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Showing posts with label Clotted Lard. Show all posts
Showing posts with label Clotted Lard. Show all posts

Saturday, 18 April 2026

Clotted Lard 2025 in Support of Devon Air Ambulance.

 
I am proud to write that the Devon Wargames Group has regularly promoted our hobby of historical wargaming in support of several charities over the years and in more recent years that has been directed in support of our own county wide air ambulance service, Devon Air Ambulance, that provides vital emergency rescue around our very large rural county that is a summertime destination for many folks resulting in our population multiplying dramatically in the summer and our roads becoming heavily congested with visiting traffic.

Devon Air Ambulance Trust relies on a combination of public donations, income from its charity shops, and lottery funding to support its operations, and with donations from the public making up 23% of its funding that saw the trust raise £15.8 million in 2024 and needing to spend £14.8 million of which £9.2 million was used to provide its charitable service, saving lives across Devon, we in the club are very pleased to be able to support such an important service.

Another great day in 2025 for Clotted Lard VIII.
Thank you to everyone who took part and contributed to helping Devon Air Ambulance in the process.

We have enjoyed the company of Too Fat Lardies and all our friends in Lard for the last eight years with our annual Clotted Lard show, and last year saw the event raise just over £264 after expenses, with a further £20.40 raised on the day from participants and visitors happy to make a contribution.

To this, as in previous years, the club voted to round the sum up from £264 to £400 at our Club AGM  to which was added the contributions from the day.


As in all club activities nothing could be accomplished without teamwork and volunteers willing to make a contribution, and whilst we all get to enjoy playing the games we bring to the tabletop, it would be remiss not to mention Richard Clark and Nick Skinner of Too Fat Lardies who have been regular supporters of our show over the years and continue to be so. 

In addition I should thank the managing committee of the Lympstone Village Hall who make available their 'second to none' facilities that we all enjoy for our show, Colin Murray our Clotted Lard Club 'cat-hearder in chief', who has taken over the reins to organise our annual event, Jack and Sarah Frost who arranged our cream teas 'Devon style' with, of course, cream on first, and all the club members and Lardy friends who turned out to help get things set up and cleared away, as well as contributing to the games we hosted.

Thank you to one and all and here's looking forward to Clotted Lard IX in 2026.

JJ

Saturday, 27 September 2025

Clotted Lard 2025.


Last weekend the club gathered in Lympstone Village Hall to celebrate Clotted Lard 2025, the eighth Lardy show since we started back in 2018, and another opportunity for DWG club members to enjoy the company of other enthusiasts for the Lardy stable of games, many of who have been coming since the first show and have become firm friends of the club with our regular annual gathering.

As well as enjoying the multiple games on offer and the opportunity to play two of them over the day, with games ranging from Sharp Practice, I Aint Been Shot Mum (IABSM), What a Tanker, What a Cowboy, Midgard, Coastal Patrol, Chain of Command II and Infamy, the gathering would see the club raising monies for our local charity, Devon Air Ambulance, as well as enjoying our usual Devon Cream Tea to keep everyone going in the afternoon.


This year I decided to take a break from hosting a game during the day to opting to play in two of those on offer, thus this show report will differ from those of previous years in that I intend to present it from the perspective of a player, focussed very much on the games enjoyed rather than an overview of the show as a whole.

My game choices would see me in the morning session of play enjoying reappraising myself with the delights of IABSM, a set of rules I played to destruction when they first appeared way back in 2002, and so different from the then typical IGO-UGO playing systems that gave player commanders a control omniscience that real life commanders could only dream of; instead IABSM introduced tabletop wargamers to the principles of 'Clausewitzian friction' and the frustrations of potentially not being able to do things when or indeed how one would like to, a principle that has become in one way or another a feature of many of the games we like to play today.

With their card generated play sequence and the possibility of units not being able to activate in any given turn, or units not quite doing exactly what their player commanders intended, these rules revolutionised the concepts around initiative-driven-activation ways of playing our games and creating some of the command issues (friction) faced by real-life commanders, having to deal with issues beyond their control, and still carry on fighting their battle to achieve a given outcome.


