Labels

Saturday, 15 November 2025

O Group - Arras 1940 Scenario updated to 1944.

 
Because the Club had it’s AGM this month I decided that it would be easier to use a scenario that did not require huge amounts of terrain. I looked at this one and remembered the fun we had playing in it’s correct format. However, all my toys are 1944 onwards. So, using my spreadsheet skills, I updated the equipment to what I have. As it is 1944, I had to give the British a few extra toys (aircraft) and both sides had unrestricted mortars, and the artillery was more balanced for the period.

O-Group has become a firm favourite battalion-level game with
several members of the club and Steve has developed his 15mm collection around them. 
https://toofatlardies.co.uk/product/o-group-rule-set/

The British launch a surprise attack which catches the Germans with their trousers around their ankles,
so to speak.


The games started in the usual manner with combat patrols (CP’s)being deployed all over the place by
both sides. After a couple of turns the British decided to convert their CP’s, to physical platoons on the
table. The reason being to shoot away the German CP’s thus preventing them from deploying. Pretty
sound you would think, but the victory conditions were to inflict 3 FUBARS (12 Sections) on the Germans. This was all in the briefing handed to the players.


From turn 4, the Germans were able to dice to reinforcements. So there appeared on the German left
flank a pair of StuGs. Now this had the effect of forcing the British to bring on their armour. Consequently, there appeared on each flank a pair of Cromwell’s. This caused the Germans to attempt an artillery strike. No luck. Those damned radios!!


Eventually the Germans managed to deploy on CP’s and infantry actions took place with exchanges of
killed sections. The Germans kept trying for their artillery strike and eventually it happened, with a
vengeance. Rocket attack that incorporated 2 Cromwell’s and an infantry section. The first Cromwell was damaged, the second, after some great saving throws only had shock. As did the infantry platoon.


This carnage upset the British so they called in an airstrike. From the cab rank in the sky a Typhoon
appeared and attacked the 2 StuGs. As with the German artillery the result was mixed. One Stug was
destroyed whilst the other only received 1 shock. 


From their reinforcements the Germans the received 2 PzIV’s and a Flak 36 88mm. Eventually the British managed to inflict a FUBAR on the Germans. There followed a series of exchanges between the remaining StuG, plus the 88mm and the British remaining armour. This then forced the British to bring on the Churchill’s they had kept back. They pushed forward on the right flank. On the German right flank there appeared the 2 PZIV’s 


Time was running because of the AGM. The battle was called as a German victory as they prevented the
British victory conditions.


We then retired to the pub, as all good wargamers should. There was an exchanged of emails later when
all the things we had missed were highlighted.. As we hadn’t played for nearly 12 months, we didn’t do
too bad. We do have a couple of games planned so hopefully they will be better. Any omissions or errors were down to me. It was my game.

My thanks to Bob and Vince, our Germans, and Steve M and Matt, our British. The game was played
without fisticuffs or handbags being wielded, and I enjoyed the power of the umpire despite the errors.

Steve L

No comments:

Post a Comment