Showing posts with label Force on Force. Show all posts
Showing posts with label Force on Force. Show all posts
Saturday, 20 April 2019
Congo Crisis - Force on Force
In preparation for our usual summer game weekend, Chas ran a warm up Congo Crisis scenario, to
"Force on Force" rules and the "Bush Wars" supplement.
Steve M and myself took charge of "Mad Mike Hoare", his mercenaries and Armee Nationale
Congolaise troops (ANC) approaching one side of Stanleyville, whilst Belgian paratroopers under
Andy and Chris advanced on the airport at the opposite end of town. The objective was to rescue
Belgian civilians being held hostage by the rebels
Chas, Nathan. Everett and Jason took the part of the Simba rebels and their ANC deserters, holding
the airport, town and environs.
On seeing a group of locals fording the river, "Mad Mike" barked the order and an M8 armoured car
and 50 cal armed jeep gave them the good news. Scratch one Simba unit (frankly they could have
been fishermen, but as mercenaries we didn't care).
Steve similarly roughly handled some Simba crouching in the jungle and things settled into a firefight
on that side of town.
Meanwhile the Belgian paras, with more stringent "hard target" rules of engagement, sent a point
man onto the runway. "It is OK, Valentin, we have your back" said Major Andy. At that moment a
hidden mob of Simba popped up to fire, Valentin dived for cover and the two para squads on
"Overwatch" brassed up the rebels something chronic.
The going was starting to get tough for the mercenaries, with a lot of fire coming from buildings over
the river. As mercenary infantry moving back into cover, the vehicles did the heavy lifting and
chewed up a lot of Simba, but a jeep was suppressed and all the crew hit. Seeing three men down, "Mad Mike", ordered a team of ANC into the open to patch up his guys. Which they did a treat, with the jeep and the lightly wounded crew, pulling back at speed. Nothing to see here.
By now anyone on this side of town was receiving a severe dose of "Overwatch" if they stuck their
heads out, but driving into the built up area was still not looking healthy.
Meanwhile the Belgians had taken the airport and were into the outskirts of Stanleyville. They were
ably hosing down any Simba or ANC deserters that showed their heads. Still, a couple of Simba units
charged into hand to hand combat. Several Belgians fell, before supporting fire cut the rebels down.
By now the writing was on the wall for Simba. They had lost a lot of men, for four mercenaries and four Belgians hit and we called it a day.
A good game, with the Belgians and "Mad Mike's" men having some good dice rolling to thank for
keeping casualties down. The magic water of the Simba rebels was clearly not working today. That
said, when it got up close and personal, it could easily have been a bad day in Brussels.
Many thanks to Chas for running the scenario and to the other players for taking it all in good part.
Note to self: Keep soft skin vehicles well back next time.
Vince
Saturday, 18 August 2018
Black Hawk Down - Force on Force, Day of the Rangers
Today Chas took us back to his time in General Aidid's militia. Specifically the events surrounding the downing of an American Black Hawk and the attempts by the "Yankee Dogs", to rescue the captured aircrew and destroy the secret 1990's technology onboard the helicopter (think something considerably less capable than the phone in your pocket and you won't be far wrong).
Bob & Steve H took the part of the local defence forces (or paid gunmen hyped up on drugs, depending on your view point) and myself, Charlie & Mark were the foreign aggressors (or heroic forces of freedom).
Mark commanded four CIA Operators who were watching the building where the aircrew were being held and a squad of Delta Force soldiers, who would carry out the rescue operation. Charlie & I each had a column of three Humvees, entering town on parallel roads. Each convoy consisted of a stick of Rangers in two gun Humvees (mounting 50 cals) and an unarmed Cargo Humvee. Our task was to pick up the rescue team and the hostages.
The game opened with the CIA Operators calling in 2 "Little Bird" helicopters and the Delta teams fast roping from them onto the roof of the target building. Needless to say, this generated considerable interest among the locals.
With militia taking up firing positions, the CIA men gave effective covering fire and dropped a number of fighters. Despite this, a Little Bird was hit and had to head for base, but not before the Delta teams made it to the roof.
With the sound of firing, Ranger Command signalled the Humvee columns to head into town. My column had not gone far, before local gunmen were spotted. "Targets left 200 metres, engaging"
screamed the gunners and the 50 cals gave them the good news, suppressing the mob, as RPGs fired
wildly at the vehicles.
Charlie's column was making better progress, suppressing targets as they appeared and one Ranger team debussed in front of a compound. The breaching charges set, they waited for the bang and nothing happened. "What the ****. I thought you were a demolition expert ?" the team leader shouted.
With Delta teams on the roof, the guards in the target building pushed the hostages in front of them into the street. In the confusion, no Delta or CIA man had a clear shot and the hostages were hustled off into an alley.
With the prisoners on the move, a fire fight developed between Delta troops and Somalia militia. When a technical mounting an HMG joined in, a Little Bird joined the party and its minigun spoke and settled the argument.
The Delta teams set off in pursuit of the aircrew, as the CIA Operators blew up the wreck of the crashed Black Hawk.
Meanwhile my convoy was in some difficulty. The 50 cals on the Humvees were firing in long bursts at targets all over the place. A technical joined in the fire at my vehicles, as RPG rounds and continuous small arms fire, made further progress unwise. Then an RPG round blew off one of the 50 cal mounts and the other gun Humvee had a tyre shot to shreds. The writing was on the wall and the drivers slung their machines into reverse. Racing backwards. we were pursued by the jeers of militia men.
