About 18 months ago I decided to have another crack at 15mm 7YW so I scoured the world for suitable rule sets, they needed to be base driven, not figure, To have command and control, give the right period feel to the game and suitable army lists . Now I like a good army list me but can I say in my defence that I don't hold with super maxed out armies so for every Maison Du Roi there has to be some appropriate low life as well. The final choice was Koenig Krieg, so I bought the PDF from Siegeworks and went to check under the bed for the remnants of the armies I had from 20 years ago.
I found some Austrians, quite a few Prussians and a goodly amount of Russians, Obviously the thing to do was to immediately buy Allies and French from Old Glory and get under way. With the figures painted and based up I gave the rules another thorough read through and then started the " how do I" questions to make sure I had a good grasp. Confident that I could bluff my way through a game I found suitable volunteers and organised one of the September games at the Devon Wargames Club.
|The View from the Anglo-Hanoverian lines|
The armies were 1000 points a side and each had 6 brigades as any more makes using Sub Generals compulsory and for the life of me I cannot see what their purpose is apart from annoying you.Each had 4 Infantry brigades of various strengths and class, 2 horse brigades and some Light guns .
|The Franco Swiss lines|
First is the Command and Control Phase; Any retreating unit automatically rally's, replace leaders, mark any unit which is out of command, move Generals and place Activation markers on each Brigade leader.
To be in command you have to stay within 4" of your Brigadier, if not then you have to throw 1-2 or 1-4 depending on how many combined legs you have.
|Swiss line flank the French Guard|
Perform any morale as it happens and repeat until all brigades have moved.
Third Close Combat Phase. All units with 1" or 2 " ( depending again on accumulated legs) get activation markers. Again you roll off and again the sequence is critical, defenders can shoot as you charge if they have a marker, so do you wait and see if you can force them to spend it before getting stabby, if so then I can counter this by retiring out of combat range .
There is exploitation after winning a fight and army morale every four turns to check on but enough rules.
|Hanoverian Line brigade|
|Cavalry melee on the British right flank|
|The fight for the centre ground|
|Both sides start exchanging volleys|
|Overview as the two lines close to musket range|
|The French cavalry threaten to roll up the British flank|
|The French infantry move up to engage|
|Hanover vs the French Guard|
|The British reinforce the centre|
|Prussian cavalry attack the French cavalry as they attempt to close in on the British|
|The French Guard start to wilt under Hanoverian musketry|
|The British move to take control of the centre|
|The French cavalry are destroyed leaving the British infantry able to advance|