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Showing posts with label I Aint Been Shot Mum V3. Show all posts
Showing posts with label I Aint Been Shot Mum V3. Show all posts

Sunday, 25 August 2019

Over the Hill, June 1944 - I Aint Been Shot Mum


This battle is an updated version of the original which was written for an earlier version of IABSM. The ‘Big Man’ levels have been updated from the ‘D6’ method to ‘Levels’ and additional Big Men have been added in line with the more recent scenario format.


The game got off to a troubled start when I realised that I had constructed my hills the wrong way
round so had to put them on the table on a different corner to the map and adjust the terrain accordingly, but the game played well despite my ‘faux pas’.


The British were commanded by Steve and Steve and the Germans by Steve and Steve, so no problem with names and Steve got to go on every turn of the cards!



The British deployed on blinds with five real and two dummies, whilst the 12th SS had the benefit of
hidden troops so could deploy either marked on the map or by using their blinds. Their allocation was
five real and five blinds, with the number of real blinds able to deploy reduced for each hidden unit.
The 12th SS hidden deployment had their FOO in Belle Vue farm on top of the hill, with a good view
across the terrain; one Zug across the two buildings of Ferme Vallé; their three MMGs in the orchard
behind Ferme Vallé; the second Zug behind the east side of the hedge where the road turns south
towards the pond. Finally, their anti-tank team was in the corner of the field across the road from
Belle Vue. The Germans then placed their remaining blinds.



Before the game commenced the British had three ‘stonks’. They placed one of these over a dummy
blind near the pond and the other two stacked on Belle Vue. The single ‘stonk’ was ineffective whereas the double barrage on Belle Vue caused six shock on the lonely FOO who decided it was time to scarper. With the barrage over, when his card turned the German big man rushed from the orchard to Belle Vue in order that he could direct the four off-table 105s; fortunately for him the FOO left his radio behind in his frantic attempt to get out of the way of the ‘stonks’.


The start of the game favoured the British who had two blinds moves before the Germans could react.
As there were Germans hidden in Ferme Vallé looking straight down the road any British units entering on the road had to be placed on the table as automatically spotted. They decided to lead with their armour troop followed by 3rd platoon carried on the universal carriers. They had 1st platoon coming on a blind to the west of the road and 2nd platoon and the support weapons coming on between the east of the road and the hedgerow running towards the orchard.

Their first two moves with the armour showed no finesse with the tanks tearing down the road with three dice plus road bonus each time. This took the two leading tanks around the first major bend with the third waiting to turn the bend.


Unfortunately for them the next card turned was the Germans blind and they saw a great opportunity for an ambush. In an instant a panzerfaust round hurtled into the rear tank which promptly exploded killing all the crew and Captain Roughshaft who was hitching a lift. There was collateral damage to the section in the carrier behind with two being killed and the Germans in the building also lost one man.


Whilst the Germans had been waiting for the British to come in to a firing position the Cheshires’
infantry had deployed off blinds, thus giving them more cards in the deck. They managed to get a
section within 4” of the building facing north on the bend. This initiated a close assault (the first of five such engagements in this very bloody game) with one British section fighting two Germans who also had the benefit of heavy cover, ensconced as they were in this thick stone farmhouse. The result was slaughter to both sides each losing a whole section. Meanwhile the Germans were desperately trying to call in their 105s. They were successful on the fourth attempt, which probably reflects the loss of their dedicated FOO. After all this effort their barrage was ineffective.


A panzerfaust round then hit the second Sherman in the rear, the fire coming from the other Ferme
Vallé building. This Sherman also erupted causing some collateral damage to friend and foe alike. In
the meantime, a British infantry platoon managed to move through the orchard west of the road and
close assault the western-most building of Ferme Valle. Although the German section in this building
had the benefit of cover, they had suffered casualties and were carrying a lot of shock. Following
another bloody hand-to-hand combat the result was another 12th SS section eliminated.


Having lost the buildings the Germans deployed their machine gun teams to fire on the farm buildings. This made the British realise that they should have used their 2” mortars to lay smoke which they promptly did. Following a further close assault by the remaining platoon of Cheshires on the second German Zug further casualties were inflicted on both sides and the 12th SS decided to disengage and withdraw.

A British victory, if somewhat a Pyrrhic one considering the high casualties.

Thank you to Steve, Steve, Steve and Steve for a very entertaining and friendly game.

