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Saturday, 9 March 2024

O Group. Spring 1946. Soviet Invasion of The West AAR


It’s April 1946. Stalin has decided that this is the most opportune moment to unleash his forces against the Western Allies. The British and Americans have either transferred troops to the Far East or have started to de-mobilize their forces and he also has the Communist (Labour) British Government subverted.


He also knows, through his spies at Los Alamos, that the Americans will not have produced sufficient
Nuclear-Weapons to cause him a big problem. Who cares about the loss of a few cities. Fewer mouths to feed with the limited resources at his disposal.

Materiel will rapidly run out without the West’s Support. NO MORE SPAM. He must move fast and capture any supply dumps he can.


NOW IS THE TIME
Marshall Rokossovsky has been allocated the Northern Sector. He is pushing elements towards Wolfsburg. British and rapidly reconstituted German Forces are setting up choke points on as many crossroads as possible, in an attempt to slow him down. This action will be just one of many played out in the near future. These delaying actions are necessary to enable the US to turn those ships around, and the UK (if we can get Churchill back) to re-mobilise and deploy. Oh I forgot someone also has to wake up the French.

Troops are the key. The armour, munitions and food supplies are still in place from the end of WW2. Joe knows this as well.

The Game.
The game was set up so that the west was defending a crossroads. At their disposal they had two companies of British Infantry, a company of German Fallschirmjager, a PAK 40 75mm ATG, a 17Pdr ATG, two Panzer IV and in reserve, just shipped out from the UK, two Centurion MBT with 20Pdr Gun. They also had two rounds of off board artillery.


The Soviet forces arrayed against them were three companies of infantry, one SU100, four T34/85’s and IS2’s. In reserve the had a two Platoon company of infantry and two more IS2’s.

During the deployment phase the allies lost one platoon of infantry but were able to have two ambushes. The two ATG’s were allocated.

The game started in the usual way with Combat Patrols being arrayed by both sides. The Soviets pushed forward on both flanks. They immediately took the farm on the left and set up their FOO. Platoons were deployed from CP’s on their right and overran and shot away Allied CP’s.


The British deployed into the BUA’s and the soviets pushed forward to assault the British and so came the first of the Lawrence vs Paul Dice Outs. During this encounter Lawrence scored twenty-one hits but Paul saved eighteen and so the platoon was only suppressed.

Back on the Soviet Right a platoon of T34’s advanced in support of an infantry platoon against a wood containing a British Platoon. As they approached, they were ambushed by the PAK40. One T34 was destroyed in the action but fire from the infantry and HE from the remaining T34 forced the PAK40 to retire.


The British platoon in the BUA was forced to retire following intense MMG fire from the Farm and mortar fire. Lawrence then decided to do a three dice Rally. Unfortunately all three failed. This causes a retreat which is a three dice move. The platoon was 16 inches from board edge. Averages say about 12 inches, but a 6, 6 and 5 was thrown, 17. 3 points towards a FUBAR.

The Soviets bring on their reserves straight up the road. Two IS2’s advance supporting the short company.


On the Soviet right their forward infantry platoons encounter two PzIV’s and start receiving HE fire as well as mortar fire. More losses and the FUBAR’s are racking up on both sides.

Paul on the Soviet right tries a three dice Rally on a supressed platoon. Yes you guessed it retreat, but right off the Board edge.


Lawrence now brings on his reserves of two Centurion 20-pdrs to take on the IS 11 advancing on his side. He gives and takes casualties and shock. A three dice rally is attempted on the Centurion's. And here is where we got it wrong, sorry Lawrence. I only found out when we played the next game in our series. The Centurion's only have two Shock. The rules state that the retreat only applies to units who are Supressed.


The Western Allies now press their advantage on their left and inflict the rest of the required FUBARS. The game ends in an allied victory.

I enjoyed umpiring these guys. The two newbies, Paul and Lawrence, appeared to enjoy the game. Ian and Vince, I play with regularly and helped a lot.

This series of games will continue in due course. I hope you will keep a look out in the future.

