Thursday, 17 August 2017

"Blakes 7" a 7TV & DWG Production

For a change of pace Chas took us to the third century of the second calendar, this month. The game was set around the Federation Communication Base on Shuryan Major.

Roj Blake (centre) played by the late Gareth Thomas, with Kerr Avon (left) played by Paul Darrow

Rebel leader and galactic traitor Roj Blake had roused rogue elements on the planet and planned to lead the crew of the Liberator in a co-ordinated attack on this isolated Federation installation. The plan had been prompted by intelligence suggesting that Supreme Galactic Commander Servalan would be visiting the site.

Information received, pointed to at least one Servalan double accompanying the leader, to divert attention from the real Commander's activities.

The rebel plan was to storm the compound with local forces in tracked transport units, debus and destroy the installation. With Federation troopers occupied, Blake & co. would teleport into the base, in an attempt to kill or capture Servalan.

Supreme Galactic Commander Servalan played by Jacqueline Pearce

The game started with transit units entering the complex from either end of the base. As Federation soldiers approached the vehicles to inspect their transport authorisations, a hail of fire was directed at them and the nearby buildings from the mounted assault force. More rebels arrived on foot and Federation forces were quickly under pressure from all sides.

It quickly became apparent that Federation troops were deployed in defensive positions and were on alert. Could they have been expecting trouble ?

Boiler suits clad rebels and Federation troopers were quickly dropping like flies and one rebel attacking force was caught in the crossfire from three Federation positions. Seeing the danger, Liberator crew members began teleporting into the fight. Jenna used Orac to take over control of a Federation robot and used it to blast the opposing forces. Travis was wounded by a large group of rebels and only just made it to the safety of the generator room.

On the other side of the complex Federation forces were faring badly. A large group of rebels forced their way to several complex buildings and blew up a communication tower with satchel charges. Servalan's mutant guards fired on them from the windows of one building, but their shooting was ineffective. Just as explosives were attached to the wall of a building, a rebel flamer toasted several
rebel attackers. A Fedsec agent had infiltrated the rebels and was now engaging Villa, Avon and Gan, as Villa worked on the opening the door to the control centre. Then Gan fell to fire to her fire.

The explosives now blew a hole in the opposite side of the building, killing Servalan and two troopers. On the opposite wall, Villa picked the lock and opened the door. Now Servalan's guards were taking fire from both sides and they were quickly gunned down. Villa raced to check "Servalan's" body, only to find it was one of her "doubles".

Meanwhile, over the other side of the table, a satchel charge blew a hole in the wall of the generator room and another "Servalan" was seen taking cover behind a generator in the adjacent room. Two Federation troopers died as the rebels rushed in and Travis rushed out ! It really was not his day, as he darted into the room "Servalan" was in. At this point more troopers fired on the rebels through
the hole in the wall the rebels had just made and Deyna was killed.

More Federation forces jogged into the complex, firing on the rebels from behind. Judging the situation critical, Blake teleported in, next to Jenna's body and retrieved Orac, only to be wounded by fire from his rear.

With deadly crossfire from Federation forces making movement suicidal, Blake gave the order for the surviving crew members to teleport back to the Liberator. He blinked out, just as a squad of Servalan's men raced round the corner.

The remaining rebels attempted to withdraw, but many were cut down or taken prisoner by the Federation.

The following report appeared on the Federation newcast:
Today, on Shuryan Major, Fedsec forces crushed an attack by the rebel leader Roj Blake and his gang, on a government orphanage for disabled children. This terrorist outrage on such a soft target, is typical of the behaviour we have come to expect from this group. Commenting on the attack, Supreme Galactic Commander Servalan said "Once again these so called "freedom fighters" have shown themselves in their true colours. What they hope to gain by killing innocent disabled children one can only imagine, but I am pleased to say their actions were quickly dealt with by Fedsec forces and several notorious rebels were killed. These include the criminals Jenna Stannis, Dayna Melanby and Olag Gan. (camera cuts to the bodies of Jenna, Dayna and Gan) Their leader Blake, only just saved his miserable skin by teleporting back to his ship, abandoning his "comrades" to their fate. Rebel prisoners taken today have provided valuable information on Blake's plans and it can only be a matter of time until he is brought to justice.

Is that Servalan down or just one of her many doubles?

Scene cuts to pictures of destroyed buildings, broken toys and the corpses of young children, whilst sombre background music plays.

A fun game to 7TV rules. Apologies to Blake's 7 fans for messing with the series time-line and using characters from multiple episodes at once!

Sunday, 13 August 2017

Battle of Asculum 279BC - Augustus to Aurelian

This month the club was treated to a 15mm re-fight of the Battle of Asculum 279BC fought between the emerging power in Italy, the Roman republic and the Hellenistic mercenary army led by King Pyrrhus, invited into southern Italy by the Greek city of Tarentum in their struggle with the Romans to remain independent.