Saturday, 23 March 2019

Sidi Ahmed April 24th 1943, WWII North Africa - IABSM


The Run for Tunis, an effort to capture Tunis in late 1942 following Operation Torch had failed and
since the end of the year, a stalemate had settled on the theatre as both sides paused to re-build
their strength. The 5th Panzer Army defending Tunis was being strengthened as was the Allied First
Army.

Map showing the campaign area and front in 1942 with allied forced centred around
Medjez al Bab and the Medjerda Valley
https://www.ibiblio.org/hyperwar/USA/USA-MTO-NWA/USA-MTO-NWA-17.html


This battle takes place thirty miles from Tunis in the Medjerda Valley, which has the German held peaks of Djebel Ahmera and Djebel Rhar, later known as Longstop Hill after the position just behind the wicket keeper in a cricket match.

The Battle for Longstop Hill showing the area for our battle around Sidi Ahmed to the north east
https://www.ibiblio.org/hyperwar/USA/USA-MTO-NWA/USA-MTO-NWA-17.html

On the 22 April the Battle for Longstop Hill commenced with an assault on Djebel Ahmed by the
Argylls and two squadrons of the North Irish Horse. By nightfall the Argylls supported by the Surreys had captured the hill but couldn't press the attack to Djebel Rhar the second peak until a small ridge to the north had been cleared of Anti-tank guns and machine gun nest, this ridge was called Sidi Ahmed.


The rule system I`m using for this is I Ain`t Been Shot Mum.

German Forces
HQ
Big man - level 4, 2 MG42 and 1 PzB 39 AT rifle
2 Zug of 3 x Gruppe (8 men) all veterans
AT platoon of 3 x 50mm PaK38 AT guns
Off board support of a battery of 105mm leFH18 Field guns, pre-registered fire support.
Reinforcements of 2 x Panzer IVs and 4 x Panzer IIIs enter after the end turn card is pulled out three times.

Allied Forces
HQ
Big man - level 4
Big man - level 3
1 Boys .55 AT Rifle
4 x 3" mortars
3 x Platoons of 3 x 8 man sections 2 veteran and 1 elite
3 x Troop of armour 3 x M3 Grants, 3 x Sherman, 3 x M3 Stuarts
To soften up the defenders the Allies get 1 per game stonk.


The German position is set in a small group of buildings with a small compound to the left flank
and other small buildings running through the middle of the deployment area.

A road runs through and off to the rear of the board where their are two small hills, one covers the right hand flank and the other to the rear of the left hand flank.

These two hills have an AT gun dug in on each and the right hand hill has a MG42 dug in. The buildings to the centre has a German Zug entrenched with a Big man 4. The small compound on the left has the other Zug and the MG42 with firing positions cut in and reinforced walls. The last AT gun and the AT gun team is positioned behind the compound looking down the road.

All German units set up on blinds with two dummy blinds positioned in the centre of the defences.


The Allies have to advance across open ground towards the enemy with no cover at all but the dust
churned up by the tanks. The tanks advance to the front with the M3 Grants to advance on the hill to
the German right flank with the Sherman and Stuarts to attack the centre and compound with a
veteran infantry platoon following close behind them. The other two infantry platoons are to attack the compound with a big man 3 and the mortars giving support.

The tanks made good the charge towards the German defences managing to get halfway across the
stretch of open ground before two of the AT guns opened up on the Sherman`s,knocking out one and
immobilising another. The Grants instantly returned fire with their hull mounted guns forcing the crew of the AT gun on the hill to their front to abandon the gun.


The infantry advancing on the compound came under fire forcing them to go to ground and, for the moment, stalling the attack.

The M3 Stuarts came out from their blind to fire HE at the compound catching it on fire. The defenders had no choice but to abandon part of the building.


But the AT gun on the hill behind knocked out one of the Stuarts and the AT gun behind the
compound knocked out another. With the building on fire and the defenders in disarray coming
under ever increasing infantry fire from two infantry platoons which silenced the MG42 position and
drove the defenders back into the courtyard on the opposite flank, the M3 Grants charged up the hill
and over ran the AT gun and the MG42 position crushing the two guns.


It was then that the allied 3"mortars decimated the AT gun on the hill behind the compound leaving just the one AT gun left intact behind the compound which had new targets in the form of M3 Grants on the hill.

The Zug in the middle opened up and fired at the advancing infantry behind the Shermans but with tanks on their flank they were over run in no time.