Steve L

The figures and vehicles came from all over the place, I can’t remember where now. Building by Hovels and a company which is no longer in being. Trees, mainly from Buffers of Axminster and the walls and hedges from ebay. Roads by Fat Frank. The BUA’s I made from bits and bobs I had lying around. I made them generic so they can be used for other eras.

Saturday, 2 March 2024

Crossing of the Kolnica - Spring 1807.

This was a game played using some home-brewed rules called ‘My Napoleonic Rules’, by Dave Hedges. Played in 18mm Napoleonics, based on a fictional encounter in Eastern Europe during the Spring of 1807, during the war of the fourth coalition.



In a fog shrouded valley, a weary French division made its way slowly along the muddy track that passed for a road in those parts. Marshal Lannes found himself somewhere far to the East of where he should have been and on the south side of a river, when he most certainly should have been on the north side.


Thick fog sees all units and dummies positioned on the table using coloured counters.


Peasants in the nearby village of Kabosnik called it the River Kolnica but Lannes could not find either on any map. The capture of a lone Russian scout confirmed a very large enemy force was in the vicinity and that a rapid river crossing was of the utmost importance. Fortunately, there was a team of pontoniers on detachment with the division and they had destroyed a bridge between the two forces, which would slow the onslaught.


The destroyed bridge in front of Kabosnik

Ever a man of action Lannes passed the orders, and the race was on to get over the river as soon as
possible. The division moved at the first hint of daylight and raced for the bridge at Kabosnik and to safety.

French Order of Battle

Russian Order of Battle

First contact! Russian cavalry advance out of the fog and are met by rapidly redeploying French cuirassiers straight off the route of march.

A thick fog covered the low ground by the river and only by staying in close order could the units keep together. The cavalry Brigade led by General Trelliard followed close behind the Marshal, followed by Generals Doursenne leading the 1er and Soules the 2me brigades respectively.

As the cavalry struggle continues on the French right flank, more Russians in the form of infantry and artillery loom out of the thinning fog and the French battalions form up in readiness to guard their crossings.


The poor visibility meant that positions where only approximate and all units were presented by counters until they became visible. Additional counters represented false alarms and individual scouts.



On arrival at the village, Marshal Lannes was met by an officer of pontoniers, who somehow failed to give his name, or rank, but provided both good news and bad. They had indeed blown up a bridge; sadly it was the bridge they had intended to use to cross the river. By a miracle they had managed to set up a (first) pontoon bridge just a little further to the west and there were two more pontoons being rushed along the road to speed the crossing. 

As the French Chasseurs observe the Cossacks in the wood beyond, the heavies go to work with Klingenthals in hand and a grim determination to overcome.

Lannes positions foot artillery on the heights of the south bank to help support his hard pressed troops

With no time to debate the issue, or assign blame, the division marched west, becoming strung out as they forced their way through the village streets. As the crossing started, the first faint sounds of an army on the move drifted down from the hills to the south. The jingle of harness and the creaking of gun limbers heralded the approach of a force that had to be confronted.

French infantry attempts to withdraw as the struggle becomes general along the front.

Scouts headed south towards the sounds of the approaching Russians, and it appeared that the Russians were moving north like Polybius searching for the Argonauts, with blind groping fingers.

The brave French cavalry decided to follow their last set of orders and headed over the westernmost pontoon bridge, following after the Marshal, who had crossed at once with the divisional artillery.

A desperate fight develops in front of the pontoon bridge crossing.

The two infantry brigades prepared for battle. The 1er Brigade occupied the village and began to fortify the church at its centre. The second pontonier regiment rushed from the village centre to the nearby riverbank and began to assemble the bridge, adjacent to the recently destroyed stone bridge. The 2me Brigade headed north to the riverbank east of the village and gathered around the third pontonier regiment who were encouraged to ‘get a bloody move on’ and build yet another bridge.

