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Showing posts with label Battlegroup Overlord. Show all posts
Showing posts with label Battlegroup Overlord. Show all posts

Sunday, 13 October 2013

Bas de Ranville 1944 - Battlegroup Overlord

Continuing with our testing of Battlegroup Overlord and our series of games pitting the 6th British Airborne up against the German defenders on and after D Day in the Orne Bridgehead, yesterday it was the turn of 21st Panzer Division to make their debut using this rule set. As the designer of this scenario I will discuss my thoughts further on JJ's Wargames


So, being tasked with pulling one of the games together for this month's club meeting, I turned to another of the Too Fat Lardies scenarios looking at 6th Airborne's capture and holding of the Orne Bridgehead, Bas de Ranville, where 12th Para were tasked with fending off a probe in force from 21st Panzer Division on the 7th of June.

Members of 12th Para inspecting their handy-work on a 21st Panzer Becker conversion
The map from the Lardy scenario with my additions of three "objective" buildings 
A 105mm SP gun of the type supporting 21st Panzer Division
21st Panzer Division Order of Battle
6th Airborne Division Order of Battle
Our interpretation of the map
The three roads leading off to the north were a potential source of British reinforcements
So to our battle. The 12th Paras hunkered down in their dug outs as the rumble of "vehicles" approached from the south. That could only mean Germans, and with 21st Panzer close by, probably Germans with tanks. It was good to know that two six pounder guns were in place amongst the hedges together with a PIAT team and, if all else failed, the trusty Gammon bombs were on hand.

Unknown to the Airborne commander one of his six pounders was damaged in the lift and would only reveal that issue when either gun attempted to fire. The umpire die roll would reveal this problem, but not in ear shot of the Germans. As far as they were concerned they still had two guns to contend with until they knew different. This worked very well and the damaged gun remained in situ providing a clear deterrent until cleared in the initial attack.

The British had the support of two six pounders, or so they thought!
All the defenders started well dug in counting as "hard cover" for saving
As the German entered the field to the south of town they prepped the hedges to their front with copious amounts of MG42 fire, forcing the Paras back towards the buildings. As the attack was being lead and directed by the German commander who called on his OP to bring down mortar fire the British sniper opened fire.

All the sections were armed with Gammon bombs and had a single PIAT team
As the rumble of 21st Panzer vehicles came closer the defenders waited in ambush
The sniper was on his game and his first shot took out the mortar OP forcing the German platoon commanders to take over the radio. Within minutes the German company commander lay slumped over the side of his APC as the sniper located his head above the lip of the open topped half track.

The sniper lair. This chap was particularly effective until silenced by a well placed 105mm shell
With a layer of command and control removed the German junior commanders took control urging the men to close in on the first hedge-line to get cover and regroup for the final assault on the "Tommies".

The first Panzer Grenadiers move into the fields south of Ranville supported by off table mortars
(note the OP nearest to camera)
At the midway stage the German force had suffered in its approach across the fields, but the British force smaller, initially, in numbers, had also burnt morale in having to maintain their defence by continually removing pins suffered under the weight of German machine gun and mortar fire.

The line of advance looked long and thin, it was about to get thinner
After the first exchange of fire the MG42's had cleared the first hedgerow forcing the defenders back
With the first hedgerow cleared and firing slackened, the armour came forward to lend its support
Aware of how deadly the sniping was from the British, the German force commander set about dealing with this threat by sniping back at suspected buildings with SP 105mm shells. Eventually the HE rounds found their target and the sniper was dead.
The CO's APC led the advance, brassing up the village with its pintal MG42
A knocked out six pounder left as a marker for the first line of defence
As the MG42's poured in their fire the Paras were forced to keep their heads down
The battle had reached a critical stage. The German force was battered but by no means out, and the British force was having to move and react to German threats in areas they were no longer in control of. This movement in the village was threatened by the ever growing mortar and HE fire that the German commander was able to call on. The MG42 was also becoming an ever increasing threat as the Germans attempted to smother known strong points in machine gun fire.