The AT gun behind the compound fired three times at the Grant with no results before one of the allied infantry platoons charged them from the rear and captured the position. With the compound surrounded and on fire the remaining Germans, with the sound of there own tanks just the other side of the ridge, surrendered. With the road captured and the guns knocked out the Panzers were pulled back.

With Sidi Ahmed captured the push for Djebel Rhar could now commence. By the 27 April the whole
of Longstop Hill and Djebel Rhar had been secured. Longstop was the last great natural barrier
barring movement towards Tunis.


On the 7th May, British armour rolled into Tunis, taking Axis forces buy surprise. By 15th May all Axis forces had been cut off and soon surrendered with more than 250,000 taken prisoner, ending the
campaign in North Africa.

Sunday, 11 November 2018

Stopping the Gap - I Aint Been Shot Mum (IABSM)




For one of our three games this month, Ian wheeled out his 15mm Normandy collection to stage a small fictitious battle from a free scenario designed by Richard Clarke using IABSM.

The scenario recreates what must have been one of many similar struggles going on in the closing days of the Normandy campaign in late summer of 1944 as the allies fought hard to close what became known to history as the 'Falaise Pocket'.


The briefing and our table set up sets the scene and the map below is based on the one I quickly scribbled together noting the opening positions of the German troops and with the red arrows indicating the likely path of the oncoming Tommies.


As the German commander of this scratch force the situation could only be described as a 'last man, last bullet' one with really the only objective to fight for as long as possible, causing as much damage and delay to the advancing British column before likely being overwhelmed.

The one possible hope of seriously damaging the British advance lay in the 105mm battery in support of my position in a similarly parlous state having lost its transport in the retreat and now resigned to delivering as much of its remaining ammunition in our support.

The picture below is seen from the eastern end (British) of the table with blinds laid and the card deck arranged ready to start.

The British blinds are placed on table ready to begin the British advance

As the British and German blinds became active, the usual pre-battle routine of spot the enemy began and Zug 2 together with the attached MMG under Obst.Fh. Christiansen got the drop on a British platoon advancing across fields to its front among a small group of houses at the front of the village.

Deploying off their blind, not placed on table as they were occupying heavy cover, the MG42 let fly with a long burst supported with additional rapid rifle fire from Zug 2 shredding the lead British section and sending it reeling back into the middle of the field.

Zug 2 and the MMG team open fire on the British in the next field

As the staccato of rapid small arms and machine-gun fire erupted on the German left flank, the unmistakable clanking and labouring engine noises from tanks were soon heard before being seen by Zug 1 occupying a shattered French cottage on the right flank beside the road and the hastily marked out dummy minefield.

Hopefully the appearance of mines across the road and the nearby ditches might hold the Tommies up long enough whilst they attempted to investigate it to allow the artillery observer to telephone back a fire mission.

Shock and casualties, the result of the German fire from the buildings beyond the hedges

The British tanks were soon identified as the lighter American Stuart types and understandably in such close terrain they were advancing in a cautious manner with supporting infantry either side of the road.

Unfortunately for Unst. Fh. Spielplatz and Zug 2 with their attention very much focused towards the road and the approaching tanks, they failed to observe the Tommy infantry moving in on their position on the extreme right through the hedgerows that allowed them to put in an immediate close assault that was beaten off but not without losing halve the men in the section.

The British tanks are soon spotted advancing cautiously up the hill road

With the battle well and truly under way, the British platoon caught in the field before Zug 1 rapidly fanned out attempting to get into cover behind the thick banked hedgerows as the 'plop, plop' puffs of mortar smoke rounds dropped in front of the German position severely restricting the visibility.

Meanwhile the centre British platoon coming abreast of their position opened up a lively fire on Christiansen's position and Zug 1 took early casualties, convincing their commander that now might be the time to pull back to another stop point, leaving the MMG team to cover the withdrawal.

Zug 1, their attention focused on the road about to be close assaulted by British infantry manning the hedges to their right

With an hour of battle already underway and British troops now clearly identified in front of the German position it became an immediate necessity to get some artillery support to reduce the pressure on the forward units and allow them to break off having caused initial casualties and now needing to relocate before becoming pinned and overwhelmed.

The British tank commanders nervously concentrating on scanning the nearby hedgerows with fingers firmly on the trigger

The British commanders were doing their best to stop the Germans identified to their front from escaping and feeling more confident that they had a better understanding as to where the initial threat was positioned brought the tanks forward to bolster the fire from the infantry with their 37mm guns firing small HE rounds at neighbouring buildings.