So once we had finished setting the rooms up and helping game organisers arrange their table spaces, I joined friends Phil and Jenny Turner for the morning game as our group of players settled in to recreate some of the drama experienced around the Oosterbeek area of Arnhem in September 1944.

The battle around Arnhem as the British battalions, including the Border Regiment, break off their engagements and withdraw into the Oosterbeek perimeter, 19th–21st September.

During the Battle of Arnhem in September 1944, elements of the 1st Battalion, The Border Regiment, a part of the 1st Airborne Division, successfully destroyed a German PzKpfw B2 (f) Flammpanzer, which was a captured French Char B1-bis tank converted into a flamethrower tank by Panzer-Kompanie 224, using a 6-pounder anti-tank gun. The action took place on September 20th, 1944, near the Oude Herbergh in Oosterbeek, as German forces advanced on the area defended by the British paratroopers.

A Flammpanzer B2(f) which was commanded by Leutnant Siegfried Giesa and belonged to Panzer Kompanie 224. This tank took part in Operation Market garden and was involved in the fighting in Oosterbeek, Holland. On the 20th September 1944, Giesa’s vehicle was on the move but as it stopped in front of the De Koude Herber restaurant, at the intersection of Sonnenberglaan-Utrechtseweg, it was engaged by Captain Peter Chard from C Troop, №2 Battery, 1st Airlanding Light Regiment, 1st Airborne Division. He fired a PIAT at the tank some 20 meters away though the weapon misfired. Armed with grenades, the captain attempted to run around the enemy vehicle and drop a grenade inside. Unfortunately he wasn’t quick enough as the Flammpanzer reacted the quickest and using its hull-mounted flamethrower, spewed fire onto Chard who ran back to his comrades. Enveloped in flames, he screamed at his men to shoot him and end his misery. As Chard did this, he was grabbed by his colleagues who rolled him around in the sand and were able to put out the fire. The burns the 24-year old officer received were so severe that he died on 9 October 1944 in a hospital in Apeldoorn. While this was happening, a 6-pdr AT gun named “Gallipoli II” from №26 Anti-Tank Platoon, S Company, 1st Battalion, 1st Border Regiment, 1st Airborne Division, which was located at the corner of the Van Lennepweg and the Utrechtseweg, took aim and positioned Leutnant Giesa’s Flammpanzer in its sights. As the tank approached the Oude Herbergh, the crew of the British gun, commanded by Corporal B. Lever and manned by Private Joe Cunnington, Private G. “Taffy” Barr and Lance Corporal Wilf Pridmore opened fire and struck the German tank in the bow, knocking it out. The enemy crew bailed out and ran away, covered by German small arms suppressing fire. Leutnant Giesa was slightly wounded but went on to survive the war.

Phil and Jenny had recently visited the battlefield where our action took place and used that experience to inform their delightful table married of course with their usual attention to matching it up with an equally glorious collection of model figures and vehicles.


We quickly sorted out sides and I joined fellow clubmate Jack to command the German forces as we quickly decided to focus our efforts to take the ornate art-deco restaurant that was shelled to smithereens by the Germans in the actual battle, being that it occupied a vital position overlooking the Driel Ferry on the Lower Rhine (see the map above, showing the location of Driel) and a potential crossing point for the Polish Airborne Brigade sent to reinforce the bridgehead.

German infantry sections spread out as they move towards the towered restaurant building, with tank support on the road to their right. 

Our force, Kampfgruppe Von Tettau, was the usual hotch-potch mix of former Luftwaffe groundcrew now recently recruited to a ground force role in support of our intimidating force of Char B Flampanzers, clanking towards a series of blind markers set up around the restaurant and in among the light woods that surround the area.


I hadn't played IABSM for several years now, but the sequence of play quickly became familiar again, and the need to practice the 'one foot on the ground, one foot off' method of advancing infantry towards an unspotted enemy, so trumpeted by the likes of General Montgomery, by constantly placing forward sections on overwatch as advancing rearward sections attempted to close on suspected enemy positions.


