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Sunday, 13 March 2016

Attack on Le Haut Perrier - I Aint Been Shot Mum

Taxi! - Scots Guards tanks move up to the start line with their attached infantry
This scenario, entitled "Let's get at the Bastards" - Scenario 12 is taken from the "Cymru Am Byth" Welsh Guards at War scenario book produced by the Too Fat Lardies


and you can link to more details about both at JJ's Wargames in my post that preceded the game.


Taken from the Welsh Guards Regimental History;
“About half-way to the village a line of hedges crossed their front leading on the left into a sunken
lane. No.7 platoon now occupied this hedge-line while Leuchars went to contact No.8 Platoon, who
were farther forward on the left of No.7. They had reached the outskirts of the village and had
silenced a machine gun post when two more opened on them and held them up. One of the Scots
Guards tanks supporting them was blown up on a mine, but the crew managed to escape and
continued to fight as infantry for the rest of the battle. A dug-in Panther and a mortar were also
spotted and Sergeant E.Williams moved his platoon back to the sunken road. 

Meanwhile Lieutenant D.J.C. Stevenson with Sergeant R.G.Fowles and five guardsmen had made an eventful sortie from No.7 Platoon. Re-crossing the main road, they had crept forward to the first two houses, knocked out a machine-gun post and killed two snipers. They were about to rejoin their platoon when a nearby Panther sent an armour-piercing shell into the house they had cleared, and killed Guardsman W.E. Bowen who was standing with his back to the wall; the rest got back safely. Shortly after this the enemy put down a mortar concentration mixed with smoke which screened the village and suggested that either a counter-attack or a withdrawal was being covered. While the smoke lasted the company could see little, but the Scots Guards tanks worked out to their flank, spotted three Panthers moving and promptly knocked out all three. The Company were loud in praise of the work done by the 3rd Battalion Scots Guards that day – ‘Even when their tanks were hit (they lost two) they came and joined the infantry. One Lance-Sergeant borrowed No.7 Platoons PIAT to go and deal with a Panther which had knocked out his tank. He came back with his hand bleeding and the PIAT in pieces. Then he grabbed a rifle and went back again. That was the last I saw of him.’

“When the smoke-screen lifted the company advanced on the village and entered now without much
opposition, killing a few Germans who remained and taking nine prisoners. No.8 Platoon went to the
far end of the village and hardly reached their objective when ‘the ominous clank of tank tracks was
heard on the road, and round the corner of a hedge came one more Panther. Its huge gun was
swinging from side to side, the tank commander was looking out of the top and had obviously seen
nothing. The first two shots from No,8 Platoon’s PIAT missed, but the third hit it squarely beside the
driver’s seat, a loud explosion occurred and immediately flames burst from the crippled tank. In a very few seconds the fire was ranging and ammunition started exploding. Only one of the crew got out and he was promptly ‘seen off’ by a light machine gun. Nobody was in the mood for taking prisoners.”

Scenario map showing the two German set up boxes centred around the farm buildings of Le Haut Perrier on a sloping ridge
The picture below, taken on the IPad, shows the five German platoon group positions, corresponding to the map above with the British set to enter from the northern table edge.

Players terrain and objective notes adjusted for IABSM v3:

Map & Terrain
Le Haut Perrier is nothing more than a minuscule collection of farm buildings that does not even feature on the smallest scale maps. Its importance was due entirely to its position atop a rise in the rolling terrain that gave excellent views across all the surrounding countryside.
The hedges are relatively light, whilst the farm buildings are of solid stone construction and provide good cover. One of the lanes running east west is partially sunken on the southern side, this will provide good cover for any troops in it.

Objective: Take (British)/Hold (German) Le Haut Perrier


Players order of battle and force notes adjusted for IABSM v3:

Elements of 9th SS Hohenstauffen
One Big Man  Level (III)
One Big Man  Level (III)
One Big Man  Level (II)

Platoon One
Two MMG teams (3 crew each)

Platoon Two
Two MMG teams (3 crew each)

Platoon Three
Two MMG teams (3 crew each)

Panzer One - Morale 3
Three Panther A tanks, dug in

Panzer Two - Morale 3
Three Panther A tanks

Mortars
Two 80mm mortars off-table with three pre-registered target points (Use IPad to record aiming points)