The British platoon rapidly reorganises after the shock of the first German attack issuing orders to the 2" mortar to lay smoke

The first attempt to call in artillery fire failed as did the second and thus both Zug commanders were forced to fall back as best they could without the cover of the German artillery and with the HQ in the village keen to keep the second MMG in reserve and undetected until the British closed in on the village itself.

 Obst.Fh. Christiansen leads the remains of Zug 2 back along the hedgerows having successfully broken contact

In the end both German infantry Zugs managed to break contact and start to work their way back into the village as best they could but not without casualties and the MMG team covering Zug 2 were wiped out in a close assault as the British infantry under cover of their smoke cleared the forward buildings on the German left.

As the British move up to the outskirts of the village the one remaining MMG team open up on the unsuspecting Tommy infantry

With both forward German positions cleared and with the minefield identified as a dummy the British troops together with their tanks advanced within site of the centre of the village aligned along the lane leading to the group of houses recently cleared.

As the British company commander assessed the situation and issued orders for the final assault to clear the small hamlet, the noise of battle was rent with the crashing and roar of high explosive as the German artillery battery finally joined in the fight.

With the forward German positions cleared and the minefield identified as dummy the British line closes in on the village

With the first marker round landing in the lane close to the British company HQ, the observer in the church spire called in 'fire for effect' and the British section closest to the fire lost six men and a nearby PIAT team was also killed, with the fire pinning the remaining troops.

If that wasn't bad enough a stay behind German sniper located in the rear most buildings vacated by Zug 2 attempted to take out the British company commander, missing the senior officer but killing two soldiers from a neighbouring section and leaving them in shock.

The British Company HQ sets up behind the lane just before first German spotting round lands in front of their position

Then to add final insult to injury the remaining German MMG team opened up on the infantry supporting the British tanks coming up the hill shredding another section and drawing HE fire from the tanks in response shocking the crew.

With two hours of battle completed the fight was entering the closing stages as the British reeling under artillery, sniper and MMG fire prepared to bring numbers to bear supported by their tanks with a section charging forward under fire to clear the MMG team after another softening up by the tanks.

With British troops manning the hedges and walls along the lane German artillery and a lone sniper firing from the roof on the right open up on the British and their command team

With the position under extreme pressure another barrage of artillery landed shredding the British platoon on the lane as the Panzerschreck team opened fire just as the British closed in on the nearby MMG team.

The German anti-tank round was devastating when it hit the Stuart dead centre causing a massive explosion in the vehicle as the ammunition and fuel 'cooked off' causing the neighbouring tank to test for shock from the explosion which effectively pinned it for the next turn.

However the explosion caused yet more casualties to the British infantry in and around the stricken tank.
 
As the British attempt to close on the village under German artillery and MMG fire, the Panzerschreck team open fire on the British tanks

With the MMG team lost and the Panzerschreck team about to share their fate the last shots were heard down on the German left as the sniper opened fire, again killing two men and shocking the section concerned.

Stmch. Fh. Fleischessen covering the extreem left flank and realising that no British tanks threatened his area ordered his men to ditch their antitank grenades and reverted to being riflemen opening up on the British section advancing through the orchards.

The final mini-battle saw one of Fleischessen's men killed with two Tommies killed in return, which pretty much seemed to sum up the day with the British set fare to clear the village but having been made to pay a heavy price in dead and wounded.

At the end of our game I couldn't help but think of the famous picture of Canadian Major David Curry VC, pictured at the close of a similarly seriously fought battle to clear the village of Saint Lambert-sur-Dives, blocking the final escape route of German troops out of the pocket.

Perhaps a fitting tribute of a game to the men who fought the Normandy campaign on this the one hundredth anniversary of Armistice Day.



Thanks to Ian for pulling our game together and to Dickie, and Andy for a fun afternoon.

Sunday, 11 March 2018

Over the Hill - I Aint Been Shot Mum (IABSM)

6th Royal Scots Fusiliers in action, 26th June 1944, during Operation Epsom, clearing the village of St Manvieu Norrey with the strain of battle obvious on their faces 

One of the games arranged this month was an IABSM scenario produced as a free PDF download by Rich Clarke the author and co-partner of Too Fat Lardies during the early incarnation of the rule set and easily converted to the latest version of the rules

Ian brought along his 15mm collection of WWII Normandy troops and Bob and myself took command of the British and German forces respectively.

