in, the defences remained eerily silent. Would the night be suddenly lit up with enemy tracer fire?

Unknown to the Para's commander, the Germans would not open fire until the Paras came within four inches of them, simulating the lack of preparedness displayed by the German garrison.

All quiet at the bridge
Once in the perimeter, move, move, move!
The German sentries were on guard at either end of the bridge unaware of the enemy close at hand.

German sentries on guard
As Howard's lead platoon closed in on the bridge, two and three platoons were right behind them ready to consolidate the position.

The other platoons start to arrive from off table
Suddenly as the lead groups approached the bridge ramp, one of the German sentries opened fire killing the lead man.

Suddenly the guards on the bridge open fire
Running back across the bridge for support from his comrade, he yelled "Alarm" as the other man loosed off two quick shots at the approaching figures looming out of the dark.

As the firing increases the guards call "Alarm"
Speed is of the essence
Suddenly, in response to the German fire, a fusillade of rifle and bren gun fire ripped through the air and both sentries dropped.

With the sentries eliminated the engineers check for explosives
The firing had not gone unnoticed by the German HMG section manning the pillbox who sleepily peered out from their vision slit as their comrades grabbed helmets and rifles. They only had seconds to see British Falschirmjagers retreating back down the communication trench having just placed charges on the bunker entrance. The MG42 let rip, killing four men in the group, just as the charge exploded silencing the bunker in flame and smoke.

1st section places demolition charges on the bunker not without taking casualties
The explosion alerted the remainder of the garrison who, seeing the bunker eliminated and British troops swarming into their positions on the opposite bank, fell back on the Platoon HQ and the buildings outside of the perimeter.

The garrison under pressure falls back from the bridge into the nearby houses
The German troops, having overcome their initial shock, opened up a furious volley of machine gun and rifle fire as the Paras attempted to cross the bridge. The first two sections that attempted to run this fire were shredded in it, with all the men killed or wounded.

Howard called a halt to these foolhardy rushes and concentrated his men to return the fire with interest, pinning and killing half the remaining Germans. As the German fire slackened the first British sections were able to gain the opposite bank and enter the empty positions.

The Paras rush forward to occupy the perimeter and mop up
With the Germans engaged at close range the end came quickly and those of the defenders still standing slipped away into the darkness.

The defence goes firm
Now that the bridge garrison was neutralised, Major Howard set about reorganising the perimeter defences and setting up his HQ to radio back the success of the mission to the fire support ships off shore.

As the 21st Panzer Division was known to be close at hand it was important to establish potential ambush sites with the PIATs.

Major Howard sets up his HQ and starts to signal "Ham & Jam"
Suddenly the clanking and squeaking of tracks could be heard in the darkness as German armoured recon units cautiously approached the bridge intent on linking up with the defenders.

Tanks! Tanks!
As the lead tank closed on the first house it fired its main gun to ward off any potential attackers. The Paras held their fire and their nerve.

The "high-water mark " of the 21st Panzer Division
Then the order to fire was given and a volley of six PIAT bombs was launched at close range.
At these ranges the PIAT crews, on spotting their targets, could fire two shots each, requiring two or more on a d6. It was then that the British commander rolled six ones, one after another!! What are the odds of that?

The Panzers start to burn
The lead German half track crew couldn't believe their luck as their SdKfz 250 mounted
the bridge and prepared to open fire with its machine gun. With something close to desperation, the Para commander ordered his men into close assault before the German Panzer men could take advantage of their good fortune.

The Gammon bombs proved much more effective than the PIATs and three of the four German vehicles were soon on fire with both tanks knocked out. One of the tanks falling victim to a flank shot from the one remaining round available to the Paras manning the German pedestal gun on the opposite bank.

Gammon bombs come in handy
Then suddenly it was all over
No quarter asked, none given
As the remaining German half track reversed up the road back into the darkness, the first elements of Brigadier Pine Coffin's Parachute Brigade marched up to Major Howard's HQ, indicating the first of the reinforcements had arrived.

