Saturday 23 July 2022

Battle of Quatre Bras 1815 (Do You Like Marmite?) - Carnage & Glory II


Quatre Bras is a battle which is full of ‘what ifs’ and provides a great source for Wargames scenarios.

What if Ney committed his forces to attack earlier, what if Wellington concentrated more of his army at the crossroads, what if d’Erlon’s Division had not spent the day counter marching between Ligny and Quatre Bras. The possibilities are endless. 

Gemioncourt Farm pictured in 2015 during the Waterloo Bicentenary Commemoration. More pictures of the battlefield from that trip can be seen at
 JJ's Wargames- Mont St Jean, Gemappe & Quatre Bras

This ‘what if’ scenario explored what would have happened if a British infantry Brigade and a Dutch Belgium infantry Brigade along with a Dutch Belgium Cavalry Division had occupied the crossroads and Ney had attacked in force at first light. I also wanted to present the French command with similar problems endured by Ney, whilst being careful that the players frustration was not vented by slinging the toys across the table.

The first false flag was to provide bogus briefs to both commanders.

Vanguard Anglo-Allied Army
General William, Prince of Orange GCB
A small French force is advancing on your position from the south. The main French Army is engaged in the region of Sombreff. Lose no time to drive all before you from the field and advance east on Sombreff, falling on the French left flank. Your axis of march is the Nivelles a Namur Chaussée. As this is also your Line of Communication it must remain under your control.

Left Wing, Army du Nord
Marechal d'Empire Michel Ney
A strong Anglo-Allied force is situated north of your present position. A large Prussian force to the east in the region of Sombreff has been pinned by the main French Army. If the Prussian Army remains inactive, the Guard Corps will be ordered to march West along the Nivelles a Namur Chaussée and fall on the left flank of the Anglo-Allied force to your front. It is imperative that you take possession of the Nivelles a Namur Chaussée to allow the reinforcements to arrive. The fate of France is in your hands.

Both sides were issued with the relevant section of the Ferraris Map.


The second deception was that whilst the Allied-Anglo side fielded two Dutch Belgian Infantry Brigades at the start of the battle, one of them, Bylandt’s, would have the characteristics of a veteran British Infantry brigade, a wolf, or should that be Leopard, in sheep’s clothing. 

The third deception was that one French Brigade, Soye, would not be present at the start of the battle and the promised Guard reinforcements would be recalled by the Emperor before arriving on the battlefield. The final false flag given to the French command was that the gently rolling hills and tall crops, concealed more enemy foot units then they could see at the start of the game.

David, our gamemeister, oversees the results of all the command decisions played out on his laptop screen.

The narrative I envisaged was that the three French Brigades would in time force back Bylandt’s disguised Brigade but getting bloody noses in the process. Soye’s errant brigade would arrive together with Kellerman’s heavy cavalry Division, putting pressure on the already weakened Brigade of Bylandt as well as the ‘real ‘Dutch Belgium Brigade of Major General Alexander d'Aubremé which had more realistic characteristics of Dutch Belgium infantry. 

I reckoned the Dutch Belgian cavalry would have had a slight advantage at this stage, which would be lost when Kellerman’s Heavy cavalry Division turned up. 

Finally, the Duke of Brunswick’s rather brittle Corps would arrive to either shore up the defences, drive the French from the field, or retreat with the remnants of the two Dutch Belgium Brigades.

The Prince of Orange deploys his troops, as Major General Willem Frederik van Bylandt deploys his battalions on the ridge to the right of Gemioncourt, supported by the rocket troop and his foot guns, up on the ridge, centre of picture. Major General Alexander d'Aubremé leads his brigade to occupy the high ground to the rear of the stream, back left, whilst the Dutch-Belgian cavalry support in the centre-rear.

No plan survives contact with the enemy: no narrative survives contact with a war gamer.

General de Division Hippolyte Piré’s light cavalry Division deployed on the western flank, Jerome’s Division took the ground on their right, with Foy’s Division occupying the centre right position. The Guard Chasseur a Cheval were deployed rather hopefully on the French right flank.

The Anglo-Allied commander had no choice but to deploy d'Aubremé’s Dutch Belgian Brigade in manoeuvre column on the Nivelles a Namur Chaussée, stepping out to Sombreff as ordered. Collaert’s cavalry Division was deployed as a central reserve, with the Carabinier Brigade on the right of the Brigade. Bylandt’s brigade was deployed in the centre with the 27th Jägers occupying Bossu wood. The 7th Line Battalion garrisoned the farmstead of Gemioncourt (classified as a stone stronghold) with the remaining three battalions in support behind the low ridge line. 

