Figures: mainly Old Glory with a few By Fire and Sword
Armies: 1000 points each
My wargaming projects normally run over a two year cycle and this year I was supposed to finish off my two new 15mm 7YW armies of Russians and Ottoman Turks and also get my 20mm Sikh wars
stuff onto the table. Well one out of two isn’t bad, the Sikhs I am afraid suffered from
that perennial military problem of project creep and has had to be rescheduled.
On the plus side at least I
don’t have to draw up and present a recovery plan.
So first time on the table for
the new boys and these armies have a few toys we haven’t seen before such as
skirmishing light cavalry , light infantry and people with knobbly sticks and
really not a lot else , didn't anyone tell them that its never wise to bring a knife to a gun fight .
Onto the game and so I set the scene:
Decision Time : are those Tarters or Cossacks? |
As far as wars go this
one hadn't been too bad thought Pasha By, the Governor of the small Bulgarian town of Ohmygodski . True the
overall war wasn’t going very well but there was no way that any blame could be
attached to him and he had so far managed to avoid being in any real danger .
Fortunately the Russians
had spent all of the winter across the other side of the Danube and by all accounts had
been ravaged by the plague; with no signs of any movement in the near future
then hopefully it would all slowly drift towards a peace treaty and he could go
home and tell of his great exploits and maybe even a promotion.
Yes, things had turned
out much better than he had hoped as he lazily reached for his sherbet and
stretched out his legs onto Nathan, his favourite vibrating footstool.
Just then an
aide disturbed his tranquillity accompanied by a man heavily covered in dust,
“A thousand pardons
effendi but Imperial cavalry have just arrived and their leader Mustapha Leak
insists on speaking to you”
“ My compliments Governor but I have
orders from the Grand Vizier , the Russians are across the river , they have
split into 3 columns and are attempting to encircle our forces , one of these
columns is coming this way and you are instructed to hold them at all costs “
“But how? My forces
are inadequate for such a task, they are only local units and militias, I
cannot possibly hope to stop the Russians”
“ Don’t worry Pasha , I have
brought additional forces to assist you , along with my Siphais which I will
leave you , there will shortly arrive some Janissary's and other regular
infantry , the Grand Vizier has even spared you some artillery from the reserve
, I suggest you start making preparations immediately , Good Luck”
“Oh, and Governor, I need not remind
you how failure is rewarded “
Suddenly it didn’t look
such a good day after all.
The Objective of the game was
for the Russians to leave by one of the three roads and for the Ottomans to
stop them.
With the bulk of the Ottomans
Tarter allies hurriedly returning to the Crimea
to try and stop a second Russian army from annexing it, this left them
completely out scouted so the Turks had
to set up all of their forces on the table first. Azzars and Feudal troops garrisoned the Town
and the cavalry were placed out on the left flank with Janissary's blocking the
crossroads. The remaining Brigade of Sekhan infantry along with some guns were
stationed in-between so as to be able to react quickly. The dice roll for the
Grand Viziers artillery turned out to be another Light piece and so disappointingly
I had to put all the siege guns back in the box.
The Russians had to concentrate
and so they chose to attack towards the crossroads, their infantry massed for a
big push flanked on their left by Dragoons and by swarms of Cossacks to the
right.
The Sekhan Infantry Brigade |
The Russians massed on the right flank |
The Jannissary's looking a bit isolated, fortunately soup is on the way. |
Provincial and Imperial Sipahi's try to slow down the Russian advance |
I don't think they have seen us |
Azzars and Feudal infantry leave the town |
Elsewhere Ottoman Infantry
poured out of the town and columns of dubious infantry rushed as quickly as
possible towards the key crossroads. The Russian infantry plodded on with their
battalion guns now starting to fire on the annoying cavalry to their front
hoping to make them retreat . In this era infantry can face off cavalry as long
as they are not too badly beaten up so they kept going ever forward. Eventually
the Ottoman cavalry had no choice and they charged ; to the great shame of the
Imperial Siphai they failed their morale (casualties
had reduce an automatic pass down to 1-5) and stopped dead , next turn wasn’t
a lot better as although they managed to pass the morale roll this time they now
failed to break in past the bayonets ( with
lance , 3-6 ) and fell back. The Russian infantry continued to blast away
emptying more saddles but using up more time , Both Siphai squadrons did
eventually get into melee but now reduced in strength and totally surrounded
they went down fighting , the Provincial cavalry being somewhat less brave ( morale of 4 as opposed to 6 ) retired
back onto the Ottoman left wing .
Charging ? No problem, you need anything but a 6 |
Job done the Provincial Siphai wisely head to the flanks |
Reinforcements had now got to the crossroads and started to line up in support of the Janissary's plus the first units of Feudal troops were just appearing on the crest of a small hill and were looking down on the advancing Russian infantry.
Who needs guns when you have pointy sticks |
The Russians were now finally in position to launch their infantry in a mass attack to sweep away the Ottomans blocking the crossroads, who would get the initiative?
Sorry guys its time to go home |
Who won? Well the Russians are
still on the board so I guess it’s the Ottomans but I would have liked to seen
what happened when all those infantry attacked .
This was a tricky game for the
players as only one of them had played the rules before and we also had some new
troop types on the table that we didn’t really
know the right way to use properly so didn’t get the full benefit.
You do however get a lot of
Ottomans for your points so I can see them being a bit of a nuisance as long as
their army morale holds up . Also if I had bigger armies then an extra Russian
Brigade appearing on the far road leading to the village later in the game
might have caused some mischief.
Koenig Krieg v4 with campaign rules and a WSS supplement is due out soonish and will be available from North Star in the
So whilst I am waiting for them to be released I better
think about what do next, should I expand these armies by 250 or 500 points or
do I instead get the British Household Cavalry for my allied army? Or maybe an Austrian
army perhaps, they could fight the Ottomans. Hmm , what to do.
This has been a Mr Steve
production
A wonderful looking game, both armies are beautiful, great report, and nice background!
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