The use of blinds is a very effective way of simulating jump off points for deployed troops and adds other choices to the players on the attack as they balance the need to move forward with the need to stop and provide covering fire, should the enemy reveal themselves, as well as using activations to attempt to spot undisclosed blinds and force the enemy to be revealed prematurely.

Inevitably the time comes when the defenders feel impelled to reveal their positions and open fire, and thus the first rounds of 6-pdr AT fire slammed into the leading Char B, disabling the tank but not sufficiently to force its crew to bail or to impede its ability to fire.

The Char B responded with a devastating burst of flame that destroyed the 6pdr and its crew but then itself falling prey to a nearby PIAT team as the Borderer infantry revealed themselves, and then to shoot up the first German infantry teams passing through the British smokescreen in the wake of the tanks and closing with the hedgerow in front of the Parachute troops.


Our attack plan was simple in that the tanks were the spearhead to help shoot the following infantry onto the target, namely the restaurant area, and with all the tanks arriving together in front of the enemy a multiplicity of targets ensured some of them would survive long enough to do the damage that was required of them; thus although they suffered from multiple rounds of PIAT fire as they closed the position to begin spraying flame, the damage inflicted on the dug in Paras was horrendous.


As the Paras battled with the Char B's more and more German infantry closed in on their positions forcing a desperate 'Whoa Mohammed', the battle cry of 1st Airborne troops, as the red berets surged out of their trenches to battle hand to hand with the leading sections of German infantry.

Hand to hand combat is always a bloody affair and this fight was equally so with both sides suffering heavy casualties, but with numbers favouring the German troops, the victory went to Kampfgruppe Von Tettau and the airborne troops were forced to fall back shaken, only to be hit by another charge to combat that drove the surviving airborne troops to take shelter in the building.


As our game drew to a close, Phil declared a draw, with the surviving Paras occupying the building ready to sell themselves dearly, but with a sizable group of German infantry in close proximity ready to attempt the final assault that had been enabled by the three wrecked Char B's that sat smouldering on the nearby approach road.


Thank you to Phil and Jenny for putting on a very entertaining scenario and to Chas, Jeff and Jack for providing the fun of playing it.


So with a quick break for lunch, the afternoon session soon beckoned with a scone, clotted cream and jam to look forward to a bit later and also the next game which was a complete change of theme and indeed century as I looked forward to a bit of Sharp Practice action in the Peninsular War, with fellow DWG clubmate Bob.


I'd had the pleasure of play testing Bob's scenario at our last club meeting and having played the Allied Anglo-Spanish force, I opted to have a go with the French this time, being careful not to give anything away to my fellow French commanders as to what might happen, so as to keep the game fresh for my fellow players; and with myself taking command of the French hussars and voltigeurs found myself at the head of the French column tasked with marching out of the town to the opposite board edge whilst escorting our waggon load of ill-gotten booty.


The congestion of French troops trying to extricate themselves from the tight streets of the Spanish hamlet replicated the play test game and the situation presented soon caused enough suspicion among my fellow French commanders, that troops were soon positioned facing outwards from the route of march in anticipation of any potential ambush along the way.


As the French infantry guarded the route of march, the light troops and cavalry assumed the role of advance guard as the more open country beyond the shallow creek beckoned an increased opportunity to manoeuvre, should a fight develop further along the road.




Of course as I suspected we didn't have to wait long for the British and Spanish opposition to make their presence known, as the Spanish guerrillas in the town, supported by light cavalry with lances took the opportunity to add a bit more chaos and confusion amid the streets of the town, this while British infantry started to emerge from the olive groves and small buildings in the open country beyond the town. 


The French seemed to give a better account of themselves in the town fighting than before, but the poor old French hussars got a right seeing-too from combined British musketry and rifle fire, as they vainly attempted to manoeuvre their line into a position to charge.


The French dragoons witnessing the remnants of the hussars ride back past their position, tucked into dead ground behind a large hill, wisely decided on discretion over valour and stayed put, leaving the battle on the other side of the hill to the voltigeurs and line infantry pushing out of the town and over the bridge.



