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Sunday, 22 June 2014

Rauray 1944 - Battlegroup Panzer Grenadier


At this month's club meeting I got a chance to play Battlegroup Panzer Grenadier by Dave Brown. The scenario chosen from the collection "Battles for the West 1940-45" was Rauray.


The Briefing for the game states
"In the aftermath of Operation Epsom, the German high command in the west ordered immediate counter-attacks against the newly created British salient, with the intention of driving the British Second Army back to the coast of France. Attacks by the 9th and 10th SS Panzer Divisions went in against the eastern shoulder of the Epsom salient. The opening German counter-attacks were led by 9th SS Hohenstaufen under SS Sturmbannfuher Weidinger and immediately came up against the forward positions of the depleted Tyneside Scottish, of the 49th West Riding Division dug in in front of Rauray".

The objectives for both sides were the taking and holding of Rauray by game end

An excellent book that covers this action in blow by blow detail is "Breaking the Panzers" by Kevin Baverstock


Kevin Baverstock Books

The British deployment map with units dispositions and status, hidden and or dug in.
With hidden and dug in units marked on the map the scenario started with the lead German elements entering the table from the top right to the road in the picture below.

The table set up
The Britsh "Battlegroup de Winton" consisted of an infantry company supported by six pounder antitank guns, field artillery, mortars and a support platoon with HMG, PIAT and 2" mortars. Armoured assets, of three troops of Shermans and a troop of M10's, were due to arrive about an hour into the battle. The secret weapons for the British were that, due to ULTRA intercepts, they were pre-warned of the coming attack and thus had units dug in and hidden; and they had APDS ammunition for their AT guns.

The first German units receive fire from the outskirts of Rauray
The first German units from KG Weidinger, 9th SS, were Panzergrenadiers supported by Panzer IVs, armoured recon and flamethrower half tracks. Their approach across the wheat fields was quickly spotted and the first 25lbr and 3" mortar shells started to drop amongst them, causing early casualties to the dismounted infantry.

In response the German troops quickly spotted what they thought was a British AT gun position and brought it under direct fire from their tanks. The British infantry, close by, was forced off the hill and suffered high casualties in its withdrawal. The gun, however, was a dummy position and continued to be targeted by the German tanks.

British elements spotted on the hill outside the village
As the German advance closed, the British antitank guns revealed themselves one by one. and by the end of the first hour the Panzer IV kompanie was burning on the outskirts of Rauray.

However the British had lost two infantry platoons on either flank and their third, on the hill on the British left flank, was under heavy attack from Panzergrenadiers with flamethrower halftracks in support. The last remaining 6lbr AT guns and the mortars were desperately firing into the ranks of the oncoming Germans to add their support to the British infantry's small arms fire.

Panzergrenadier and Recon elements probe forward
On the British right flank the German infantry and recon units had penetrated the wood driving off the British infantry and the anti tank guns, despite suffering casualties from British artillery fire.

With lead units burning the Panthers enter the fray
It was at this time that the Germans fed in reinforcements with Panthers and further infantry support. The British artillery fire stopped, their support missions were over, and this left the 3" mortar platoon to carry on the fight. The British commander had now the option to deploy his armour assets to support the remains of his defending infantry units clinging to the village buildings and the hill.

Panzer Grenadiers attempt to support the tanks

The first German units penetrate the woods close to the village
At this point the record of the action stops!
Was the author killed by a sniper and his pocket book of notes taken by a passing Panzergrenadier?
Nothing quite so dramatic, I had to leave the game to join my son in Cornwall for his 21st birthday, and as I write this account I still don't know how the game ended.

British AT guns guarded the approaches
However, as soon as I get an update on the final result I will add the detail to these pictures of yesterday's game.
A German halftrack burns on the road

The German attack developing
My impressions of "Battlegroup Panzer Grenadier" is that they are a solid set of rules that seem to offer a reasonable simulation of a WWII battle. I think we all found the several tables in the game, needed to assess combat situations, a little bit cumbersome; but to be fair once we had played through a few situations the basic factors were quickly memorised and play started to speed up. These rules with, a figure scale of one model representing two to four men or two to three AFV's or guns, are scaled for bigger battles, that I would have previously used "Rapid Fire" or "Spearhead" for. In that respect I think they offer a very suitable alternative to those rule sets.

Thanks to Ian for setting up, this, his first game at the club, and to Steve H., Steve L, and Nick for an enjoyable game in the Rauray Salient.

Sunday, 15 June 2014

Continuation War - Finns vs Russians

We had a WWII theme to games in the club yesterday and I managed to take a few pictures of the Finns vs Russians game on the next table.

As you will see the Finns were attacking a defended Russian line with tanks and armoured cars and when I came over to take the final pictures the first trenches had been entered and cleared of Russians.





















Sunday, 25 May 2014

Sons of the Desert in 28mm

At the Devon Wargames Club last meet in May I ran a Sons of the Desert in 28mm, there were two other games on site, Musket and Tomahawk run by Chas and Chain of Command run by Jason.
I ran a Sons of the Desert Game, with 28mm Arabs and Legion...

cue Le Boudin...

The game was set on a 6x4 table with a Legion Fort set in one corner, Arab camp at the other end...


The Legion forces commanded by Jack were selected randomly, by a dice roll, the Legion had some poor initial rolls and only one section of ten men were deployed defending / manning the Fort.
The Arabs, run by Ollie were deployed either on the table at the Arab camp or in secret in the surrounding terrain, he could choose when to deploy, or as a flanking force... oh the choices eh Ollie?
Turn one the Arabs and Legion diced for reserves... none arrives...
Arabs deploy forces in the camp and there is a group of sharpshooters on the high ground, and a group coming off the high ground mid board and move down to the rocky area...
Turns two and three see the Arabs move forward laying down fire on the Fort to little effect, where as the Legion fire is quite accurate and takes its toll...

A group of Arabs manage to get to the undefended door, but only just, there movement leaving them in the exposed area, the Legion at close range devastate the Arabs and only two flee in panic the others lay dead and dying...
Turn four and the Jack finds his form with the reinforcement dice, and gets the other two sections and the three support options of 2 x mg's and 1 x mountain gun coming on, however, these have to dice for arrival points, nothing is ever easy in my games...
Jack's dice, one is just behind the Fort just in the nick of time, the other at the far end of the board near the Arab camp...
Arab turn and they launch another attack at the gates, as the defenders are being slowly whittled down with lots of fire from supporting units, whilst a unit arrives from the board edge to try and scale the walls, the Legion force arriving decimates this force with a close range volley, however this fire and Jacks dice cause him to run low on ammo, all the ammo is in the pack animals...
At this point an Arab force arrives just behind the Legion, again completely random, they must have been trailing them... my excuse anyways... they mount an attack but fail to contact the Legion in the rear...  

The Arabs fail to close on the Legion!!!! they would only fail on a ten, guess what Ollie rolled...
The Legion then volleyed and killed most of the Arabs... game over...
We then decided to have the Legion defend the Fort with the Arabs swarming in for a second game...
Jack stayed Legion, Ollie with Arabs... 






This became a shoot fest admittedly, with the Arabs being mown down at every eventuality, Ollies face says it all really... 


Thanks to Ollie and Jack for the fun games we managed to play on the day, with the first outing of SOD...

Wont be at the June meet unfortunately, as we are at the Lardy day in Evesham, but we will be back in July... see you all then...