The scenario along with others is available to download from the Lardies Yahoo Group, which is well worth joining if you are interested in what I and many of the chaps in the DWG would consider one of the best WWII Company level rule sets available.

https://groups.yahoo.com/neo/groups/Toofatlardies/info

The map below lays out the terrain for the game which sees a British infantry company of three platoons supported with a Vickers HMG section and a troop of Shermans tasked with taking Hill 203 at Belle Vue Farm. Their attack is preceded by a good old "stonk" (pre-bombardment) provided by the Royal Artillery.

The German troops defending this sector are a two platoon Panzer Grenadier company from the Hitlerjugend 12th SS Panzer Division supported with a machine gun section, anti-tank platoon and some off table on call 105mm howitzers

The German defenders are able to set up in the hedges in front of the British deployment line marked on the map all the way back to Hill 203.


HISTORICAL BACKGROUND
On June 6th, 1944, as part of the largest amphibious operation the world had ever witnessed, the
British 50th Infantry Division - the Northumbrian - was given the task of assaulting Gold Beach. A
seasoned unit and veteran of the North African campaign, the 50th stormed ashore, and by day’s end
had achieved nearly all of their initial objectives.

But that was two weeks ago, and Allied forces have suffered one setback after another since then.
The Germans have successfully contained the invaders within the beachhead area, having repulsed
every attempt to break out.

But the dawn of a new day brings with it another attempt to break the entrapment. The next big
push - Operation Epsom - is about to begin, but before it can commence, the Allies need to be able
to see “Over the Hill.”

View from the British jump off line with German 'blinds' dotted about the table ahead

BRITISH BRIEFING
It is June 20th, 1944, and you are Captain Roger Roughshaft of the Cheshires, fighting your way through the dense bocage and orchards of Normandy in the face of stiff Jerry resistance.

Ahead of you lies Hill 203, a mere pimple on the face of the French “campagne”, but now of some import. Ferme Belle Vue apparently commands striking views across into the enemy rear, so you and your men must risk life and limb to capture it.

Hill 203 is only accessible by one road, and the bocage means that your supporting armour will be restricted to it. From what your chums have told you, the hill is defended by enemy infantry and AT guns – and they should know, most of ‘em got shot up trying to capture it afore you!

You have persuaded HQ to give you a bit of preliminary bombardment before the show starts. You may allocate three stonks to the table before starting off.

The view from the German held Belle Vue Farm atop Hill 203

GERMAN BRIEFING
It is June 1944, and the Allies have invaded Normandy, set on destroying the great dream of a united Europe. In the Reich all energies are being trained on throwing this enemy back into the Channel in order that the great liberating crusade against bolshevism can continue in the east.

You are Hauptsturmfuhrer Wim van Hemker, commanding a company of the newly raised 12th SS Panzer Division, Hitlerjugend. Two years fighting in the east with Nordland has made you a tough soldier, and you worry for the young volunteers that surround you. Two weeks fighting around Caen has seen you slow down the Allied advance to a snail’s pace, and cause losses that you are sure they cannot endure for long.

Now your Company, reduced to two platoons, is responsible for holding the critical Hill 203. Little more than a ridge, this formerly  insignificant piece of French farmland is now of strategic importance and must be held at all costs. Thus far you have repelled three Tommy attacks. The bocage country in which you are operating limits Tommy armour to a single track that runs up the hill, you will hold firm against any fresh attacks.

Your men are in good spirits, the fresh influx of volunteers have found their feet thanks to the experienced cadre within the group. You may call upon a battery of four 105mm artillery pieces if you require support; Hauptmann von Englers of the 328th Artillery Regiment has been allocated to you to act as a spotter if needed. All artillery will be called in through him. You have no vehicles, all have been withdrawn due to allied air activity.

British artillery fire starts to search out suspected German positions, with hits and shocks recorded on blinds near the farm

With the German positions marked up a amid plenty of dummy positions, the British artillery stonk announced the start of the British attack and needless to say the bulk of fire was directed to the commanding heights of Hill 203 where the German anti-tank gun platoon with its Pak 40 and Panzershreck teams set up in the nearby hedgerows took early shocks and a casualty from the British fire.

The farm with its commanding view of the fields below came in for a good battering from the British guns

Fields close to the farm didn't escape a thorough 'going over' by the 25 lbrs 

The game started with the usual 'cat and mouse' manoeuvring as the opposing blinds attempted to get to the best positions whilst doing their best to spot any likely opposition and get their fire in first.

British blinds indicate a move to infiltrate the left flank of the German positions

The British advance quickly developed and the blinds movement soon indicated a successful infiltration down the left flank of the German positions, using the cover offered by the thick bocage hedgerows that allowed them to build up a strong position to base an attack from once the enemy were spotted.