A small Brunswick contingent of two Avant Garde battalions with a rocket battery attached had also arrived. The Avant Garde battalions occupied Le Rat and Piedmont (classified as BUA) and the rocket battery together with Bijlevelld’s foot battery were deployed on the forward ridge on either side of the Charleroi a Brussels Chaussée.

The Prince of Orange nearest to camera oversees the deployment of his heavy cavalry supporting Bylandt's infantry forward on the ridge ahead. 

Just as the French were about to launch their attack with a general advance, Ney received the unwelcome news that discipline had broken down in Soye’s brigade and they were looting the French baggage. He then received a dispatch from Colonel Eugene de Beauharnais of the Guard Chasseur, informing him that by order of the Emperor, the Guard had been ordered to reverse their direction of march. The French commanders resignedly removed the offending units.

It quickly became apparent that the main thrust of the French attack would be over the gently undulating terrain in the Anglo- Allied centre and the attack on La Rat and Piermont on the eastern flank was not to be pressed home. Bossu wood, on the western flank, was to be bypassed.

Marshal Ney, centre, encourages the columns of Baudin's brigade forward up the ridge ahead as General de Brigade Wathiez's lancers cover their left flank and the woods beyond.

Bijlevelld’s foot battery and the Rocket troop deployed on the ridge in front of Gemioncourt commenced a steady fire on the advancing French columns. I was hoping that the Rocket troop would be as entertaining as a night goblin doom diver (ooops - sorry Chairman). Unfortunately, under the personal direction of the Prince of Orange, who wanted to show off his new toys, the Rocket Troop had been deployed too far forward to be effective, and it was quickly forced to retire giving the French a foothold on the ridge. 

The battalion in front of Bijlevelld’s battery, the 1/100em Regiment de Ligne, fared less well and were quickly routed losing 156 men out of 423. Further west along the ridge the French battalions were met by steady musketry volleys from the two Dutch Belgium battalions which had advanced to the ridge line. This halted the French columns which then attempted to form line only to be driven down the slope in disarray by a well-disciplined counter charge. It was a classic Peninsula action.

Further west the ground between the ridge and Bossu wood had been defended by a Dutch Belgian Militia battalion in square which manoeuvred expertly to deny the French cavalry any chance of breaking through. It was almost as if they were a British Guard battalion - which of course, characteristic wise, they were.

The battalions of General de Brigade Baron Jamin's deploy into line as they receive galling skirmish fire from the Brunswick Advance Guard under Major von Rauschenplatt occupying the buildings in Pireaumont.

The French cavalry were also discomforted from flanking fire from Bossu wood and after a rather ineffective effort to drive out the Belgium Jägers with carbine fire, Piré decided to pull back his Division, but not before General de Brigade Wathiez bought a nasty stomach wound.

To alleviate pressure on the French centre, which was collapsing, Gauthier’s Brigade of Foy’s Division advanced in earnest on La Rat, forcing the Avant Guard to withdraw. But where were the desperately needed reinforcements to stabilise the position and take advantage of this small gain on the French right?

Rob and Mark discuss their options on how to dislodge the Dutch-Belgian infantry disputing the ridge line to the right of Gemioncourt as the Allied heavy cavalry advance to their support.

Soye had failed to re-establish any form of discipline and was to take no part in the battle. And Kellerman’s Heavy Division? It was the last straw for Ney to find out that the courier he had despatched left in in such a hurry that he had left without the orders. 

As the French infantry advance up the slope (centre right) their supporting cavalry try to turn the Dutch Belgian infantry's flank only to be confronted by a Dutch militia battalion in square and to receive flanking fire from Dutch jaegers occupying Bossu Wood to their left. Dutch Belgian heavy cavalry support from the rear, left of picture.

Ney had no choice but to call off the attack, whilst the Prince of Orange settled down to pen his Quatre Bras despatch. Four days later, on the 20th of June, ‘Great and Glorious News’ was being read on the streets of London.

