So on to the game which I selected based on the limitations of the collection of figures we had to play with. The scenario we used was No.7 Rear Slope, which allowed a smaller force, the Americans to defend a rear slope position against a stronger British force.
So the Americans were commanded by General Butler who being a charismatic chap took direct command of the three battalions of militia, pictured below.The general was obviously a good friend of General Greene, as he decided to place them on the front of his position supported by Colonel Lynch's riflemen, with orders to give the British two good volleys before getting out of the way.
|The 1st Virginia Militia - this was not to be their finest day|
|Lynch's Rifles skirmish in font of the 2nd Virginia Militia|
|The American position with the three militia battalions and Finley's Artillery|
|The British host prepares to advance|
|The 16th Light Dragoons positioned on the British left move out to the flank|
|The British Grenadiers and Light Dragoons converge on the 1st Virginia Militia|
|The 2nd Virginia Militia look on as Lynch's Rifle are caught by the swift advance of the Light Bobs|
|The 2nd Virginia Militia brace themselves as Lynch's Rifles break for the rear, with General Butler steadying the ranks|
|The British 5th Foot advance on the American left flank, faced off by two continental battalions|
|The fight for the centre with Finley's guns the centre of resistance|
The plan seemed to be working as the militia cheered at the arrival of Butler in their ranks and prepared to meet the charge of the Grenadiers and the cavalry. The Grenadiers assaulted first with a ragged volley followed by three hurrahs. As General Butler called for steadiness the rear rank broke, and all was flight. The militia soon out ran the puffing Grenadiers, but the 16th Light Dragoons slammed into the rabble. Over one hundred militia threw down their arms and General Butler was knocked from his horse and captured. The remaining fugitives broke to the rear as the Marylanders wheeled in front of the Grenadiers but with British Light Dragoons to their rear engaged in mopping up militia men.
|The British momentum becomes unstoppable|
|Finley's Guns firing to the last.|
The battle lasted eight moves or two hours of fighting, and the casualty lists below after allowing for returned stragglers tells the tale. The honours on the British side went to the Combined Grenadiers who emerged unscathed but triumphant.
The scenario played well and the rule set proved itself once again. We all enjoyed their playability and I found them very easy to pull a quick game together. Once again the surprises that the system throws out makes them a fun set to play.
Thanks to Jack, Ollie and Tom for a very entertaining day.