Saturday, 25 January 2025

Raid on a Munitions Dump - 02 Hundred Hours.


Overview

02 Hundred Hours is a skirmish wargame focusing on night-time raids in World War II. Inspired by classic war movies as well as historical events, battles are fast paced with roughly 10-20 models on either side.

https://greyfornow.com/pages/02-hundred-hours

Three of the four players were new to the rule system, and once the table was laid and the mechanics explained, it was time for the teams to formulate their plans. The mission objectives for the game were to set explosives on armoured vehicles and supply dump, and to take a German officer prisoner.


Infiltration was via either long board edge (left and right sides of picture above) and exit was to be to the left hand side through the trees.



One munitions dump was in the barn, guarded Gendarme pairs who patrolled the area including cutting through the trees.


All other objectives were in or to the front of the farmhouse, again with Heer sentries patrolling. Three dog units were also on roving patrol to begin with.



The commandos split their forces, bringing on a single pair through the trees to target the tanks…


whilst sniper, bren-gun support and both officer characters came on by the rocks on the opposite long edge.


A first approach to the rear of the farmhouse by an officer resulted in a dead dog handler, having been put down by a silenced weapon before he could raise the alarm.


However, a German officer on the lower floor saw an attacker shortly afterwards and killed him outright by shooting through the window.

By this time the alarm had gone off, and the defenders decided to drive all of their resources towards the farmhouse, which was where the main thrust of the attack seemed to be.


The second allied character - a sergeant with extra hand-to-hand abilities - successfully entered the farmhouse via the backdoor, surprising the pistol-toting officer within.

Several rounds of hand-to-hand combat ensued, with a second German officer supporting the first with an SMG.


Still the sergeant battled on, his particular set of skills causing several ‘trauma’ events on both Germans. At this point it felt like the entire game was taking place in the ground floor of one building, with both sides wishing for ‘character’ counters before the other side could attack! Eventually though the poor sergeant paid the ultimate price, being gunned down having used up his action chits early on in the round but not winning the fight outright.


Such a valiant action bought time for another team of attackers to set demolition charges by the tanks, in a hope of salvaging a minor victory by achieving at least one objective. The last minute production of an axis ‘event card’ made the explosives blow up immediately however, killing the demolition team at the same time.


At this point it became clear that the mission was not going to yield any further successes, and the remainder of the attacking force withdrew without further loss. The defenders had succeeded in repelling the worst of the attack, resulting in a minor victory for the Germans.

More importantly, we all had a good laugh at the nail biting moments, and everyone enjoyed the game. Indeed, one player claimed to be a ‘convert’, vowing to procure a set of the rules for himself. Job done, in my opinion. 

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