The Orders of Battle at the close of play (Casualties and affected commanders and units are highlighted);

Quatre Bras 16th June 1815
As of Game Turn: 5
Army William, Prince of Orange GCB

[501] General William, Prince of Orange GCB - Active C [1400 paces]
Division Baron David Hendrik Chassé - Defend

[502] Lieutenant General Baron David Hendrik Chassé - Active B+ [950 paces]
Brigade Willem Frederik van Bylandt - Defend

[503] Major General Willem Frederik van Bylandt - Active B [500 paces]
[501] 27th Light Battalion 2/ 788 B+ Esk+ ( 3) Good Tiring
[502] 7th Line Battalion 0/ 689 B sk- Ex'lent Fresh
[503] 5th National Militia Battalion 23/ 441 A- ( 2) Good Tiring
[504] 7th National Militia Battalion 45/ 599 A- ( 2) Ex'lent Acceptable
[505] 8th National Militia Battalion 52/ 472 A- ( 3) Good Tiring
[506] van Bijlevelld Foot Art Batt 5/ 105 [ 4] C+ ( 6) Good Exhausted

Brigade Alexander d'Aubremé - Defend
[504] Major General Alexander d'Aubremé - Active C [400 paces]
[507] 36th Light Battalion 0/ 631 C- Esk+ Good Fresh
[508] 3rd Line Battalion 0/ 611 C- sk- Good Fresh
[509] 12th Line Battalion 0/ 431 C- sk- Good Fresh
[510] 13th Line Battalion 0/ 664 C- sk- Good Fresh
[511] 3rd National Militia Battalion 0/ 477 D+ sk- Average Fresh
[512] 10th National Militia Battalio 0/ 579 D+ sk- Average Fresh
[537] Krahmer Horse Artillery Batt 0/ 200 [ 8] C+ Good Fresh

Division Jean Antoine de Collaert - Attack
[505] Lieutenant General Jean Antoine de Collaert - Active B [875 paces]

Brigade Albert Dominicus Trip - Attack
[506] Major General Albert Dominicus Trip - Active B [450 paces]
[517] 1/1st Carabiniers 0/ 210 C- Esk+ Good Fresh
[518] 2/1st Carabiniers 0/ 210 C- Esk+ Good Fresh
[519] 1/2nd Carabiniers 0/ 188 C- Esk+ Good Fresh
[520] 2/2nd Carabiniers 0/ 186 C- Esk+ Good Fresh
[521] 1/3rd Carabiniers 0/ 186 C- Esk+ Good Fresh
[522] 2/3rd Carabiniers 0/ 187 C- Esk+ Good Fresh

Brigade Jean Baptiste, Baron van Merle - Attack
[507] Major General Jean Baptiste, Baron van Merle - Active B [450 paces]
[513] 1/5th Light Dragoons 0/ 300 C- Esk+ Good Fresh
[514] 2/5th Light Dragoons 0/ 300 C- Esk+ Good Fresh
[515] 1/6th Hussars 0/ 180 C- Esk+ Good Fresh
[516] 2/6th Hussars 0/ 180 C- Esk+ Good Fresh

Corps Duke of Brunswick En Route
[508] Lieutenant General Duke of Brunswick - Active C+ [1400 paces]

Brigade Wilhelm Treunch von Butlar - En Route
[509] Lieutenant Colonel Wilhelm Treunch von Butlar - Active C [400 paces]
[525] Lieb Battalion 0/ 565 A- Esk+ Ex'lent Fresh
[526] 1st Light Infantry Battalion 0/ 668 D+ Esk+ Good Fresh
[527] 2nd Light Infantry Battalion 0/ 621 D+ Esk+ Good Fresh
[528] 3rd Light Infantry Battalion 0/ 691 D+ Esk+ Good Fresh

Brigade Friedrich von Specht - En Route
[510] Lieutenant Colonel Friedrich von Specht - Active C- [350 paces]
[529] 1st Line Battalion 0/ 586 D- sk- Good Fresh
[530] 2nd Line Battalion 0/ 500 D- sk- Good Fresh
[531] 3rd Line Battalion 0/ 667 D- sk- Good Fresh
[532] Moll's Foot Battery 0/ 200 [ 8] C Good Fresh

Brigade Von Cramm - En Route
[511] Major Von Cramm - Active C- [350 paces]
[533] Uhlans 0/ 235 C- Esk+ Good Fresh
[534] 1/2nd Hussars Regiment 0/ 340 C- Esk+ Good Fresh
[535] 2/2nd Hussars Regiment 0/ 347 C- Esk+ Good Fresh