It was now a question of who would get the drop on who by being able to open up from an advantageous position.

Spotted from the hill a British section breaks cover to sprint to the opposite hedge-row, covered by the other sections

As the ranges between opposing blinds dropped rapidly the first dummies were identified and removed from the table, but inevitably others revealed opposing troops and the first units on to the table started to appear.

Meanwhile the British advance closes in on Ferme Valle

One such are that revealed a Panzergrenadier platoon in occupation was the forward farm at Ferme Valle where the flanking infiltration ha rapidly unhinged the German position but unable to relocate in time the German commander soon realised he had Sherman tanks knocking at the front gate only to find his position suddenly raked from a different direction as Vickers heavy machine-guns opened up from his left flank devastating his command in one fell swoop.

The Battle for Ferme Valle erupts in a hail of Vickers machine-gun fire as German troops are spotted in the vicinity

It is a tribute to the determination of the SS soldiers that the defence didn't collapse in the first fusillade of British fire, but their return fire when it came was feeble due to the shock and casualties sustained with the only real success being a solid Panzerfaust strike to the lead Sherman which began to burn fiercely with no survivors as its ammunition started to 'cook off'.

The tankers revenge was soon in coming as their 75mm HE shells ripped the farm house to pieces killing SS men at the windows and setting the farm house alight with the SS Commander dead among it shattered rafters and smashed walls.

The German defenders are are caught by the rapid flanking move by the British heavy weapons teams

As the British tanks and heavy machine guns pour it on to the farm house other British infantry fire from across the road

The battle for Ferme Valle was over as soon as it started and the surviving SS soldiers attempted to fall back across the field and nearby dried up pond to its rear, but they were not to get very far as British troops and tanks moved in to mop up cutting down any of the SS who showed the slightest resistance.

The German return fire when it comes is limited due to the shock and casualties sustained but they manage to inflict a few casualties and knock out a Sherman that burns on the road by the farm

The battle is over at Ferme Valle and German survivors attempt to escape across the muddy pond to their rear

As the battle lower down the valley erupted, another one commenced soon after as the defenders on the top of Hill 203 started to identify British troops movements to their left with a request sent of to the supporting guns for a mission among the hedgerows to their front.

Despite successive calls for support, the guns were unforthcoming and so the German defenders were forced to resort to other options.

With the battle for the first objective over the British troops move in to mop up and cut down the retreating Germans

The decision to open up with the weapons close at hand was made more easy with the sight of British troops pushing out across the large open field to the their left, supported by carriers.

Meanwhile the British flank advance on Hill 203 is caught in open ground by a hail of machine gun fire and anti-tank shells

As the British troops made a dash for the cover of the next bocage hedge line the carriers were struck by Pak and Panzerschreck shells rapidly reducing two of them to burning wrecks as the troops on foot were subjected to raking fire from the infantry and MG42's set up close to Belle Vue Farm.

SS Panzergrenadiers vainly attempt to get back too the hill top but are cut down by following British infantry

The German attack was damaging, effectively knocking out two sections of British infantry, but leaving the other two able to close in on the hedges lining the left flank of the German position, now threatened by the other unopposed British platoon, supporting heavy machine guns and tanks advance to their right front along the road.

The remaining SS troops prepare to sell themselves dearly as the British advance develops around them

We stopped the game there, but as the German commander, I rather felt the position was becoming untenable leaving the remaining German troops with two options, to either sell themselves dearly atop their hill or to try and cause casualties whilst relinquishing control. Either way was not a good German result.

Any counterattack on the weakened British platoon at best supported by the German artillery when or if it came would likely leave the rest in such a parlous state as to be in a poor condition to resist the follow up British troops with tanks.



This is the first time I had played this particular scenario and I have to say it gave a very good game, posing questions for both sides.

On reflection I might have put my AT assets further forward to try and ambush the tanks early and to have kept my infantry platoons in closer support of one another rather than the spread out in defence in depth as I used in this game. The first fire coming off of a blind on spotted enemy troops can, as we see, be battle turning and the German troops, very often not moving, are at an advantage to getting the drop on their British counterparts.

Bob made very good use of his blinds to rapidly advance through weakly held German areas and thus set up his troops in very advantageous positions when the inevitable spots allowed both sides to open fire.

Thanks to Ian for pulling the game together and to Bob for a very fun fight among the hedgerows.