Mr Steve dug out his Sikh Wars collection this week to entertain us with a game of the new Général d'Armée 2, (GDA 2) the follow up to the successful GDA 1 from Dave and Christopher Brown and published by Reisswitz Press and available through the Too Fat Lardies web site.
https://toofatlardies.co.uk/product-category/reisswitz-press/general-darmee/ |
Much pouring over rules and crib sheets entailed as this was the first game of GDA 2 for some of us and the rules are still relatively new to all of us and so not surprisingly the play was not entirely intuitive, but from my own impression, having a copy of and having played GDA 1, much of the new set will be very familiar to those with a similar experience, with tweaks to various aspects such as the options for commanders and aide-de-camp tokens, the new scouting rules and pre-set brigadier command qualities for example.
This AAR will not attempt to give an overview of GDA 2, but rather an impression, this being my first go with the rules, and mindful that there are several very informative overviews of the rules in blog and video format that those interested can check out.
My determined opponents ready to repel the British and Sepoy attack |
Our brave Brits and their Sepoy comrades boldly advanced with infantry on the left flank and centre supported by cavalry on the British right flank, mirrored by the Sikh army, anchored on the village.
As the British reserves pushed up to support an attack by the centre, the Sikh reserve moved on to reinforce the centre as the two British flank forces retired, leaving the British commander little choice but to forgo pressing the attack in the centre and calling it a day.
GDA 2 plays very straightforwardly with a entertaining play sequence of initiative determination, decision points on use of ADC's and the usual exchanges of combat dice rolls for shooting and melee that you would expect from rules produced by Dave Brown and are a good choice for a game at club with a few brigades on each side.
I would need to play them a few more times to comment on the more nuanced way of playing them, and we omitted the use of skirmishers which I would very much want to see in play in a horse and musket action, as they are very much part of any attacking force's 'softening up' tactic along with support from artillery before the attack force moves into contact.
Thank you to Mr Steve for a fun walk through of GDA 2 with something a bit different from the usual Napoleonic setting, all too familiar at club, and to Nathan, Ian, Ian Mc., Steve L. and Bob for making our game.
JJ
Very nice! I'm a fan of GdA1 and 2 and am often tempted to try Sikh wars. Good to see the rules can be used for that period as well
ReplyDeleteVery impressive looking game, some very nice miniatures on show and a nice looking table.
ReplyDeleteHow did you come up with the stats or army list for the Sikh?
ReplyDeleteHi , I had already come up with stats for GDA1 so I adjusted what I already had to suit the new version. Fortunately I have already posted the stats across on The Wargames Website , so a quick cut and paste.....
ReplyDeleteTroop ratings for V2:
Sikh Regulars Veterans Drilled
Jagadari ( local Warlords forces) Reservists
Irregular infantry Recruits
Akalis ( not used yet) Veterans Enthusiastic
Noble Cavalry Line Heavy
Sikh Dragoons ( not used) Line campaign Cavalry
Irregular Cavalry Recruits Cossacks ( without the cossack main rules)
Artillery 12 pdrs Elite
British Infantry Veterans Drilled
Sepoys Line
European Sepoys Veterans
British Cavalry Grenadier Battle cavalry
Sepoy Cavalry Line Battle cavalry
Governor Generals Cav Grenadier Battle
Artillery 6-9 pdrs Elite ( some should be horse perhaps0
Camel gunners I recently added in and played them as 3-4 pdrs using effective range only
Steve
As for the army list , when I started the project i collected all the rules I could find including John Company , I used their army lists to calculate rough percentages for troop types and then based my armies accordingly . However one constraint was the figures available from newline , for example i would like to buy some Irregular bengal cavalry but they dont make them or anything similar. After a few games I added in a few extra units for balance and to fill out structure or because i wanted them .
ReplyDeleteA few points from this game, I will alter the artillery to 2 guns per base , this is just to increase the footprint size and wont alter the effect, I will have another look at the firing as having everyone fire at the same effect isnt working in my opinion , I might just keep the sikh infantry and british /sepoys on standard , maybe. i also want to have a look at the fire and fury version for Sikh Wars.
ReplyDeleteThe Age of Tigers ( see age of eagles website)