Regiment von Rauschenplatt - Defend
[512] Major von Rauschenplatt - Active C+ [175 paces]
[R] [ 523] 1st Batt Advance Guard 26/ 304 B Esk+ ( 5) Good Acceptable
[524] 2nd Batt Advance Guard 0/ 330 B Esk+ Ex'lent Fresh
[536] 2nd Rocket Troop 11/ 139 [ 2] B ( 4) Good Tired

Strengths:
losses/active
148/11314 Bayonets
0/3049 Sabres
16/644 Artillerists
4/22 Cannon
164/15007 Total of all arms

10 Colours present

[D] Denotes dispersed
[Y] Denotes in rout
[R] Denotes Halted in disorder, in retirement or in retreat
[W] Denotes no advance unless accompanied by an officer

Quatre Bras 16th June 1815
As of Game Turn: 5
Wing Michel Ney

[101] Marechal d'Empire Michel Ney - Active B- [1400 paces]

Regiment Eugene de Beauharnais – Recalled by the Emperor
[102] Colonel Eugene de Beauharnais - Active B+ [250 paces]
[143] 1/2 Chasseur de Cheval 0/ 250 A+ Esk+ Ex'lent Fresh
[144] 3/4 Chasseur de Cheval 0/ 246 A+ Esk+ Ex'lent Fresh
[145] 5/6 Chasseur de Cheval 0/ 248 A Esk+ Ex'lent Fresh

Corps Honoré Charles Reille
[103] General de Division Honoré Charles Reille - Active C+ [1200 paces]
[133] 7/2em Artillerie a Pied 0/ 200 [ 8] C- Good Fresh

Division Jérôme Bonaparte - Attack
[104] General de Division Jérôme Bonaparte - Active D [575 paces]
[112] 3/2em Artillerie a Pied 0/ 200 [ 8] C ( 1) Good Fresh

Brigade Bauduin - Attack [No Advance]
[105] General de Brigade Bauduin - Active C [350 paces]
[D] [101] 1/1er Régiment e Legere 300/ 225 C+ Esk+ Broken Exhausted
[D] [102] 2/1er Regiment de Legere 313/ 308 C+ Esk+ Broken Exhausted
[W] [103] 3/1er Regiment de Legere 6/ 609 C+ Esk+ Good Fresh
[W] [104] 1/3em Regiment de Ligne 0/ 578 C- Esk+ Good Fresh
[W] [105] 2/3em Regiment de Ligne 0/ 569 C- Esk+ Good Fresh

Brigade Soye – Looting baggage train
[106] General de Brigade Soye - Active C+ [400 paces]
[106] 1/1er Regiment de Ligne 0/ 587 C Esk+ Good Fresh
[107] 2/1er Regiment de Ligne 0/ 592 C- Esk+ Good Fresh
[108] 3/1er Regiment de Ligne 0/ 587 D+ Esk+ Good Fresh
[109] 1/2em Regiment de Ligne 0/ 593 C- Esk+ Good Fresh
[110] 2/2em Regiment de Ligne 0/ 585 C- Esk+ Good Fresh
[111] 3/2em Regiment de Ligne 5/ 582 D+ Esk+ ( 1) Good Fresh

Division Maximilien Sebastien Foy - Attack
[107] General de Division Maximilien Sebastien Foy - Active C [725 paces]
[123] 1/6em Artillerie a Pied 0/ 200 [ 8] C ( 1) Good Fresh

Brigade Gauthier - Attack
[108] General de Brigade Gauthier - Active C [350 paces]
[113] 1/92em Regiment de Ligne 14/ 539 C- Esk+ ( 9) Good Tiring
[114] 2/92em Regiment de Ligne 5/ 460 D+ Esk+ ( 4) Good Acceptable
[115] 1/93em Regiment de Ligne 2/ 469 C+ Esk+ ( 1) Average Fresh
[116] 2/93em Regiment de Ligne 0/ 472 C+ Esk+ Good Fresh

Brigade Baron Jamin - Attack
[109] General de Brigade Baron Jamin - Active C [350 paces]
[D] [ 117] 1/100em Regiment de Ligne 156/ 267 C+ Esk+ Broken Acceptable
[118] 2/100em Regiment de Ligne 0/ 424 C- Esk+ Good Fresh
[119] 3/100em Regiment de Ligne 0/ 246 D+ Esk+ Good Fresh
[120] 1/4em Regiment de Legere 24/ 509 B- Esk+ ( 5) Average Acceptable
[121] 2/4em Regiment de Legere 32/ 504 B- Esk+ Good Fresh
[122] 3/4em Regiment de Legere 1/ 534 B- Esk+ Good Fresh

