Our third game featured at this month's meeting was this lovely looking Chain of Command game recreating events in Greece in 1941.
Chain of Command (CoC) Game Report by Nathan (Gamemeister for the day), Pictures by JJ.
A rag tag British platoon are holding a village on the road to the Corinth Canal Bridge, with a Bren gun carrier and light tank as support, requiring to use CoC dice and then randomise where it arrived. They had five command dice and one CoC dice in hand and were commanded by Steve H.
|Greece 1941, Chain of Command style|
The two commanders Ian and Jason decided to take a 37mm ATG, FF assault team, and two MG34 MMG's; they had five command dice due to dispersal rules, and also had to roll twice to get anything on the board after the first roll. They were only informed of this when they tried to bring anything further on table. If they had taken battalion command support option this would have increased their
command dice to six.
|With the drone of passing JU52 transports and occasional ack-ack, the British defenders stand to|
The Germans advanced and a shout of ambush rang out as the British HMG opened up on the FJ in the open, pinning down a section.
The Germans had to get fire suppression on the British positions which they managed to do, but had to call in nearly the whole platoon and support weapons to do so. Jason’s platoon was being used to pin the enemy infantry whilst Ian sent his whole platoon around to the right to gain access.
|FJ sections and weapons teams prepare to move into the assault|
This went on all day with the German 1st platoon morale dropping to three at one point, with multiple leaders being hit and wounded and one squad routing. The British, in hard cover, had a hard time with the amount of fire coming in, and once Ian had got around the right and started engaging with another platoon they started taking more and more casualties.
|Assaulting heavy cover means putting down plenty of suppressive fire to keep the defenders heads down|
|Right lads, listen up, there are Jerry paratroops out there and it's our job to stop-em!'|
|'Looks like they're trying to turn our flank Sarge!'|
The British morale folded to four and in the last turn of the game they took more casualties forcing them to give up.
|The pressure builds as the fire crackles across no man's land|
|A bit of extra fire support couldn't do any harm|
The road to the Corinth canal bridge was open.
|Not part of the game, but I couldn't resist grabbing a picture of one of Nathan's pretty Crusader tanks - JJ|
Great game with swings both ways, thanks to Ian, Jason and Steve.