This period is very interesting in the development of Rome and its army as it is the first time that its forces went up against an Hellenistic army using tactics and forces that had enabled Alexander the Great to dominate the preceding era and would test the Roman system, coming up against massed pike phalanxes and elephants.

Pyrrhic War
Battle of Asculum

The rule set used for the game was an interesting choice as well, as followers of our club blog and JJ's Wargames will know that we have been play-testing Augustus to Aurelian (AtoA) rules by Phil Hendry for use with battles set in its intended era, the Roman Principate.

Fellow DWG member Nick was interested in trying the set out for this much earlier period in Rome's history where the formations and tactics can be somewhat different but the attraction of the core rules were enough to see if, with appropriate modification, they could be made to work with elephants and pikes.

The basic rules were, in our opinion, ripe for adaptation, with Phil already having included Phalanx rules into his original set to allow for Emperor Caracalla's pseudo-phalangites, to this Nick added a few other ideas including rules for Elephants and some modifications to the command system, which were only small changes to the core system.  After a test game away from club between Nick and Steve L to test the new rule additions we present the game played yesterday at this months club meeting.

Nick spent a bit of time producing and sending out the necessary briefings and positional maps so we could speed up the process of game set up once we got to club.

The map below shows the part of the battle of Asculum we were representing with the main Roman and Pyrrhic lines facing off against each other, whilst to the Pyrrhic rear right flank lay the Roman III Legion situated on a woody hill and threatened by large forces of Greek style hoplites supported by Pyrrhic cavalry.

The Roman battle plan assumed the Pyrrhic line would be keen to close  and attempt to overturn the Italian foot on the Roman right flank with their effective Samnite infantry supported by massed pikes to their right to help crush the Roman IV Legion and roll up the line.

To prevent any such manoeuvre the Roman command opted to attack in echelon bringing the Campanian hoplites supported by the IV legion in against the Pyrrhic right flank to turn and roll up the Epirote phalanx whilst using our secret weapon, the war wagons to fend off the Pyrrhic elephants as the cavalry attacked forward to link up with the III Legion as it attempted to break out off the hill and add to the pressure of the Pyrrhic right flank. The Roman right flank and the Italian foot would refuse the flank aiming to cause the Samnites to do a lot of marching that would see them hanging out in the wind as their line was rolled up by Romans and Campanians - what could possibly go wrong?

Below are the forces listed together with pictures of our initial set ups:

Battle Asculum Day Two Roman List

Roman Army Commander : Publius Decius Mus Level 4
·         2 x Medium Roman Cavalry

Roman Infantry Right Wing : Italian foot
·         Commander  Level 2 (C&C Rating 6)
·         2 x Leves Javelins
·         2 x Italian Medium Infantry Hoplite Long Spear
·         2 x Italian Infantry

Roman Infantry Centre : Roman IV Legion
·         Commander Level 3
·         1 x Leves Javelins
·         2 x Velites
·         2 x Hastati
·         2 x Principes
·         1 x Triarri

Roman Infantry Left Wing : Campanians
·         Commander  Level 2 (C&C Rating 6)
·         2 x Leves Javelins
·         2 x Campanian Medium Infantry Phalanx Long Spear
·         2 x Campanian Infantry

Roman Left wing : Roman Cavalry
·         Commander Level 2 (C&C rating 7)
·         1 x Medium Roman Cavalry
·         2 x Roman Cavalry
·         1 x Medium Campanian Cavalry
·         1 x Campanian Cavalry
·         2 x Light Cavalry

In Support Anti Elephant
·         2 x War Wagons
·         2 x Velites

III Legion
·         Commander Level 3
·         1 x Leves Javelins
·         2 x Velites
·         2 x Hastati
·         2 x Principes

View of the two lines looking from behind the Roman left flank with the III Legion out on the hill top left 

Battle Asculum Day Two Pyrrhic List

Pyrrhic Army Commander : Pyrhus of Epirus Level 4
·         2 x Royal Guard Cavalry

Holding force.
·         Commander Level 3
·         2 x Medium Epirote Cavalry
·         2 x Macedonian Cavalry
·         2 x Light Cavalry

In Support Elephant Force
·         2 x Elephants
·         2 x Light Infantry

Pyrrhic Epirote (Facing IV Legion)
·         Commander Level 2 (C&C rating 7)
·         2 x Medium Phalangites Infantry Pike Phalanx Drilled
·         2 x Phalangites Infantry Pike Phalanx
·         2 x Skirmishers Slings

Pyrrhic Greek (Facing  Campanians )
·         Commander Level 2 (C&C rating 6)
·         2 x Medium Hoplite Infantry Phalanx Long Spear
·         2 x Hoplite Infantry Phalanx Long Spear
·         2 x Skirmishers Javelins

Samnite Division (Italian foot )
·         Commander Level 2 (C&C rating 7)
·         2 x Medium Linen Infantry Long Spear (Small Unit)
·         1 x Linen Infantry Long Spear (Small Unit)
·         3 x Linen Infantry Pila (Small Unit)
·         2 x Light Infantry
·         1 x Leves Bows (Small Unit)
Supporting Force
·         Commander Level 3
·         2 x Athamanians Hoplite
·         1 x Acarnanians Hoplite
·         3 x Samnites Infantry

View from the Roman right flank with the white shielded Samnite infantry to right of picture with plenty of marching to do to get at the Italians on the left of picture

So with both armies set up we were off and the first chits were being pulled from the bag. AtoA uses a chit or card driven activation system common to many 'Lardy' style games and a favourite activation mechanism in the DWG club.