The British were, however, Veteran, which enabled them to avoid more of the pinning effects of the German fire, and the hard cover was also reducing their casualty count. These two factors, coupled with the fact that two fresh sections had arrived, marching to the sound of the guns, and had bolstered the British defence.

As the Germans closed in on the outskirts of Ranville they continued to take casualties
With limited HE the SP guns were forced to choose their targets with care
The Normandy stone buildings proved to be formidable cover for a veteran force of British Paras
The Para's CO oversees his defences from the centre of the village
The defenders covering the central orchard in the village
With one last hurrah, the Germans assailed the defences with their mortars and HE. Three sections of Paras were pinned in this maelstrom of fire and the German commander moved in on the back of this preparation, close assaulting a Para section holding the central orchard in front of the Para HQ. The British defenders were killed to a man and the Germans consolidated on the position.

The Germans were glad of the cover offered by the first hedgerow as they attempted to infiltrate further
The fighting was getting close up and personal and as the German 2IC directed fire from the machine gun on his APC a sudden strike from a PIAT bomb turned his battle taxi into a funeral pyre.

The British firepower was deadly and casualties continued to mount
No quarter asked, none given, the battle became a final slugging match with Bren and MG42 fire ripping through windows and hedges with men falling left, right and centre. The morale chit draw was becoming regular and with the advantage in class lying with the British our game ended with the German force four points away from break point and the British still with twenty points in the "bank".

In response to British sniping, German mortar rounds started to take a toll on the defenders
With their MG42 HMG covering the road into town in an attempt to restrict movement the Panzer Grenadiers closed in behind their mortar fire
The 105mm SP thickened the fire support
As the Paras fell back into the village reserves started to arrive at the CO's HQ
With a close in assault following up the mortars the Panzergrenadiers cleared the central orchard - was it enough?
The Germans had thrown the proverbial "kitchen sink" at Ranville but as in the real affair, the Orne Bridgehead was a tough nut to crack and the defences held.

Thanks to Ian, Jack, Charlie, Steve and Nathan for a very entertaining afternoons war gaming. Next month we will be rolling out "Chain of Command".

Sunday, 9 June 2013

Pegasus Bridge - Battlegroup Overlord

This week saw the sixty ninth anniversary of the attack on what became known as the Pegasus Bridge. The bridge over the Orne River/Canal system close to Caen, inland from Sword Beach, was a critical objective to secure the left flank of the Allied landings and provide an outlet for later Allied offensives.


This scenario was based on an adaption of Richard Clarke's scenario published in the Too Fat Lardies 2006 Summer Special for "I Aint Been Shot Mum". We have started to play the Battlegroup Overlord rule set and so I adjusted Richard's set up to work with these rules together with a few additions of my own. If you are interested in my adaptions, I will post a description of the game plan on  JJ's Blog .

IABSM scenario adjusted for Battlegroup Overlord

Our game began with the historical start point with Major Howard's lead glider crashed into the wire and the other platoons set to follow on turns two and three.

After the initial shock of crashing into the wire Howard's platoon made off towards the bridge with the engineers in the vanguard tasked with checking it for demolition charges.

Major Howard and the lead platoon disembark from the first glider
As the lead groups closed in, the defences remained eerily silent. Would the night be suddenly lit up with enemy tracer fire?

Unknown to the Para's commander, the Germans would not open fire until the Paras came within four inches of them, simulating the lack of preparedness displayed by the German garrison.

All quiet at the bridge
Once in the perimeter, move, move, move!
The German sentries were on guard at either end of the bridge unaware of the enemy close at hand.

German sentries on guard
As Howard's lead platoon closed in on the bridge, two and three platoons were right behind them ready to consolidate the position.