German Player Notes:
  • Support weapons, such as mortars or HMGs, will only move when activated by a Big Man or if they come under close range small arms fire. They may move or fire in a turn but never do both.
  • Tripod‐mounted weapons like medium or heavy machine guns will be unable to move if reduced to a crew of one.
  • Light support weapons, such as LMGs or light mortar teams, will generally be considered part of an infantry platoon. When they do operate independently they move with the same number of Actions (4) as a full strength section of their troop type.
  • The Germans deploy their units in two deployment areas, as marked on the map as A and B. They MUST deploy at least two whole platoon sized units in each deployment zone. Both sides are on blinds when the game commences.
  • One platoon of German tanks must be dug in; all of their infantry may be as well.
  • The hedges in this area are not dense bocage, but remove one dice from any unit moving through them.
  • The side that holds Le Haut Perrier at the end of the game wins.

The lead British elements enter the table on blinds with the first platoons spotted by the German defenders visible
3 Company, 1st Welsh Guards
Big Men
Lieutenant D.R Leuchars (Level IV)
Lieutenant D.J.C.Stevenson (Level III)
Sergeant E. Williams (Level III)
Sergeant R.G. Fowles (Level III)

Platoon Seven
Two rifle sections (8 men each)
One PIAT (2 man crew)

Platoon Eight
Three rifle sections
One PIAT (2 man crew)

Platoon Nine
Three rifle sections
One PIAT (2 man crew)

Elements of 3rd Scots Guards Morale 3
Troop One (Command Troop)
Three Churchill tanks (Two Churchill VIIs, one Chuchill V CS)
Troop Two
Three Churchill tanks (Churchill VI's)
Troop Three 
Three Churchill tanks (Churchill VI's)




HEAVY ARMOUR: Some tanks, such as the Matilda II, Tiger or Churchill may be designated as having particularly heavy all‐round armour protection. These tanks will roll one additional Armour dice when fired at from the flank or rear.

British Player Notes: 
  • The British start the game on the northern table edge.
  • Both sides are on blinds when the game commences.
  • The British have two additional dummy blinds to use.
  • The hedges in this area are not dense bocage, but remove one dice from any unit moving through them.

The view up hill from the British lines
As part of the setting up for this action and given the very cluttered nature of the terrain I wanted to keep the use of blinds to a minimum so had the Germans set up their platoon blinds out of sight of the British players and photographed their set up on the IPad together with the positions of their pre-registered mortar strikes.

Once recorded all the German markers were removed, using the IPad as a reference and thus the British were presented with an empty battlefield with just their blinds moving across the fields, with the Germans able to spot from their hidden positions.

Close Normandy terrain providing plenty of cover for friend and foe alike
The German's opted for a balanced three up (6 x dug MG42 MMGs) forward in and around the farm, with Panthers on each flank, the right flank being dug in.

Scots Guards Churchill tanks on over-watch as their comrades move out into the neighbouring fields
The British attack plan rather presupposes a move to bring the force to bear on a point in the German line looking to overwhelm it quickly and take out the other parts piecemeal, as is what happened. The tricky bit is getting to grips with the defenders without suffering too much on the way in, and there as the Great Bard would say "lies the rub of it".

It's quiet - To quiet!
As the British forces entered the table using their two dummy blinds to disguise the line of attack, the German defenders spent the first few turns scanning the hedgerows down hill trying to spot the obvious sounds of enemy tanks and any supports.

Panthers dug in above the farm open fire and take return fire from the lumbering British tanks
Very soon the first Churchill tanks were spotted looking like first year débutantes nervously making their way towards the dance floor. As well as tanks, the first two platoons of British infantry were soon spotted moving, two up, looking to get to the cover of the sunken lane.

The German positions were well dug in and camouflaged
Radios crackled within German lines as the dug in Panthers on the right flank opened fire on the lead Churchill troop. The first shot ploughed harmlessly into the ground in front of the first vehicle causing an urgent rebuke for more care  and attention from the SS tank commander to his gunner.

The gunner responded with a round that smacked into the front of the first Churchill and shot vertically upwards leaving the enemy tank unharmed. However the Scots Guards troop leaders relief was soon short lived as the other two Panthers opened up with aimed fire at the other two tanks in his command.

Their armour saved them from complete destruction, but left one immobilised permanently and the other temporarily but with impaired movement, plus the shock to their crews didn't help with their chances of returning the fire. Not surprisingly when they had their opportunity to respond the first vehicle smoke rounds appeared to their front aimed at giving them some respite.

