Despite Devon Wargames Group being a mainly historical club, we do run the odd "other" game. This month I decided I would give Marvel Crisis Protocol a run out.
Marvel Crisis Protocol gives players the opportunity to be their favourite Superheroes for a day, whilst trying to occupy or collect objectives as they save/seek to destroy the world.
Having gathered four virgin players willing to give it a go, I ran a training turn, so that everyone had some idea about what was going on. This did not go too well, with some of the concepts confusing the players (probably my fault in the way I explained them.)
Pressing on, I gave the players one character each and ran a full game, at reduced points. Captain America, Ironman and Rocket Raccoon took on The Hulk and Doc Ock. Being experienced gamers, the chaps started to pick up the rhythm of the game and were soon making informed choices of who to activate and what abilities to use. The boys saw that this game was about more than damage and picked up victory points for secure and extraction tokens.
The first game finished with a big victory point win for Captain Marvel and company.
Play was speeding up now the boys were getting the hang of the system, so we swapped sides and put the scenario on "rinse and repeat."
This was a much more nuanced game. Doc Ock and Hulk decided to pick on the little guy Raccoon. The other side went after Doc Ock and tried to keep Hulk at a distance.
It wasn't long before Rocket Raccoon was "dazed" and Doc Ock had picked up damage. Hulk attempted to get involved and launched the garbage truck Ironman was standing on into the distance.
Rocket Raccoon was soon knocked out, whilst Hulk was now getting really angry.
Some heavily powered up attacks left all the rest of the opposition dazed at the end of the final turn.
Many thanks to John, Mark, Paul and Lawrence for taking it all with good humour, as they channelled their inner Superheroes.
Vince


No comments:
Post a Comment