The other platoons start to arrive from off table
Suddenly as the lead groups approached the bridge ramp, one of the German sentries opened fire killing the lead man.

Suddenly the guards on the bridge open fire
Running back across the bridge for support from his comrade, he yelled "Alarm" as the other man loosed off two quick shots at the approaching figures looming out of the dark.

As the firing increases the guards call "Alarm"
Speed is of the essence
Suddenly, in response to the German fire, a fusillade of rifle and bren gun fire ripped through the air and both sentries dropped.

With the sentries eliminated the engineers check for explosives
The firing had not gone unnoticed by the German HMG section manning the pillbox who sleepily peered out from their vision slit as their comrades grabbed helmets and rifles. They only had seconds to see British Falschirmjagers retreating back down the communication trench having just placed charges on the bunker entrance. The MG42 let rip, killing four men in the group, just as the charge exploded silencing the bunker in flame and smoke.

1st section places demolition charges on the bunker not without taking casualties
The explosion alerted the remainder of the garrison who, seeing the bunker eliminated and British troops swarming into their positions on the opposite bank, fell back on the Platoon HQ and the buildings outside of the perimeter.

The garrison under pressure falls back from the bridge into the nearby houses
The German troops, having overcome their initial shock, opened up a furious volley of machine gun and rifle fire as the Paras attempted to cross the bridge. The first two sections that attempted to run this fire were shredded in it, with all the men killed or wounded.

Howard called a halt to these foolhardy rushes and concentrated his men to return the fire with interest, pinning and killing half the remaining Germans. As the German fire slackened the first British sections were able to gain the opposite bank and enter the empty positions.

The Paras rush forward to occupy the perimeter and mop up
With the Germans engaged at close range the end came quickly and those of the defenders still standing slipped away into the darkness.

The defence goes firm
Now that the bridge garrison was neutralised, Major Howard set about reorganising the perimeter defences and setting up his HQ to radio back the success of the mission to the fire support ships off shore.

As the 21st Panzer Division was known to be close at hand it was important to establish potential ambush sites with the PIATs.

Major Howard sets up his HQ and starts to signal "Ham & Jam"
Suddenly the clanking and squeaking of tracks could be heard in the darkness as German armoured recon units cautiously approached the bridge intent on linking up with the defenders.

Tanks! Tanks!
As the lead tank closed on the first house it fired its main gun to ward off any potential attackers. The Paras held their fire and their nerve.

The "high-water mark " of the 21st Panzer Division
Then the order to fire was given and a volley of six PIAT bombs was launched at close range.
At these ranges the PIAT crews, on spotting their targets, could fire two shots each, requiring two or more on a d6. It was then that the British commander rolled six ones, one after another!! What are the odds of that?

The Panzers start to burn
The lead German half track crew couldn't believe their luck as their SdKfz 250 mounted
the bridge and prepared to open fire with its machine gun. With something close to desperation, the Para commander ordered his men into close assault before the German Panzer men could take advantage of their good fortune.

The Gammon bombs proved much more effective than the PIATs and three of the four German vehicles were soon on fire with both tanks knocked out. One of the tanks falling victim to a flank shot from the one remaining round available to the Paras manning the German pedestal gun on the opposite bank.

Gammon bombs come in handy
Then suddenly it was all over
No quarter asked, none given
As the remaining German half track reversed up the road back into the darkness, the first elements of Brigadier Pine Coffin's Parachute Brigade marched up to Major Howard's HQ, indicating the first of the reinforcements had arrived.

Is that bagpipes I can hear?
And so ended  our anniversary game of Pegasus Bridge, much like its historical predecessor with a win to the Ox and Bucks Light Infantry, Air Landing Brigade, but after a doughty fight by the German garrison.

Thanks to Ian, Jack and Charlie for a great game with some highly entertaining die rolling!
Thanks also to the Battlegroup Overlord rule set giving a very enjoyable flowing game that really helped capture the events of sixty nine years ago.