The lead British tanks take casualties, shock and damage as the Guards infantry sprint to the sunken lane
The poor old Welsh Guards were were getting a bit of battle inoculation as their lead platoon suddenly found themselves under mortar fire as they crossed the open field to their front, causing the survivors to sprint to the cover of the hedge on the sunken lane looking to regroup.

The dash to the hedge line only served to be a jump from the frying pan into the fire as two previously unspotted machine gun bunkers opened fire on the hapless Guardsmen, adding to their distress with further casualties and shock.

The Welsh Guards infantry come under whithering machine gun fire across the lane 
The British infantry commander was desperately in need of a bit of support from his "tankies", but they had a fight of their own going on, whilst aware of the need to close in on the German machine gun nests and help suppress them.

As if things couldn't get worse! The second Panther platoon move in on the Scots Guards flank
Meanwhile the second Guards infantry platoon taking advantage of the attention being paid to their comrades took advantage of it to make their way forward on the German extreme right flank, making the sunken lane pretty much intact.

The Welsh have established a lodgement in the farm, clearing the MG nests, but the attacks stalls in the face of heavy casualties
The Guardsmen were well aware that they had to break in amongst the cover of the buildings while using some of the tanks to keep the Panthers on the hill focused in their direction whilst also using some to support the infantry.

Making use of the smoke from the first tank casualties together with that of the defensive smoke rounds laid, the second troop moved through their comrades and brought HE fire onto the German MG nests on the sunken lane causing casualties and shocks.

The Welsh Guards used the respite given by their tanks to regroup and add to the pinning fire as one section sprinted over the lane through a neighbouring orchard and took the first MG nest in the flank and rear.

The dug in Panther platoon provided valuable support to their infantry in the farm area
Whilst the attack in the centre was going on the third troop of Scots Churchills duked it out with the dug in Panthers, causing multiple hits on the enemy platoon commanders vehicle but remaining one shock away from causing the German commander to bail out.

Whist the German tanks were occupied with this duel, the second platoon of Welsh Guards desperately tried to plant a PIAT bomb onto the nearest German tank from their position on the sunken lane, but it struck harmlessly against the earthwork around the tank.

The British attack is halted with the survivors looking to disengage. The opposing tank platoons face off across the hill side as the battle subsides in the centre
Sensing the distress of the British attack the SS commander pulled in his forces from the German left to counter attack the Guardsmen. This saw the second Panther platoon edge their way towards the flank of the British tank attack whilst two MG42 teams relocated into the farm barns to secure the centre.

The Welsh Guards section that had cleared the first bunker then took out its neighbour and got a lodgement in one of the barns, but by then the attack had stalled with too many infantry casualties littering the nearby fields and the Scots looking likely to be caught in the vice of two platoons of Panther tanks one on each flank,

And that was, as they say, that with the British attack stopped in its tracks.

This game was bad day at the office for the Brits, with their attack managing to find the dug in Panthers rather than their mobile comrades, and with their dice failing miserably to save casualties, only by an uncanny ability for the Germans to do the opposite.

I think we were generous on the cover we gave the British moving through the hedges and trees that break up the terrain; usually making them an 'okay' to 'poor' target on the IABSM fire table. On reflection I would make the sunken lane a 'poor' target environment along its length in front of the farm giving a jump off point for the Brits that make it across the field to the front of the buildings.

The Churchill proved a tough opponent taking hits that would automatically brew Shermans and Cromwells and the use of 'Engage' orders with aimed shooting certainly kept the Panthers on the hill busy fending off their shots.

A very nice afternoon spent battling in the Normandy countryside provided great sport before the rugby match of this year's Six Nations competition was caught up with in the pub afterwards.
Thanks to Ian, Steve, Steve M., and new member Bob for providing the entertainment. 

Sunday, 28 February 2016

Zulus - Fouzands of em!!


This year's summer game will be a Zulu War themed affair and, as usual, the club is busy sorting out the scenario play tests together with finding a suitable rule set to cater for a large multi player game.

So this month whilst one table was busy fighting an IABSM scenario at Arnhem, the other was the scene for a massacre of a British column caught whilst crossing a Zulu-land drift.

I grabbed some pictures during the action which reveal the position and the last moments of the doomed British column.






 






From the comments I noted at the end, this play test revealed some issues which will require some more thoughts before we are ready to go in June.