Charlie's convoy found its passage blocked by a crowd of women, children and livestock. Not wanting to appear on the Six O'clock news mowing down civilians, they were forced to debus and make their way on foot, whilst a gun Humvee was sent over rough terrain to try and intercept the group containing the hostages.
With the Deltas firing and moving, they were now in sight of the group containing the hostages. Despite concentrated Somali fire, the Deltas strode down the street firing as they went, killing or routing militia groups as they progressed. With clear shots on the guards, four short bursts of fire settled the matter and the hostages scuttled behind their Delta shield.
It turned out Charlie's cargo Humvee was driven by a suicide jockey. He casually used reckless speed to dodge HMG & small arms fire as he went, arriving behind the Delta team right on cue. The hostages were bundled into their "battle taxi" and out of town, under the covering fire of the returning Little Birds.
A fast paced game, played to "Force on Force", using the "Day of the Rangers" supplement.
Many thanks to Chas for putting on the game and Mark, Charlie, Bob and Steve H for playing it in some style.
Now, where can you get parts for a Humvee round here?
Vince
Monday, 21 October 2013
Rhodesian Insurgency - Force on Force
One of the three games played at the last club meeting was a "Force on Force" Rhodesian security forces vs Insurgents game put on by Chas, and I managed to get a few photos of his game whilst running my own.
As always Chas's modern terrain really captures the feel of these small wars
As always Chas's modern terrain really captures the feel of these small wars
Sunday, 24 June 2012
Black Hawks Down in Mogadishu - Force on Force
Hi all,
This weekend saw our annual trip up to North Devon for our Summer Game which had added significance this year as our host, the gentleman that is Mr Charles Carter, recently celebrated his 60th, so it gave us a chance to have a lot of fun with a jolly nice chap. Thanks Chas, a great day, good times.
So to the game. I have included the briefing sent out to all players with the relevant orbats and victory conditions. As you can see a very powerful US Ranger and Delta Team task force are tasked with extracting the persons of interest, whilst subduing if necessary any armed resistance, which seemed likely following the shooting down of one of their Black Hawk helicopters.
This shooting down has also necessitated the rescuing of the helicopter crew from the crash site. Our game started as per the brief with the Ranger teams securing the buildings around the Olympic Hotel and fast roping onto the crash site (see the map for approximate positions).
The American force were taking no chances as their motorised convoy headed in from the north on Highway 1 and all troops were on over watch as they nervously looked out over the apartment blocks of down town Mogadishu. The tension was rising like the smoke from the barricades of burning tyres at the southern end of Highway 1 and as the Ranger team approached Black Hawk Super Six - One it "kicked off".
| US air support gives cover as the Rangers secure the crash site |
| Rangers having dropped on the crash site move up to secure the area and prepare demolition charges on the wreck. |
| First contact!, Kate chewing Somalis open up on the Yankee invaders |
The Ranger teams coolly took on the militia groups and drove them off with well directed return fire. First round to the Americans.
As the US motorised convoy entered town, the Somali forces gathered in nearby streets, along with mobs of angry citizens mixed with traders and goat herders just trying to mind their own business. These obstacles made life difficult for US forces when attempting return fire, as any casualties on civilians were a gift of points to the militias.
| Civilians intermingled with Somali militia |
| US air support provides deadly airborne sniper cover. This was very effective at taking out the RPG teams that threatened the task force vehicles. |
Three moves in and the Somalis struck. An angry mob coming in from a side road threatened to disrupt the approaching convoy. US troops were forced to debus and attempt to disperse the crowd. This they managed to do but as the crowd dispersed, further shots were fired from militia in nearby buildings, killing one US Ranger.
| "Man Down!!". The first casualty is a fatality as the Rangers are forced to deal with an angry mob of civilians. |
| As the Rangers prepare to force an entry into the nearby building the Somali militia prepare to spring their ambush. |
| Weight of numbers making up for lack of quality and the Rangers are drawn in to an unequal firefight. |
| The battle rages on the first corner as the HUMVEEs add their 50cal fire support |
| The Olympus Hotel, with its VIPs waiting for their taxis at the front. |
| The casualties continue to mount at "Hellfire Corner" |
The Somalis numbers had grown significantly as the game progressed and thus their anti-aircraft fire became more potent. As the second Black Hawk strafing run came in over the city, the second helicopter was shot down crashing at the north west corner of town. This was was a body blow to US morale, forcing them to change the plan and get the VIPs out from the North and pull out the wounded and crashed helicopter crews at the same time.
| Black Hawk Super-Six Two down with the Delta Team at the corner with a man down |
Not only that but now the HUMVEEs were taking hits, two being quickly disabled and with the truck brought in to carry out the VIPs taking damage the convoy was now only able to limp along at half speed.
| The wheels are starting to come off with a second crash site still unsecured |
| The survivors of Ranger Chalk 1 are rounded up ready to face the press |
A fun time was had by all, good company, great banter, and great fun. Thank you to Chas for pulling together a fun days entertainment, and thanks to Andy C, Andy W, Vince, Nathan, Steve, Nick, John and Clive for making it happen.
Next Year Rorkes Drift.
JJ
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