Sunday, 15 October 2023

Frostgrave Campaign Game - 'High Mountains'


Alas the second battle report for our Frostgrave campaign was written on unstable parchment and faded to dust before it could be e-mailed to the club’s editor (Ahem….), so we turn now to the third, and penultimate table ‘High Mountains’.


The warbands continue to journey towards the thawing city of Felstad in pursuit of the ultimate prize that will see their own school of magic prevail.



The journey took them across the table from west to east (towards you in picture above), moving from the graveyard, through the giant’s lair and to the gate of Felstad in the far south-east corner.



The winners of the previous table (Chronomancers) had a deployment advantage on this table.



Though treasures weren’t immediately visible, the could be ‘discovered’ when a model was within 6” of them (12” for magic users). However, this still left the uncertainty that the treasure might spring something nasty which would need to be defeated first!


The Chronomancers scooped up a number of treasures from the churchyard and graves, having only a Golden Wight and a single ghost to deal with before they moved on up the table.


The Elementalists were less fortunate….




…and discovered a Daddy Giant munching on something as they rounded a copse.
However, good use of ‘tactical withdrawal’ allowed them to get both magic and conventional ranged shots in, and soon the Daddy Giant was slain. 


Unfortunately his death throes alerted the rest of his family, who then activated and headed off to attack both warbands simultaneously.



Both warbands dealt with these new abominations carefully, avoiding casualties. The process did slow down the Chronomancer’s advance, and had the effect of giving the Elementalists time to come within bowshot. Thus the next phase of the game involved not just fighting ‘monsters’ but also having to contend with each other!



By lifting the treasure nearest the gate, the Chronomancers inadvertently released a cloud of ethereal souls onto their warband, having to contend with several ghosts at once and suffering casualties accordingly.



(Orange dice show the number of health remaining, and indicate that a model is wounded)

Despite nearing the gate and having defeated all the ghosts they had released, the Chronomancers still couldn’t exit because the Elementalists were strategically not picking up the last treasure (a condition for the gate to open). To force their hand they sent a Treasure Hunter back up the table, cleverly drawing Wraiths (immune to normal weapons) towards the Elementalists whilst all the while managing to stay just beyond their reach.




The Elementalists tried to freeze the Treasure Hunter with a spell and let the Wraiths catch up, but their magic user just wasn’t up to the task. So, they had their archer shoot him in the back instead!



In the end the Chronomancers secured five treasures (but lost two soldier specialists) and exited the table first, so will get deployment priority on the last table, the city of Felstad itself. The Elementalists, being the amoral opportunists that they are, will no doubt follow them in to the city hot on their heels, stab them in the back and claim the prize for themselves!

All will be revealed in the next, and final instalment of our Frostgrave campaign.

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