More French infantry break off and head for the crossing as French cavalry wait their turn to cross

Then it all started to go (even more) wrong. The miracle bridge collapsed whilst the Artillerie a Cheval was crossing, sending the 4-pounders to the bottom of the river. While many of the gunners and their horses survived, the unit was effectively destroyed. The rest of the cavalry brigade was now trapped the wrong side of the river and were going to have to fight to survive. They became the French right flank of battle.

Massed Russian guns add to the problems of the hard pressed French rearguard.

The 21e Régt de chasseurs à cheval were the first to see battle. They scouted south towards the sounds of movement just west of the village and uncovered some cowardly Cossacks lurking in the mist. An immediate charge drove them away and uncovered a whole cavalry brigade advancing towards the trapped French Cavalry.

The rapidly receding early morning mist started to reveal the extent of the opposing force as the heights to the south became blanketed from east to west in a solid line of Russian troops. Their simple faces, uncomprehending of the danger they faced, driven forward by the whips of their officers, they prepared to sell their lives to bring down the eagles of the mighty French army.


On the French right, the treacherous Russian cavalry charged forward as soon as they had sight of the French cavalry. The Russians charged without any preparation and paid the price. The caution of the French Cavalry commander was well served as the chasseurs evaded the clumsy thrust and two regiments of cuirassiers held and threw back the surprised Russians. The Russian cavalry withdrew and played no further part in the battle, deciding that hiding behind their guns was a much better way to face the French cuirassiers. This allowed much of the French cavalry to cross over the river, without interference.

The French rearguard around the left flank pontoon starts to give way after an heroic stand

In the centre the village acted as a fortress against the Russian masses and the first Russian regiment to march on the village was utterly destroyed in a single volley from the 2/28em Régiment de Legere. On the left flank to the East, the Russian forces threw themselves against the tough 2me Brigade defending the third regiment of pontonniers. Serried ranks of infantry and cavalry surged forwards. The 12-pounders of the 2me Brigade wreaked a terrible slaughter against the hordes from the steppes. Cannister ripped through them, bullets slew more and yet, despite terrible losses, the stubborn Russians pushed forwards. 

The fortress of Kabosnik

The French soldiers reloaded and prepared to shoot again. Several Russian regiments were driven back by the guns, and massed volleys, their courage failed in the face of French steadfastness. One lone infantry regiment managed to reach the French gunners and the cries of victory could be heard from the Russian staff officers as they relished the thought of their sharp massed bayonets in amongst the poorly armed gunners. They were unprepared for the fighting spirit of the French gunners. Grabbing ramrods, picks, and shovels, the gunners fought like Corinthians of legend. The Russians, expecting an easy victory against mere gunners, were shocked by the elan of the emperor’s finest troops and fell back in disarray.

The French cavalry, bowed but not beaten are taunted by Cossacks.

In the centre the battle for the village raged, as the Russians threw multiple divisions against the single brigade, holding steady in the ruins of the splintered wooden buildings. Supported by massed cannons the Russians were convinced they were headed for a quick victory.

Despite severe losses in the centre and the East, the Russians simply threw more troops into the attack. Their endless numbers replaced skill or tactics. The French cannons on the left, spoke again and drove off another attempt to rush them, but the injuries dealt the far-left flank regiments of the second brigade was enough to cause some troops to break and run. Fresh Russian brigades advanced on the far left of the French position and started to unleash a terrible volume of fire.


In the centre the Russians charged into the village and were repeatedly driven back by incredible courage. General Doursenne himself led a bayonet charge to drive back some Russians occupying the edges of the village and, as luck would have it, was struck down by a stray cannonball. In the following confusion the 1/64em Regiment de Ligne fell back to save the body of their commander and, with no further orders, withdrew from the battle.

While the battle raged French troops had been withdrawing over the newly erected pontoon bridges. While sometimes in good order, some units were rushing over without waiting for the command, leaving weapons and equipment behind.


