It was fifty years ago this year that the classic war film, "Zulu" was released in cinemas. I am of an age that means I can remember that event and feel I have grown up with that movie and the stirring deeds of valour it recreates. It was therefore with great delight that I got the chance to play with another of Nathan's great collection of 19th century colonial figures, namely his new 28mm Zulus and the beautiful Rorke's Drift buildings that Jason has been working on for the last few weeks and has featured on his blog.
Welsh Wargamer in Devon
|Rorke's Drift with the perimeter set up on the hospital to the left and the commissary stores to the right|
So just as in the movie, the quiet before the storm, as the little collection of buildings that lie close to the river at Rorke's Drift forms the backdrop to our re-fight of Zulu.
|The Warlord model buildings have superb detail and Jason had done a very nice job on them|
|The view from Zulu lines|
With the stage set it time to introduce our actors in today's drama
|"Zulu's, fouzands of em"!!|
|"Why us Sarge? Because we're ere laddy"!|
|"Don't point that bloody thing at me"!|
|Colour Sgt Bourne off course, "face you're front and mark your target"|
|Surgeon Reynolds, a bit of a mixed blessing!|
So with the introductions over, on with the game. The rules decided on for the days feast were a set I discovered on the web a few years ago, "The Boys from Isandhlwana" by Chris Pagano. Sadly I cannot find a link to them and they are copyrighted to Chris with restrictions on distribution.
|The barricade is manned|
I had not played them before, but they made interesting reading, and Nathan decided to give them a go. The rules were designed to handle skirmishes and large battles, and I have to say, after yesterday's run through, seem to provide a fast and fun game that captures the ebb and flow of these kind of battles. What was very good was that the Zulu players had lots of decisions to make on how they moved and attacked rather than some rules I've played where they simply charge in and win the melee of get shot to pieces. As the British commander for the day I never felt we had the situation under full control and as you will see things got rather desperate at the end.
|Buildings loop holed, doors and windows covered|
|The stores under attack with a fire started in the roof just visible. The men in the centre are building the redoubt|
|The casualty in the middle of the compound was an unfortunate victim to Zulu sniping from the nearby slopes|
|The Zulus approach the forward barricades|
|The fire from the defences hold the Zulus at bay|
|Col Sgt Bourne conducts the defence around the hospital|
|The stores under severe attack|
|As darkness falls the compound comes under increasing attacks and casualties mount. Note the unfinished redoubt|
As the game moved to its end, the British command suffered a personal morale loss, as we could not see the garrison withstanding a further combined attack that the darkness was allowing.
|As Surgeon Reynolds works on the wounded, men fall back from the barricades taking their wounded with them|
|Another wave laps up and on to the barricade|
|And still the British kept up a withering fire|
|With the stores now fully ablaze lighting up the night sky, the Zulus continued to press|
|With only a half completed redoubt, Lt Chard seen pistol in hand top right organises the last stand in front of the stores|
|Chard's position seen from the Zulu lines|
|Although the Zulu attack was waning, the defenders are forced to abandon the hospital compound and fall back on the stores|
|The end with the stores position held but only just, and at a terrible cost to both sides|