Is that bagpipes I can hear?
And so ended  our anniversary game of Pegasus Bridge, much like its historical predecessor with a win to the Ox and Bucks Light Infantry, Air Landing Brigade, but after a doughty fight by the German garrison.

Thanks to Ian, Jack and Charlie for a great game with some highly entertaining die rolling!
Thanks also to the Battlegroup Overlord rule set giving a very enjoyable flowing game that really helped capture the events of sixty nine years ago.

Saturday, 18 May 2013

The Games Time Forgot - Devon Wargames Group Games Past

In 2011 the Devon Wargames Group reached a landmark of having been in existence for 30 years. In that time the club has played many games and, in a small way, helped promote the hobby of wargaming in the South West. We take pride in the fact that several of our members no longer live in Devon but have chosen to stay members and travel many miles to attend games and meetings.

A few weeks ago whilst tidying JJ's wargame cave I discovered some old pictures taken in the days before digital cameras ruled the earth. The pictures were of games that the club has attended at other venues ranging from the Wargames Holiday Centre in Scarborough, as it was in those days, to Colours at the Hexagon in Reading.

I have posted a few shots of club members present and past, plus some shots of the games we have played over the years as a club.

First up an AWI game staged at Colours in the Hexagon at Reading, where we put on a demo game of the Siege of Gloucester Point opposite Yorktown using an early computer version of "Iron Duke".
Check out the old DOS black and white lap top behind Gary in the picture below.

Demo game staged at Colours, Reading in the late 80's
Poor photo of the game that was played at Reading - AWI Siege of Gloucester Point
Next up the game where Chas earned his battle name "Mad Dog Carter", after he lead a Union charge down from Cemetery Ridge in this Gettysburg re fight we did, I think at the pub in Warrington.
And all because he was bored watching the Confederates manoeuvring to his front.

Mad Dog Carter celebrating his surprise attack with a not so sure looking Ian



The pub at Warrington was also the venue for our big 20mm re fight of the D-Day British beaches running from Sword to Gold. This was a massive game and took a lot of curry and beer to get through. Happy Days.






Some of the German commanders in this game were a bit shell shocked towards the end
The club also ran several trips up to Scarborough, the old venue for the Wargames Holiday Centre. The following pictures are of a massive Napoleonic game we played based on Dresden with the ornate gardens forming a classic centre piece on the table.



Hordes of Austrian cavalry in our Dresden re fight

The Austrians closed in on Dresden
More recently the guys attended a club get together at JJ's for a Napoleonic gathering to help launch my new laid out wargames room.





As you can see our club is all about having fun with the great hobby that is wargaming.

Sunday, 12 May 2013

Battle of Breville June 12th 1944 - Battlegroup Overlord

One of the three games run this month at the club was our first roll out of "Battlegroup Overlord". We first pre-viewed this system back in January this year when we played a pick-up scenario from the first release in this series "Battlegroup Kursk", which was an enjoyable romp on the Eastern Front.

The proof that I enjoyed playing the game was that I ordered up a copy of the Kursk book soon after and ordered up the new Normandy book plus the mini rules for collection at Salute from the Plastic Soldier Company. My collection of WWII 15mm figures is based on Normandy and thus I was keen to try out the rules for this period.


I prefer playing historically based scenarios, and so went for one of the historical scenarios in the book with my own adjustments. This scenario, based on the British 6th Airborne attack on Breville, had Marder IIIH's listed as the German supports. My copy of "Normandy 1944" by Niklas Zetterling suggests the 346th Infantry Division were equipped with StuGs and due to receive Marders. The photo below would seem to show they got Marder IIIMs not Hs, so I changed the orbat.

Marder IIIM plus other equipment from 346 Inf. Division knocked out in Breville
I decided to run the game using my figures as based for IABSM with multiple figures on a base. Any casualties not resulting in a base removed would be indicated with casualty dice markers. The assumption made was that a section commander would use his manpower to keep the light machine gun operating, and so riflemen would take the first hits on the unit.

