Yesterday at our monthly club meeting I was planning to play my first game of "Chain of Command", but owing to some unfortunate illness amongst our game organisers (get well soon Jason & Nathan) I needed to pull together a game at short notice.
Way back on the 9/10/2011 I staged a game from the board game "Hold the Line", effectively "Command & Colours" for the American War of Independence. The scenario was the Battle of Harlem Heights using figures on a hex mat.
You can read the game report here
I've thought that the scenarios in Hold the Line would translate well into scenarios for Maurice, so here was an opportunity to try out a game.
|Table top interpretation of the map from the American positions|
|View from the British positions|
British commanded by General Howe
5 Elite Regular battalions (2 x Grenadiers, 2 x Lights & 1 x Highlanders)
9 Trained Regular battalions
Americans commanded by General Washington
8 Trained Regular battalions (Continentals)
4 Conscript Regular battalions (Militia)
2 Irregular Infantry (Rifles)
|General Howe's main force waiting to advance up the table|
As the American commander it was obvious I had to get in quick and do as much damage as I could before Howe could intervene, and so the American continentals advanced from the woods, with the emphasis placed on the American left where the British line was left hanging and the extended tree line gave me an opportunity to use my irregular riflemen to protect my flank should the need arise.
|The objective markers|
|The British advance guard of elite regulars|
|The continentals advance out of the tree line|
Fortunately my British opponent (Ian) was feeling bold and relieved me of some of the pressure over who would strike first. After some desultory musketry between the two lines his 71st Highlanders charged into my lead continental line, hoping to take advantage of my disruptions. However due to combination of poor die rolls on his part, my line held and the Highlanders fell back with more disruption. Now it was my turn and, after an heroic rally which cleared all my disrupts, I used weight of numbers to get two units in on the highlanders destroying them in the first melee and knocking off two morale points on the British Army Morale.
|Washington oversees the attack on the flank of the British advance guard|
|The two lines close|
|American artillery on the road|
|British Army Morale after the first hand - looking good|
|American Army Morale after the first hand - looking not so good|
|The American left flank prepares to greet the British main force|
As the American commander, I sensed a slight opportunity here, as I had no real strength to assault the forces protecting the objective (four battalions of militia staying close to the tree line for obvious reasons), but I did have sufficient force to take on the British approaching my left flank.
The problem was that if the British suddenly changed their assault to my right flank I could find my army being rolled up, with my left flank engaged in a struggle of their own.
|The British advance guard feeling more confident with the arrival of reinforcements|
|General Washington re orders his lines|
|The British main force closes in on the American position - fox out in the open!|
|Continental infantry, bloodied but not cowed.|
We had a lot of fun playing Maurice and I can honestly say that that is true for every game of Maurice I have played. I also think that the Hold the Line scenarios have a lot of potential for conversion to Maurice.
Thanks to Ian for a very entertaining afternoon of action in the former colonies