Sunday, 14 February 2016

Baskeyfield VC - I Ain't Been Shot Mum

Lance Sergeant J D Baskeyfield VC by Terance Cuneo
The picture above by Terance Cuneo appears to be based on a drawing made by Bryan de Grineau a war artist from The Illustrated London News who was with Second Army at Nijmegan at the time; but under supervision from an airborne officer who was present at the action made a sketch of it about a week later.

It shows Baskeyfield about to fire his last round at the SPG  coming down Acacialaan and just before he was killed by the SPG further up the road. On the road lies a Para shot while attempting to join him. Baskeyfield's original 6lbr gun, across the road, has been swung round before it was disabled.

Lance Sergeant John "Jack" Baskeyfield
VC
The Arnhem campaign stands in the annals of British military history as one of those great triumphs amidst great tragedy in what became a campaign known for being a "bridge too far" in General Montgomery's failed attempt to end the war in Europe in the autumn of 1944.

Out of the ashes of defeat grew the story of triumphant resistance under terrible conditions by the men of the British 1st Airborne Division and the Dutch civilians who so unselfishly offered their help and support and bore the brunt of reprisals after the battle.

I have a personal memory of my father, an armoured OP with Guards Armoured Division describing his experiences of the desperate fighting conducted to reach the beleaguered British airborne soldiers on many a holiday to Belgium and Holland in the mid-late seventies.

No better example of selfless bravery in the face of the enemy and the reason why the British Airborne "Red Devils" established themselves firmly as an elite fighting formation can be found than by the individual act of heroism displayed by Lance Sergeant Jack Baskeyfield VC on Wednesday 20th September 1944 on an insignificant road junction just south of Oosterbeek close to the Lower Rhine river.

British positions in the Oosterbeek perimeter as they were on Wednesday 20th September 1944 and 
Lance Sergeant Jack Baskeyfield's position on the day.(Blown railway bridge bottom right of map)
By the 20th of September and after two days of heavy combat, General Urquart and his 1st British Airborne Division was a mere shadow of its former self and there had been little option other than to pull the remains of the division into a defensive perimeter at Oosterbeek and thus guarding a potential bridgehead on the Rhine river.

On September the 19th the men of 1st, 3rd and 11th Parachute Battalions and the 2nd South Staffords retreated back along the southern route from Arnhem into Oosterbeek with German armour cautiously following them in pursuit.

One of Baskeyfield's victims, a knocked out StuG IIG with multiple 6lbr hits on its front plate with one finally penetrating the transmission box. This vehicle was knocked out 200 yards in front of Baskeyfield's gun position on Benedendorpsweg and recorded as being a vehicle from Sturmgeschutz-Brigade 280.
Just short of Oosterbeek they were met by Lieutenant-Colonel "Sheriff" Thompson, commander of the Light Regiment, whose guns were in position only a short distance behind. He ordered them to form a defensive line facing east. It was in this position that Lance Sergeant John Baskeyfield, an anti-tank gun commander in the 2nd South Staffords fought the action that won him a posthumous Victoria Cross.

The game played yesterday is based on the scenario by Richard Clarke from Too Fat Lardies and published in the Lardies Xmas Special of 2007 and was played using I Ain't Been Shot Mum version three (IABSM 3).


The table below shows the interpretation of the map of the terrain the battle was fought over and you can find below the briefings and order of battle for both sides.

Young Charle commanded the British airborne troops, watches closely as the Germans start to deploy on their end of the Benedendorpsweg


The following are the British and German briefings take from the Lardies Xmas Special 2007, with my commander stats. amendments for IABSM3.

British Briefing
Major Buchanan has informed you that you can expect Jerry to put in an attack down this road.
If they manage to push you out of this position its likely that the whole of the Oosterbeck position will be encircled and no escape possible. You certainly don’t fancy spending the rest of the war in a POW camp, so you reckon that seeing it through here, whatever the outcome, is the best bet.

Some boys from 11 Para are in the houses around you, but they look to be a shaky lot, mind you, they've been fighting for three days solid so they’re probably just exhausted. If they can keep the enemy "pongos" off your back you’ll deal with any Jerry armour that comes along.
Hopefully you’ll stick it out. 

IABSM3 Forces
South Staffordshires
Lance Sergeant Jack Baskeyfield, Level II Commander
Two six pounder anti-tank guns, four crew each.
11 Para
Corporal Bill Stickers Level II Commander
Three sections of eight men
One PIAT with two crew.

