This month we rolled out the Computer Strategies rules "Iron Duke" to run an AWI scenario recreating the battle of Guilford Courthouse. I haven't played these rules for a few years now but had fond memories of a system that was quick to master and gave a fast fun game allowing the commanders to direct their troops without having to work the rules or run the admin of morale, fatigue, ammo expenditure etc. The system we were using is the updated version 6 and is the latest incarnation. The order of battle was obtained from the Computer Strategies Yahoo group and the table set up and objectives took its inspiration from the scenario in the Grenadier rules by Dave Brown.
We set up the troop deployments on a 6' x 4' table with the British facing the first line of American militia. We set the game to run limited ammunition supplies, as this was an all day battle and this was likely to take effect. Unknown to us was the fact that one of the British commanders, General Leslie was suffering from a re-occurring illness that gave him periodic attacks of fever. This and the ammunition would take effect during the game
The British began their assault on the first line taking fire from the American cannon and riflemen as they closed, but managing to drive off Washington's dragoons with a well delivered volley from the Guards, but losing the services from the British Legion dragoons as they got themselves ambushed by Colonel Lynch's Virginia Rifles. After delivering their two required volleys the two militia units fell back from the picket fence and their withdrawal turned into a rout. The British light infantry managed to shoot up the American gun crews and they in turn broke with the militia. However the volley fire from the militia caused casualties and disorder on the 23rd Fusiliers who fell back to dress the ranks.
Now as the battle fell back into the woods and approached the second American line the two Virginia Rifle units came into their own. The Guards, Grenadiers, Von Bose's Hessians and the 71st Highlanders were subjected to a merciless sniping as they strove to drive off their elusive foes by ill directed volleys and charges. The relentless sniping proved too much for the 71st and they broke into a rout. The 2nd Guards and the Grenadiers were also badly affected by the battle in the dense woods and they fell back to the picket fence to regroup and redress the ranks.
|The two Guards battalions either side of the Grenadiers have broken through the first line and are pressing on through the woods faced off by Campbell's rifles|
The second American line had been dealt with, but at what cost? Several British units were out of the fight, the 71st Highlanders, British Legion dragoons, Hessian Jagers, and the 23rd Fusiliers. In addition the British command was under pressure, with General Webster mortally wounded, and General Leslie incapacitated with the fever he had caught in this damnable Southern climate.
The British decided to regroup, resting several units to allow them to regain their composure, and reassigning the final assault units under one commander General O'Hara who would deal with the continentals third and final line.
|General Isaac Huger and General Greene with the Virginia and Maryland Continentals await the final British onslaught|
|The first Guards finally see off those pesky rifles, but would they have enough men left for the final assault?|
The British attack plan was to flank the America ridge by the courthouse with the 33rd Foot and Von Bose's Hessians. The Guns would start to shell the Americans from the road whilst the Guards, Grenadiers and Light Bobs would assault the front of the ridge.
|The British right flank about to clear the Virginia Militia and Lynch's rifles. The 71st Highlanders nearest to camera were routed in this fight.|
|The British move in on the Continentals, with the 33rd foot and the Hessians just emerging from the treeline, far background, and the Virginians charging them.|
|The 33rd Foot about to assault the 5th Virginians, with the Hessians in close support.|
|Captain McLeod's guns blast the American line with the shaky Fusiliers in support|
So who won the day? The British objective was to break all three American lines and for destroyed American units, including routers, to be double those lost by the Crown. They had clearly broken all three lines and had lost four units doing so. In return the Americans lost nine units.
So a British win, of sorts, but with the death of Cornwallis, certainly a Pyrrhic victory similar to the actual battle.
Great game, with plenty of highs and lows for both sides as units broke, or refused commands. With officers being killed or incapacitated, and riflemen taking it to the Gentlemens Sons in the Carolinan woods