Every now and then you play a wargame that really holds the tension throughout, with swings one way and then the other, finally culminating in a dramatic climax. Such was the game we played yesterday at our first meeting for 2015.
I designed the scenario around the the board game scenario from "Hold the Line"from Worthington's Games.
The scenarios in the game provide a rich source for games easily converted to Maurice, and this one uses the orbats and set up for the "Long Island" scenario.
So my map illustrates the set up positions for the British and American troops, together with the objective positioned behind the defences protecting the American embarkation point.
Two thirds of the American troops are strung out on the ridge defending the approaches and need to stop the British getting the objective and avoid a morale defeat whilst trying to break the British morale if they can. The playing through of the card decks in Maurice act as the clock in the game, so the Americans can win by simply avoiding defeat until all the cards have been played
I determined the forces to be:
The British represent the powerful forces under Howe that conducted the 1776 campaign around New York with (Lethal Volleys) designed to encourage the British player to shoot his way on to the objective.
The American force represent those troops dedicated enough to resist this British Army, more comfortable defending than manoeuvring (Steady Lads), but with that determination to fight to save the revolution (Rally to the Colours).
With the terrain very much favouring the Americans but with the American army split with four battalions of Regular Trained (Continentals) occupying the defences together with their gun, and the remainder having to occupy the ridge line, the game presented challenges for both sides.
|The American defences on the approach to Manhattan Island|
|Howe's Army climbs the ridge seemingly opposed by a single militia unit|
|The rest of Washington's force behind the ridge line|
|Howe oversees his British elites (Guards and Light Infantry) and Hessian's|
In another combat the American player attempted to avoid a volley phase hoping to rally off disrupts on another militia unit only to be forced into a volley phase by British card play.
The loss of the two militia units was also costly on army morale with a five point loss. The Americans struck back with the destruction of a Redcoat battalion and the playing of "Death of a Hero" card causing three points loss to the British.
|First Clash, the militia trade volleys with the 33rd Foot|
|Continentals support the militia|
|Firing erupts along the American ridge line|
|Hot Work and Hard Pounding - Who will break first?|
|The British push the American line back|
|Still the fighting continues as the American line falls back on its defences|
|The last line of defence - The militia casualties at left back of the picture shows the cost|
|The Guards and Light Infantry attempt to turn the American flank - Howe observes the progress|
If you fancy giving this scenario a go, you might want to try getting that British cavalry to work, and the Americans decide on how they would fall back differently.
Yesterday was my first game in 2015 and if it is a sign of things to come, I can't wait.
Much thanks to Ian, Martin, Steve M and Phil for putting on a very entertaining days battle.