Better formations and leaders get more chits to make it more likely for them to activate first  and with AtoA this is incorporated with  'Carpe Diem' chits which start the game in the players hand representing better command and control before the armies come to grips when the commanders influence on matters starts to decline.

Pyrrhic cavalry face back and to the front with elephants in close support

The Roman command was keen to bring on the battle in the order they had planned for and so early play of these chits was needed to make this happen.

We had a large number of chits in play so to balance the game back towards that declining control, the chits would be returned to players but with only a 33% chance of getting them back.

The Epirote line of hoplites and Pikes

As the game progressed this lack of chits would become all too apparent for the Romans, but by then it was down to the soldiers to do their stuff.

Those elephants would be a problem as they were a new weapon to the Roman forces

The Roman plan started with mixed success as the cavalry came to grips first with the Pyrrhic horse getting the best of the first exchanges causing a few nervous glances from the legate commanding the IV Legion.

The III Legion prepares to break out

However, soon after, the Campanian hoplites struck at their Epirote opposition and after stiff fighting, that left both side shaken, the Epirote division was forced to retire from the line as its general rode about attempting to rally his men.

The Epirote hopiltes supported by cavalry prepare to attack the Romans on the hill

As the Campanians got stuck in, they were joined soon after by the first line of the Roman IV Legion as it closed on the Epirote phalanx in duplex acies formation.

However despite the volley of pila that struck the phalangites the Roman attack was held as the pikes refused to give ground.

Roman cavalry ready to attack towards the III Legion

With the infantry lines on the Epirote right going toe to toe, the Roman III Legion attempted to break out off the hill but a combination of poor chit draws and a lack of Carpe Diem meant that the Epirote holplites with support from copious amounts of cavalry were able to quickly amass on the Roman left forcing them to turn and fight.

The Roman line with Campanian hoplites closest to camera, then the IV Legion in the centre and the Italian foot top left 

The cavalry battle out on the Roman left degenerated into a typical to and fro affair until the Campanian mediums started to get the upper hand and driving in their Epirote opposition. But by this time events elsewhere had already started to make their efforts irrelevant.

The principle attack formation was the Roman IV Legion in the centre

The powerful Epirote phalanx

The Campanian infantry had done sterling work in initiating the Roman attack and taking their end of the line but the battle had left them vulnerable to counter-attack and that was when they were hit by the elephants.

The Samnite infantry on the Epirote left flank

King Pyrrhus leads his companion cavalry along the rear  of the Epirote line
The Roman attack begins with the echelon approach starting to take shape as the III Legion moves off the hill

The attack proved irresistible and the Campanians were forced to retire which left both the III and IV Legions exposed to attack in detail with little chance of any support soon.

The Roman right flank is refused with the Italians hanging back to cover the flank of the IV Legion
Battle is joined as the Roman and Pyrrhic cavalry joust on the flank nearest to camera
As the Campanian infantry celebrate success at driving in the Epirote hoplites they are hit by an elephant counter-attack. Where are those war-wagons when you need them? 

The Roman war-wagons were further back than intended due to the laborious movement rates of ox drawn wagons and thus despite the best efforts of the velites to shower the elephants in javelins the Roman left was forced back.

Pyrrhus leads his elite cavalry over to his threatened right flank 
The III Legion is thwarted in its attempt to get off the hill and link up with the Roman cavalry
Those Samnites are looking tired marching around on hot day like this

Meanwhile the Roman IV Legion was locked in mortal combat with the Pike phalanx as the Samnite hoplites closed on the Italian infantry with the threat of surrounding the Roman infantry unless they sought to break contact soon.

The Italians turn to face the Samnites as the Roman IV Legion hits the Epirote line

The Pyrrhic line had held firm and resisted the Roman attempt to turn it and thus we determined that with the Roman cavalry achieving a level of ascendancy of the Roman left, now would be the time for the Romans to start to break off and we ended the game there with a Pyrrhic victory.

Epirote hoplites mass against the Roman III Legion as it comes off the hill

The game had run along quite smoothly despite half the players not having played AtoA and the other half not having played for a while whilst also getting to grips with a few rule adaptations.

Nick and Steve are to be congratulated with coming up with some suitable additions to allow the rules to handle this period of Roman warfare and with my own collection of 28mm Roman EIR's and Dacian's about to be worked on I found myself eager to play more games with these rules together with thoughts about doing this period in 28mm Victrix plastics - now there is a thought!

Thanks to Nick for organising the game and all the DWG players for a very entertaining and fun afternoon of play.