Division Hippolyte Piré - Attack
[110] General de Division Hippolyte Piré - Active C [800 paces]
[124] 2/4em Artillerie a Cheval 0/ 150 [ 6] C ( 1) Good Fresh

Brigade Pierre Antoine François Huber - Attack
[111] General de Brigade Pierre Antoine François Huber - Active B- [400 paces]
[125] 1/1er Regt. Chasseur a Cheval 4/ 242 C Esk+ Good Fresh
[126] 2/1er Regt. Chasseur a Cheval 0/ 242 C Esk+ ( 1) Good Acceptable
[127] 1/6em Regt. Hussars 0/ 280 C- Esk+ ( 2) Good Fresh
[128] 2/6em Regt. Hussars 39/ 241 C- Esk+ ( 2) Average Fresh

Brigade Wathiez - Attack [No Advance]
[112] General de Brigade Wathiez - Dressing wound C [400 paces]
[R] [129] 1/5em Regt de Lancier 29/ 171 C- Esk+ Broken Acceptable
[W] [130] 2/5em Regt de Lancier 0/ 198 C- Esk+ Good Fresh
[R] [131] 1/7me Regiment de Hussards 71/ 129 C- Esk+ Broken Acceptable
[W] [132] 2/7me Regiment de Hussards 26/ 179 C- Esk+ Average Fresh

Corps François Étienne de Kellermann Courier arrived without message
[113] General de Corps François Étienne de Kellermann - Active B+ [1400 paces]

Division L'Heritier –
[114] General de Division L'Heritier - Active B [875 paces]
[142] 3/2em Artillerie a Cheval 0/ 150 [ 6] C Good Fresh

Brigade Picquet - Support
[115] General de Brigade Picquet - Active C [400 paces]
[134] 1/2me Regiment de Dragons 0/ 296 C Esk+ Good Fresh
[135] 2/2me Regiment de Dragons 0/ 294 C Esk+ Good Fresh
[136] 1/7me Regiment de Dragons 0/ 254 C Esk+ Good Fresh
[137] 2/7me Regiment de Dragons 0/ 246 C Esk+ Good Fresh

Brigade Guiton - Support
[116] General de Brigade Guiton - Active B- [450 paces]
[138] 1/8em Regt. de Cuirassiers 0/ 150 C Good Fresh
[139] 2/8em Regt. de Cuirassiers 0/ 150 C Good Fresh
[140] 1/11em Regt. de Cuirassiers 0/ 150 C+ Good Fresh
[141] 2/11em Regt. de Cuirassiers 0/ 175 C+ Good Fresh

Strengths:
losses/active
858/10239 Bayonets
169/4141 Sabres
0/900 Artillerists
0/36 Cannon
1027/15280 Total of all arms
12 Colours present

[D] Denotes dispersed
[Y] Denotes in rout
[R] Denotes Halted in disorder, in retirement or in retreat
[W] Denotes no advance unless accompanied by an officer
 
The game was played using the computer moderated system, Carnage and Glory II, created by Nigel Marsh. 


I have dabbled in computer moderated Wargames, from Hard Pounding to Iron Duke and have always approached the games with a sense of keen anticipation which would inevitably turn to frustrations and ultimately disappointment in the system. 

Don’t get me wrong. Things going pear shaped in a game is all part of the fun, but events have to be believable. An officer failing to find another officer in a wood when they are a few meters apart, a first and subsequent volley that misses absolutely everything, an officer who leaves the battlefield sick only to return at the start of the next turn fit as a fiddle - and then leaves sick again at the end of the turn, an officer repeatedly failing to receive an order when he is next to the commanding officer delivering it. All these things have happened, which is why I would lose faith in the system. No wonder wargamers seem to have a love hate relationship with computer moderated wargame systems.

So what about Carnage and Glory II? Well, it’s brilliant. Stuff happens, yes, but it drives the narrative and puts flesh on our lumps of metal, and I can believe it. In our game I can imagine Ney absolutely at the end of his tether with the hand that fate had dealt him, going into an absolute rage and venting his frustration and fury on the luckless courier. No wonder the poor chap left in such a hurry and forgot the order.

In addition to it being believable, the support offered by Nigel Marsh is outstanding. No matter how naïve the question, Nigel’s responses are quick, helpful and detailed. Added to this the excellent knowledge base in the IO Group forum (link below), and the after sales support can only be described as superb.

