The proof that I enjoyed playing the game was that I ordered up a copy of the Kursk book soon after and ordered up the new Normandy book plus the mini rules for collection at Salute from the Plastic Soldier Company. My collection of WWII 15mm figures is based on Normandy and thus I was keen to try out the rules for this period.
|Marder IIIM plus other equipment from 346 Inf. Division knocked out in Breville|
|The set up with objectives circled and British start line and FUP in top right corner|
|The set up from the German lines in Breville|
Holding the village is a re-forced company of two platoons of German infantry with three Marders, 81mm mortars and 76mm artillery, keen to keep possession of the place as a vital jumping off point for future attacks on the British landing zone.
The action takes place at night, with the limited visibility that implies.
|Marder IIIM in "Ambush"|
|Two sections, a Marder and HMG guarded this objective|
|Breville full of German defenders|
|HQ 6th Kompanie II/857 Infantry Regt, 346th Infantry Division|
|6th Airborne Recon move out cautiously towards Breville|
|"Hold your fire"|
In the armoured battle the British tankers soon gained the upper hand, despite having several near misses on their vehicles by 75mm shot. One by one the Marders started to burn.
|"It's quiet Sarge, too quiet"|
|6th Airborne close on the outskirts of the village|
|German artillery starts to range in|
|As the firing increased, so did the casualties|
|The Shermans were on the top of their game knocking out all three Marders|
|So far so good|
|2nd Platoon HQ, 2"mortar and PIAT|
|The defenders held firm|
|The Marder teams searched the night for British tanks|
|The continual artillery kept heads down|
|The barrage was intense|
|The "high-water mark" of the British attack|
|The Marders start to get picked off|
|The British tanks start to "brass up" the village|
|Meanwhile the German shells kept coming|
|Suddenly all the Marders were gone.|
Thanks to Nathan, Andy, Ian and Tom for a very entertaining days game.