The rules are designed for up to ten figures a side, but previous experience suggests six characters aside is more reasonable. Characters are divided into "Legends", "Gunfighters", "Shootists" and "Greenhorns".
Naturally, "Legends" and "Gunfighters" get to do things ordinary men cannot and "Greenhorns" things you wouldn't want to. There is also the option of groups of "Henchmen", but we didn't use this, as the play was character based.
Play is card driven, with each character having his own card and activates when it is drawn from a deck. In addition there are "Bonanza" tokens, which are one off interruptions of a phasing player's actions, by a non phasing player. Add to this special traits and one off Desperado cards (one off special actions) and you have a fully rounded character.
On a character's card being drawn, the player gets to roll a set of six "Action Dice", with the scores determining which particular actions may be taken (move, aim, shoot, any action etc). Successful attacks allow a "Dodge" roll, with either a dodge to cover or the possibility of accruing "Shock" or wounds.
|Earps Vendetta Ride - Bud Bradshaw|
|William 'Curly Bill' Brocius|