|Our table plan for the upcoming offensive|
- HQ Commander's dice for “Resource Points”
- HQ Commander's allocates “Resource Points” to players.
- Artillery and Air force players allocate which table their assets will be committed to. Provided they have been allocate “Resource Points”
- HQ Commander's dice off to who has “Initiative”.
- Side with “Initiative” undertake Order of Play as on page 2 of the Rules. Note only those players with “Resource Points” may move bases and vehicles.
- Side with out “Initiative” now undertakes Order of Play.
- HQ Commander dice for “Resource Points”.
- HQ Commander allocates “Resource Points”
- Players with “Resource Points” may withdraw units from game table and dice to recover men and vehicles. In addition they may move reinforcements.
Game ObjectiveThis is to tell you what has driven the design of this game.
We have a lot more people in club and our more traditional games would not provide the interaction of players with each other. We hope this new set up will enable players to be more interested in the “big picture” and not just fighting the player opposite.
|Allied air support indulging in a bit of 'softening up'.|
|The Devon Wargames Group, Gus Murchie Memorial Game 2021|
Our table was a length way affair with more of the open terrain around Caen covered in ripe cornfields and the occasional orchard, perfect 'tank country' as dad would have called it, and so Jack took the lead with his sabre squadrons forward ready to shoot my infantry lads on to the target, namely the village which was our Phase One objective, before pressing on with Phase Two to break out off the far end in support of the final push into the German rear area.
|British 25lbr support mixed with the infantry 3inch mortars hammers the village as the armour advances|
|Massed British tanks rumble forward having crossed the river to their left the night before the attack.|
|'Jerry' would have a hard time stopping this lot!|
|General commanding British I Corps (Steve M.), 21st Army Group hard at work in his admin caravan|
|The German rear area table, deceptively quiet when we flew over on our recce flight of the forward line.|
The right flank of the battle proved to be a real treat, going over ground very familiar to anyone who had the pleasure of playing Gus at perhaps his favourite period, Normandy WWII, and here with Nathan setting up Gus's old prepared boards and with models very familiar to me having painted and played with them before selling them on to Nathan. It's really great when collections stay with the club and we are lucky in that fact.
|Gus's former collection of models and terrain now with Nathan and nicely gracing our game|
|A massed armoured attack was in full swing on the right flank when we arrived.|
|German infantry were battling away from concealed position along the hedges lining the small roads on the right flank.|
|Occasional German mortar fire dropped amid our lines as the advance pressed on|
|As German POW's recounted, when the Luftwaffe were near, no one ducked, when the RAF was near, we ducked and when the US Airforce was near, everyone ducked! Button up boys this one is close!|
|Allied air support was deadly, with the fighter bombers backed up by rear area bombing attacks by medium Boston bombers.|
On all the tables the pressure appeared to be taking a toll on the dogged German defences and the inevitable closely conserved assets started to appear to shore the situation up with the odd Tiger tank being spotted and warnings called out over the radio net - of course every enemy tank is a Tiger!
|British infantry force a crossing of the river wary of the enemy minefield beyond blocking the road|
|Now that definitely looks like a Tiger - Driver reverse!!|
|On our sector the infantry prepare to go firm on the village as the tanks exploit around it only to come under panzerfaust and Pak 40 attack|
|Paul's Pak 40 team desperately try to hold a collapsing position around the village|