Carnage & Glory II Computer Moderated Wargame Rule Systems
https://groups.io/g/carnageandgloryii

If you want to know more about Carnage and Glory II and how it handles fatigue, moral and playing tips, have a look here:

JJ's Wargames - Carnage & Glory - What's it all about then?

Do I like marmite? I certainly do! Why not give it a try.

My thanks to the players, Rob and Mike (French forces) and JJ & Liz (Prospective new club member) (Anglo- Allied forces) for providing such an entertaining day of gaming with the usual good humour and tolerance (especially on the French side)

Ferraris Map (see Link) Ferraris Map

Terrain mat and roads Tiny Wargames
Buildings Hovels
Figures AB and MiniFigs

Editors Postscript:
I haven't played C&G for at least five years now and it was so nice to be reacquainted with an 'old friend' after having spent the time in between focussed on much different themes (Romano-Dacians and Napoleonic Ships for example) and so it was great fun digging out some of my French infantry and commanders to support David's game; which reminded me of what a really unique set of rules Nigel Marsh has developed with the stable of Computer Moderated game systems covering other horse and musket themes as well as Napoleonics and now with a campaign system to support them.

It was a nice change to be away from the laptop and experiencing the fog of war of being a tabletop commander, issuing orders to the troops and overseeing their combat deployment but not really sure of how exactly things were going, as various units fell back or broke in rout or retreat, only hinting at the carnage and glory that was evolving in those confrontations between our metal miniature warriors.

I should add that compiling this AAR from David provided me with a lot of entertainment as, playing the Prince of Orange, I had no idea that Bylandt's brigade were the formidable force they surprised all of us to be during the game and of course had no idea of the problems Rob and Mark were contending with commanding the French other than gathering from their disappointed expressions that much needed reinforcements had gone astray.

The game C&G creates is quite different and, in my humble opinion, much more realistic of the situation experienced by the real life historical commanders and their troops and is one, paper based rule sets struggle to recreate, because of the need to constantly weigh up all the factors that can stress out and degrade combat units when close to and in the face of the enemy with the constant threat to life and limb, something computer moderation is uniquely able to do.

If you haven't tried this way of playing your games yet, I would reiterate David's comments. C&G II is perhaps the best system around for getting this kind of gaming experience and is well worth playing at least once in any gamers time in the hobby.

JJ

Sunday 17 July 2022

The Battle of Dorking 1875 - Action at West Humbel

 

To set the scene for this classic late 19th century fictional battle, the Dorking Museum's account is quoted;

'The fictional Battle of Dorking took place in 1875. Germany had defeated France and annexed Holland and Denmark. Britain declared war and Germany invaded an ill-prepared Britain. Troops came ashore at Worthing and began moving inland.

The County of Surrey on the South West approaches to London with Dorking seen in its 
central southern area where the battle takes place.

Written by Sir George Chesney, The Battle of Dorking was published anonymously in Blackwood’s Magazine in 1871. In Chesney’s tale, a battle takes place at Dorking between the invaders and British defenders; Dorking occupies a strategically vital point between the troops’ landing point on the south coast and London. Failure to defend the heights of Ranmore and Box Hill on each side of the Mole Gap allows the invaders to pass through to London. Britain is left humiliated, its Empire lost.

The story caught the public imagination. When reprinted it sold 80,000 copies and was translated into a score of languages. There was no immediate military response but in the 1880s forts were erected on Box Hill and Ranmore. Lord Ashcombe, owner of Denbies (now a wine estate and hotel in Dorking), provided the local volunteer force with land and funds for a drill hall.

Though its notoriety arose from the concerns of its time – the army, and the development of new means of transport and communication – the tale had a long life in public consciousness in both Britain and Germany.

In the 1940's a German edition was issued to Hitler’s army under the title ‘Was England Erwartet’: What England Expects.'

Dorking Museum - The Battle of Dorking

Battle of West Humbel (Near Dorking)

Today I can announce to the readers of the London Illustrated News the great British Victory over the Germans (Prussians).

It is well known how the Prussians used their secret weapons to trick the British Fleet away from its Channel Duties and the Prussian Army landed at Worthing. From there they marched onto our proud capital London expecting a quick victory.

However on the North Downs at Box Hill overlooking Dorking assembled a force of our Regular Imperial Army and Volunteers, made up of stout hearted artists and trades people from Surrey.

