This scenario was based on an adaption of Richard Clarke's scenario published in the Too Fat Lardies 2006 Summer Special for "I Aint Been Shot Mum". We have started to play the Battlegroup Overlord rule set and so I adjusted Richard's set up to work with these rules together with a few additions of my own. If you are interested in my adaptions, I will post a description of the game plan on JJ's Blog .
|IABSM scenario adjusted for Battlegroup Overlord|
Our game began with the historical start point with Major Howard's lead glider crashed into the wire and the other platoons set to follow on turns two and three.
After the initial shock of crashing into the wire Howard's platoon made off towards the bridge with the engineers in the vanguard tasked with checking it for demolition charges.
|Major Howard and the lead platoon disembark from the first glider|
Unknown to the Para's commander, the Germans would not open fire until the Paras came within four inches of them, simulating the lack of preparedness displayed by the German garrison.
|All quiet at the bridge|
|Once in the perimeter, move, move, move!|
|German sentries on guard|
|The other platoons start to arrive from off table|
|Suddenly the guards on the bridge open fire|
|As the firing increases the guards call "Alarm"|
|Speed is of the essence|
|With the sentries eliminated the engineers check for explosives|
|1st section places demolition charges on the bunker not without taking casualties|
|The garrison under pressure falls back from the bridge into the nearby houses|
Howard called a halt to these foolhardy rushes and concentrated his men to return the fire with interest, pinning and killing half the remaining Germans. As the German fire slackened the first British sections were able to gain the opposite bank and enter the empty positions.
|The Paras rush forward to occupy the perimeter and mop up|
|The defence goes firm|
As the 21st Panzer Division was known to be close at hand it was important to establish potential ambush sites with the PIATs.
|Major Howard sets up his HQ and starts to signal "Ham & Jam"|
|The "high-water mark " of the 21st Panzer Division|
At these ranges the PIAT crews, on spotting their targets, could fire two shots each, requiring two or more on a d6. It was then that the British commander rolled six ones, one after another!! What are the odds of that?
|The Panzers start to burn|
the bridge and prepared to open fire with its machine gun. With something close to desperation, the Para commander ordered his men into close assault before the German Panzer men could take advantage of their good fortune.
The Gammon bombs proved much more effective than the PIATs and three of the four German vehicles were soon on fire with both tanks knocked out. One of the tanks falling victim to a flank shot from the one remaining round available to the Paras manning the German pedestal gun on the opposite bank.
|Gammon bombs come in handy|
|Then suddenly it was all over|
|No quarter asked, none given|
|Is that bagpipes I can hear?|
And so ended our anniversary game of Pegasus Bridge, much like its historical predecessor with a win to the Ox and Bucks Light Infantry, Air Landing Brigade, but after a doughty fight by the German garrison.
Thanks to Ian, Jack and Charlie for a great game with some highly entertaining die rolling!
Thanks also to the Battlegroup Overlord rule set giving a very enjoyable flowing game that really helped capture the events of sixty nine years ago.