British firing superiority was taking a heavy toll on the French as they attempted to dispute the open ground, but the threat to the French rear and the booty wagon seemed to be being contained, but the French progress was slow because of the fight in the town and the unequal struggle over the river was made worse by the fact that the small number of French units fighting the British were in desperate need of reinforcements that were otherwise engaged.



The situation remained somewhat deadlocked as we called the game to a close, with a strong force of French holding the town, but with a formidable British roadblock growing in strength beyond it.


Thank you to Si, Chris, Alistair, Ian and Bill for their company and the fun of the game and to Bob for letting us play with his marvellous collection of toys.

Our team of players and game organisers for Clotted Lard 2025

As always much fun was had by all, with a great choice of Lardy games, lovely tables and figure collections, good company and an enjoyable day doing what wargamers do best, all this whilst raising money for a very important local charity, the Devon Air Ambulance who help lots of local folks and perhaps even more, the thousands that visit the county every summer on holiday to the region.

Thank you to the DWG Clotted Lard organiser in chief, Colin, running this his second Clotted Lard event, to Jack for providing the cream teas from his bakery, and to fellow DWG club mates who helped set up and prepare things for our guests, and to the Lympstone Village Hall committee who have supported this event for the last three years and enabled our use of their magnificent facilities.

Here's to Clotted Lard 2026

JJ

Sunday, 22 September 2024

Clotted Lard 2024


Another year and another Clotted Lard when the club teams up with Too Fat Lardies and all our friends in Lard to celebrate the rule sets we have come to love playing over the years and illustrating the varied themes and eras of games these rules have to offer.

This year's show was number seven to date and as with last year put it's contributions by all those that took part towards our chosen charity, Devon Air Ambulance, that provides such an important service to the residents and visitors to Devon ensuring prompt medical assistance around our large county.

Our participants for this year's Clotted Lard.

In addition we again enjoyed the marvellous facilities of the Lympstone Village Hall and would thank their management team for helping us to host our show.

This year's show was superbly managed by our new 'Clotted Lard Cat Herder In Chief', Mr Colin Murray and I would like to thank him here for seamlessly assuming the role from the previous incumbent Mr Bob Connor, who set the bar high in the previous six.

I would also like to extend a big thank you to Mr Jack Frost for providing the Devon Cream Teas and also for helping me run our Kiss Me Hardy Game - Cheers Jack.

We had a superb selection of games on offer and I took some time out from my own game of Kiss Me, Hardy to grab some pictures of them to give a feel for what was a great day, but I will add a disclaimer that I wasn't able to abandon my own two games entirely and was therefore lax in covering all our other featured games to the extent that I would have preferred, with I think one missing from this review, so the fault is mine alone and apologies for that, plus some of my own club mates games were either missed, or not looked at properly and so I have included some pictures of their collections from club games that would have been on show here.

Because we're here lad - Sharp Practice Zulu game
Rorke's Drift - Re-enact the famous defence of the missionary

Editors Note: This was Nathan's game that only appeared in the morning session and was packed up by the time I started to circulate with the camera, so I have included a few shots of Nathan's collection from a previous Rorke's Drift game run at club this year.



 
Nailing the Colours – Kiss Me, Hardy
Battle of Vanguards, Battle of Camperdown, 11th October 1797


The scenario focusses on the attack by the British Vanguard under Admiral Adam Duncan before the
arrival of elements of the British leeward division under Vice Admiral Onslow after they having
quickly overwhelmed the Dutch rear and driven off the centre.






The Mardy Mahdi - Sharp Practice 2
The year is 1910 and once again the Peasants are revolting! The French are moving into Morocco hoping to expand its African empire.


Local leaders are fighting back against the French, one of which the Mardy Mahdi wants to wipe out the French Foreign Legion garrison at Fort Soixante Neuf and take back the land . His second in command wants to take the young bride of the commander of the garrison and show her his casbah!!!

Can you help the locals defeat the imperialists or can you remember why your in the Legion and save the day with daring do?






Bad Times in Lard Creek - What a cowboy
The frontier town of Lard Creek, and the nearby railroad.


