I guess I would class myself as more of a historical big-battle, large skirmish kind of wargamer when it comes to a preference about the games I would always jump at playing with a distinct leaning towards the simulation quality of a set of rules, which I gauge on my own assessment spectrum of simulation at one end of the extreme and game at the other, and then my other assessment profile, fun to play - not fun to play, preferring that sweet-spot of the fun, simulation game.
As far as the first parameter with regards to Blood & Plunder (B&P) rules from Firelock games, seemingly more aimed at the smaller skirmish game, they would not have appealed in terms of other rule sets I would naturally turn to, and as regards the simulation aspect, I see them very much in the realms of a game, aimed at lovers of the Hollywood pirate cliché, in the guise of Captain Jack Sparrow rather than claims to be recreating the career of Edward Teach.
As to whether B&P are or were fun to play, the initial hurdles to my decision to play them would have not permitted me to have offered an opinion until now.
In addition to having a clear set of parameters when assessing games and rules I prefer over others, I also believe in the maxim that minds are like parachutes, working at their best when open, and the Devon Wargames Group is the kind of club where you can get the opportunity to play most sets of rules out there at any given time, with all sorts of themes as well.
So it was the chance of playing something new to me that prompted me to take up Mike C's offer to host a game of B&P using his marvellous collection of French Indian War figures and terrain which I have enjoyed games with in previous club meetings.
Mike presented the table as seen above, for the four of us playing the game, with two players per side, and with myself and Nathan commanding the British garrison holding the fort, and with potential for some reinforcements turning up later in the game, whilst Alex and Steve M took the French command, tasked with taking the fort and fending off any relief attempts.
As part of the setup Nathan and I, as British defenders, had the opportunity to rearrange parts of the terrain to our liking and so prepared a clear field of fire around our stockade, as the most likely preparation made by any garrison.
At first, with the various units at long range and seeking to manoeuvre into position, the activation sequence was not particularly critical, albeit the occasional irritating hit on a unit that was hoping to get the first advantageous shot from cover, which, as figures became casualties pushed units ever closer to their break point as the game progressed.
Meanwhile the first British relief units started to appear on the perimeter in the form of several units of British rangers who very quickly asserted themselves by shooting up and dispersing several follow up French units closing on different sides of the fort.
I can't say I will be a regular player of B&P, but I enjoyed our game and can readily see why the system attracts its fans, with its player decision points generated by the card play mechanism an attractive way to enjoy skirmish games.
In my assessment B&P leans more towards being a game rather than a simulation of skirmish black powder warfare, but is no less than a very fun game as well being a strong competitor in this genre to similar offerings such as Musket and Tomahawks.
Thank you to Mike C for putting the game together and to Steve M, Alex and Nathan for the fun of playing it.
JJ




























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