The set up with objectives circled and British start line and FUP in top right corner
The table was set up as per the briefing in the book, and the orbat sheets were set up using the excellent software provided by Greg Farrell which makes this process very "pain free".


British Orbat

German Orbat
With the forces set up and the objectives highlighted the game commenced.

The set up from the German lines in Breville
The basic premise of the scenario is that a reinforced company of two platoons of British Paras, without a Company HQ, destroyed in a British artillery strike, supported by a troop of Shermans, 3"mortars and 4 x 25lbrs is to take three key houses in the outskirts of Breville, a village overlooking the landing grounds in the Orne River Bridgehead.
Holding the village is a re-forced company of two platoons of German infantry with three Marders, 81mm mortars and 76mm artillery, keen to keep possession of the place as a vital jumping off point for future attacks on the British landing zone.

The action takes place at night, with the limited visibility that implies.

Marder IIIM in "Ambush"
The German garrison had been subjected to a softening up barrage by British artillery, so they were naturally tensed up awaiting the eventual follow up assault. As the Marder crews scanned the darkness, British tanks could be heard clanking about in the night murk.

Two sections, a Marder and HMG guarded this objective
The first objective on the British list, a lone house alongside the main road into the village, was quickly occupied, and the German commander obliged by taking a Battle Rating Counter from the box.
Breville full of German defenders
The British were led out by their Recon team followed by their infantry sections and artillery OP. The tanks moved cautiously out into the fields behind the Paras, unsure of the perils that lay beyond.

HQ 6th Kompanie II/857 Infantry Regt, 346th Infantry Division
6th Airborne Recon move out cautiously towards Breville
"Hold your fire"
As the Airborne infantry closed in on the village proper, the first contacts occurred with both sides opening up with small arms and artillery support. As the casualties started to mount, so did the counters accrued by each side. Both sides were keen to overcome each others armoured support to allow themselves more room to manoeuvre.

In the armoured battle the British tankers soon gained the upper hand, despite having several near misses on their vehicles by 75mm shot. One by one the Marders started to burn.

"It's quiet Sarge, too quiet"
British Shermans supported the Paras in the hedgerows
6th Airborne close on the outskirts of the village
With the tanks in control of the situation the British felt emboldened to close on the German held houses. This was when their attack started to unravel. The Germans sitting still on the defence, pelted their would be assaulters with MG42 fire and repeated barrages of mortar and artillery fire.

German artillery starts to range in
The British were too spread out, unable to bring overwhelming strength to bear on one point, and with the early death of their OP finding it difficult to co-ordinate their artillery strikes with their advances.
As the firing increased, so did the casualties
The first attempts to close on the Germans were met by a hail of fire destroying the sections that advanced from the final hedge row. This forced a rethink from the British commanders who fell back to using their tanks to pour on masses of machine gun fire into the buildings.

The Shermans were on the top of their game knocking out all three Marders
The battle degenerated into a slogging match of massed machine gun fire and artillery strikes aimed at pinning and degrading the opposition. The stone buildings of the German defenders counterbalanced by British armour. However, woods and hedges were not enough cover for the Paras in the hell of artillery and machine gun fire, and thus it was the British who were declared the losers of our game as the day ended, being only eight points away from a Battle Rating failure.

So far so good
2nd Platoon HQ, 2"mortar and PIAT
The defenders held firm
The Marder teams searched the night for British tanks
The continual artillery kept heads down
The barrage was intense
The "high-water mark" of the British attack
The Marders start to get picked off
The British tanks start to "brass up" the village
Meanwhile the German shells kept coming
Suddenly all the Marders were gone.
The game was only our second in the club, so we cannot claim to be expert in their use. We found we made occasional mistakes as we went along but felt we had grasped the system pretty well by game end. I still like these rules with some caveats and potential house rules that I would possibly introduce. I will capture those thoughts at JJ's Wargames. Next month we will be playing Pegasus Bridge.

Thanks to Nathan, Andy, Ian and Tom for a very entertaining days game.