The game was comprised of two linked scenarios. One team played the part of newly appointed Deputies, and the other team as members of El Bandito's infamous bandit gang.









It’s a Long Way to Fannystown - Chain of Command
It is 1920 and the Irish War of Independence has spilled over into some of the most unlikely of locations. The Royal Irish Constabulary have received intelligence that an IRA Flying Column is using Fannytown as a base from which to terrorise the surrounding countryside of County Wexford. 


They have asked for support from the Auxiliaries and plan to launch a dawn raid to surprise and neutralise the insurgents. Little do the authorities realise though that they have a spy in their midst and their dawn raid might not be quite as big a surprise as they are hoping for.


The Guns of El Navarone - Sharp Practice 2
The campaign in the Spanish Peninsular has taken a poor turn for the Allies and the French have surrounded and are about to overrun the town of Navarone.


There needs to be an immediate withdrawal by sea but the passage is overlooked by an old fort within which the French have installed some experimental 68pdr guns.


Sharp and his band of wastrels have been dispatched on a commando mission to subdue the fort and it garrison along with some Spanish allies from the nearby countryside. The French however have spotted the small boats carrying Sharp's force and have sent a relief column. Can Sharp knock out the guns before they destroy the escaping Allies or will the French embarrass Wellington's army and send many tired and wounded troops to a watery grave?







Mekong Madness - Chain of Command plus DMZ Vietnam supplement
Vietnam 1962 ARVN v VC

Editors Note: I missed getting some extra pictures from Stephen's game so have included a few pictures of his collection in action at club earlier this year.





La batalla de la Colina del Sol” !Espana! - (Spanish CoC)
Sitting as it does astride a tributary of the Rio Tamesis, the sleepy village of Colina del Sol, until now for the most part (aside from a small detachment of Republican Asaltos which turned up several weeks ago) was able to ignore the Civil War that was sweeping through the rest of the country. 


This peace was shattered a few days ago, when a much larger force of La Legion launched an attack on the village and dispersed the Asaltos; the entire village is now holding its breath.




Life’s A Beach - IABSM
On the late afternoon of 6th June 1944 the 21st Panzer Division attacked towards Sword Beach with some units reaching the coast before having to retreat. 


Can you go one better and get your Panzers onto the beach and disrupt the British Invasion ? …. Or alternatively can you earn medals, recognition and glory holding off the Nazi hordes !!















What a Blinder - What a Cowboy version - What a Gangster, published in Lard Magazine 2023
The game is set in a small town near Birmingham during the Interwar Period.


Uncle Ho's Laundry van has broken down. However Uncle Ho has another business involving Imports/Exports so the local Constabulary have it under observation.


In addition some other gangs who are in the same business are also watching. All of these gangs have unfinished business with each other. What could go wrong?





Sherman’s Necktie - ACW Sharp Practice
Breaking off from Sherman's March a group of Union troops have a mission behind enemy lines. Will they make Georgia howl? Or will the confederates drive them off?.... this scenario is one of four that will appear in September's issue of WS&S .









Operation Werewolf - Chain of Command
“You’ve gotta fight, for the Reich and Paaarty!” Gotterdammerung 1945. A British armoured column push into the heart of the evil Reich. Can they push through the rag tag collection of defenders and open the road to Bremen. Or not.








Thank you to everyone who participated this year for making yet another Clotted Lard the very fun day we have come to know and look forward to and I look forward to our next gathering in 2025.

Postscript:
The Lardy community of gamers are a unique group of like-minded folk and over the years that the club has been running Clotted Lard we have built some great friendships with a regular group of them who have graced the show with their company and games, some travelling great distances across the country to join us each year.

None more so than Mr Charley Walker, who I share an avid passion for age of sail games and Kiss Me Hardy and who was unable to make the long journey from home to join us this year due to a serious illness that has caused him to be hospitalised these last few weeks.

I know that I and friends of Charley at Clotted Lard would like to send our very best wishes to him for a very speedy recovery and that our thoughts are with him and his family at this difficult time.

Get well mate, and I look forward to seeing you back at the table with a lot of ships on it soon.

JJ