The Rifle Regiment prepare to defend West Humbel, with Sir Harry Flashman, yet again at the heart of the action, in command

The battle started with Jagers and Uhlans in skirmish order moving across an empty battlefield. However things were soon to change, as the Jagers entered the woods they were stopped in their tracks by Artillery and Volunteers holding the slopes of Brockham Hills. A fierce firefight then ensued

Perhaps the most famous British military hero of the the time, Sir Harry Flashman, hero
of the charge at Balaclava and many more actions- played of course by Malcolm McDowell

On the other flank, West Humbel was being fortified by the crack Rifle Regiment. It was at this time that “Harry Flashman” was awoken from his slumbers and was seen shouting encouragement to the defenders. With this inspiration the Rifles let off a devastating volley that chased off the Uhlans.

Prussian Uhlans advance to skirmish with the Rifles in West Humbel. Note the River Mole that effectively divides the field of battle

British Volunteers supported by Horse Guns contest the advance of the Prissian Jager on to the Brockham Hills

The Prussians now with continental arrogance started a massed bombardment of West Humbel. Two full Regiments of infantry then set off to crush these English upstarts. This was their first big mistake as, unknown to them, on Box Hill were the Grenadier Guards backed up by Household Cavalry.

Prussian guns bombard West Humbel following the repulse of the Uhlans by Sir Harry and his riflemen

The battle now became two separate engagements. The attack on West Humbel was undertaken by Von Carter in a systematic format, forming a firing line that would drive the Rifles out. The English Commander General Vince-Hyland brought out his regulars and prevented the Germans from flanking West Humbel Their longer ranged Martin Henry outgunning the Germans with the Needle Rifles.

Vince-Hyland was also seen helping to improve the moral of the garrison. Flashman although improved
the fighting ability of those with him as he is poor at giving orders.

Von Carter assaults West Humbel on masse as heavy fighting breaks out on the Brockham Hills beyond

On Brockham Hills all hell was let loose. The Jagers retired and three battalions of Prussians crashed into the Volunteers, lead by General Von Huntsman This became a toe to toe fire fight with Prussians charging in only to drive the Volunteers back to another defensive line. Casualties were heavy on both sides.

The Volunteers contest the advance of Von Huntsman and the Prussian Regulars on Brockham Hills

At this time the Germans made a second big mistake, and started to bring the artillery forward. It was now that General Ian-MacDonald (the brains behind the victory). Unleashed the Guards from Box Hill and supported by the Guard Cavalry.

The British Guards are unleashed

The German Uhlans watched on unable the stop the cavalry charge as the River Mole was in the way. However the Prussians were still sure of their superiority were not worried. The target of the charge were formed Jagers, only by throwing a '1' would the charge get through. 

British Valour won through and the Cavalry were in amongst the Jagers. After several rounds of fighting the cavalry were driven off. But the damage was done. The Jagers were unable to support the Infantry being attacked by the Guards.

The battle is won as the British Guards descend from the Brockham Hills in pursuit of the broken Prussian infantry as the Household Cavalry crash into the flanks of the limbered Prussian guns, supported by the Jager screen, attempting to come forward in their support.

The Guards charged into the Prussian open flank with “cold steel” and did what Guards do....... The Prussians generals contemplated an early retirement. You might well ask, what happened to Good Old Flashman. The Rifles were driven out of West Humbel but thanks to his +1 for combat they left in good order. Flashman saves the day again a true English hero.

Technical Stuff
The battle was played using mostly Perry plastics. Prussians were painted as per Franco Prussian War. British used the Afghan, Zulu War Brits for regulars and with mixture of ACW for volunteers. Needless to say there was a lot of head swapping. I found it difficult to to track down volunteers regiment uniforms until I found the Blandford's Infantry Uniforms Book Two.

Rules used were Fire and Fury Regimental with the Optional Rules that can be found on the Web site. Weapons however had to be up graded and new formations such as Company Columns introduced.

Background to the battle needless to say was Battle of Dorking by C T Chesney. In addition I purchased a copy of the board game Dorking 1875 by Mark Wightman this game me a framework to build a scenario. The main source I used to tweak the rules and get a feel for the period were the two books written by Lt Col G F R Henderson on the battles of Spicheren and Worth. These are boarder battles of the FPW but have a similar feel to the hypothetical Dorking Battle.

Finally I must say thank you to Stephen, Ian and Vince for letting me try out this game on them.