Marshal Lannes seeing that defeat was inevitable sounded the general retreat and, though many troops were lost, all the eagles were retrieved. The sad sight of 12 pounders spiked and abandoned was a pitiful sight after so many soldiers died to protect them. As the last of the troops crossed over the river, covered by the divisional artillery, the pontoons were cut free and the remaining forces withdrew with heavy hearts; leaving the Russians to claim a temporary victory, little knowing that their defeat lay ahead of them on the battlefield of Friedland. One of the last to cross the river was an exploring officer who had become lost in the thick forest south of the first pontoon bridge. He had some fanciful story that he was chased by a whole brigade led by Barclay de Tolly himself. If true, that lone officer was responsible for saving all the cavalry. If only there was some other proof. We will never know.

This (possibly biased) report was Translated by Ian Macdonald.

This was a very enjoyable game. David’s games are always unpredictable with surprise events on both sides, and they create a marvellous narrative, as well as being a delight to fight. The French definitely lost the battle, but the story makes it a victory. Thanks to JJ Mike and Nathan for making defeat so entertaining.

Saturday, 24 February 2024

Mobile Bay, 5th August 1864 - Dawn of Iron.

Battle of Mobile Bay, by Louis Prang. 
At left foreground is the CSS Tennessee; at the right the USS Tecumseh is sinking.

This battle was an opportunity to dust off some much loved Peter Pig ACW ships and try out a new set of naval rules.


The rules are “Dawn of Iron” and are published by Scary Biscuits Studios. They are a simple set of rules that are easy to learn. 

https://www.scarybiscuitsstudios.com/dawnofiron

This is ideal for a club game where we wanted to use a lot of ships. In addition they are devised so the book keeping is kept to a minimum.

Example of Ship Card.

Example of Damage Card.

This scenario “Damn the Torpedoes” was taken from their extensive Battles Packs. There are plenty of battles to choose from.


We played the rules with no changes except to reduce the turn arc to 22.5 degrees from 45 degrees. This worked well in our game and did cause a few more collisions that would have otherwise occurred. Always a good outcome in a naval game.

The table set up :-


The CSS Tennessee is the pride of the Confederate navy being a large Ironclad. The other three ships were less impressive but well armed.

The four Union ships are Ironclad Monitors, all with large guns.


In addition the Union had the following wooden ships:-

USS Brooklyn & Octorara
USS Hartford & Metacomet
USS Monongahela & Kennebec

The Union Fleet was bigger than this but we did not have enough models, also, we wanted the Confederates to have a chance of winning.


The objective of the game was for the Union fleet to enter the harbour and eliminate the Confederate ships. The Confederates would win by preventing this and by sinking half the Union ships.

Before the game started the Union commander opted to attack at high tide. This would allow ships to sail between the torpedoes and land. However this would be for a limited time before the tide started to go out.

Gregory, who was given the job of Admiral Farragut, planned for the Monitors to sail through the gap and silence the Water Battery and Fort Morgan.


Things started well, the Union soon silenced the Water Battery and were steaming past Fort Morgan. It was then that the Tennessee came into sight. Gregory told Vince to take her on with the USS Tecumseh. This he did by ramming into her. Both ships were now entangled for rest of game.

At this point the two Steve's who commanded the Confederate Fleet were not looking confident. Gregory now unleashed the rest of his fleet to finish of the Confederates.


This was when the Union snatched defeat from the jaws of victory. As each wooden ship came on and tried to sail through the gap they were hammered by the remnant of Fort Morgan. What was worse, the tide started to go out, the USS Manhattan got stranded and then Admiral Farragut was killed. 

Then the Confederate Gunboats sailed in for the kill and finished off the Union Wooden ships.


Finally remember the Tennessee and Tecumseh, well they were still entangled. They had been hammering away at each other and finally the Tecumseh was beaten into a derelict vessel and surrendered.


The Union had now lost 50% of there fleet so the Confederates claimed a victory.

A most enjoyable game played in good humour. Steve M and Steve L were the Confederates who did not give up when the Monitors broke into the harbour. Gregory and Vince were the gallant Union players who were convinced they would win in a return game.


The rules played well and gave a good feel of the period. Some realism has been sacrificed to keep the game mechanism simple but they have captured the main elements of the conflict.