View towards Baskeyfield's position on the Acacialaan junction from behind the StuG seen in the picture above
German Briefing
It has been a tough few days, the Red Devils fight like…Devils! Now, however the end is in sight. In Arnhem the positions by the bridge are being reduced, and to the West at Oosterbeck the enemy is close to surrender.

Our orders are to attack down the Benedendorpsweg. If we control that road we will remove the Englanders’ only secure flank and have them surrounded. Then, at last, we can get some rest!
Do not flinch, push home your attack with energy and vigour and the enemy will collapse as a pack of cards.

IABSM3 Forces
Erzatz Infantry Company
Sturmscharfuhrer Artur Spengler Level III Commander
Unterscharfuhrer Rolf Wolozowski Level II Commander
1st Platoon
Three rifle squads, 8 men each
2nd Platoon
Three rifle squads, 8 men each
Mortar Section
Two 80mm mortars, one FOO may be on table
Assault Battery
Scharfuhrer Alois Schatz, Level III Commander
Three StuG III, Grade III morale

The table this side of the road borders the river bank and is difficult going for vehicles and foot troops. The IABSM card deck is assembled and ready to go with the first German units moving on to the table

The British win if they keep the road junction in their hands, the Germans win if they capture the junction. As in reality both sides have the assets that are available, time is not an issue.
That said, if the Germans loose all three StuGs while the British still have at least one 6 pounder in action then they may call for additional support. Add a reinforcements card.
Roll each turn, requiring a 6.

Note: I had on hand a StuH42 and an SdKfz10/4 20mm half-track in the German reserve should the reinforcements have been needed.


With the British positions marked on a copy of the map above, the card deck was assembled (note IABSM is a card driven rule set with individual platoons, commanders and other assets able to activate and perform actions such as moving, spotting and shooting on the turning of their respective cards) and with initially more German cards in it, the first German units were activated and on the table.

These first moves were not without problems as the German card deck included "Hesitant Troops" which meant the next German unit card drawn would be subject to hesitant status and forced to remain in situ either spotting or firing according to what was possible.

One of the SP Guns engaged by Baskeyfield was this SdKfz 10/4 half-track mounting a 2cm gun beside the northern pillar of the blown railway bridge (see map above) about 900 yards from his position on the road junction pictured here by Dutchman Dick Renes in 1945.
Knowing from their briefing that British Paras were holding the road junction ahead but kept deliberately in the dark as regards force make up and with no blind markers on the table the German commanders were understandably nervous as they ordered their troops forward; and the StuG commander took every opportunity to blast the nearest cover with HE fire as they conducted a moving recon by fire.

SS Ersatz Kompanie Spengler moves out into the polder land
Knowing also that the terrain south of the road and close to the river bank was muddy and difficult terrain, cautiously decided to keep the StuGs on the northern side supported by a platoon of trainee SS infantry recruits, leaving the other side to the second platoon of infantry the whole force backed up by the mortar FOO and his two 81mm mortar section.

Sturmgeshutze-Brigade 280 lead the "hesitant" SS trainee soldiers forward
For Charlie our British commander it was a question of holding his nerve to allow the German troops to get close enough before deciding to open up with a telling barrage of anti-tank and small arms fire.

As the German armour drew level with the house on the centre line of our table, now burning fiercely from a severe "brassing up" by the StuG's, they started to bring their main guns to play on the forward houses at the road junction, suspecting their occupation by British Paras.

The SS men were naturally cautious and took time to "brass up" likely enemy positions on their approach. Note the mortar FOO on the road searching out likely enemy positions.

An SS Infantry Zug advances across open ground devoid of much cover
The British Paras were indeed spread among the various houses, keeping their heads down and holding their fire. As the first of these houses caught fire under the bombardment, the British commander decided to open up in reply and Baskeyfield directed his first 6lbr gun to open up on the line of StuGs, managing to not only get his gun card out once but swiftly follow it up with his bonus fire card allowing the gun to activate twice in the round.

As the StuG's open fire on the first line of buildings they themselves come under punishing AT fire from the front right
Suddenly the three StuG's were caught in a hail of 6lbr armour piercing shells and were desperately fending off the "7" gun strike factor of the 6lbr with the "7" armour defence factor of the StuG.

This meant that each time a vehicle was hit the British commander would roll seven d6 needing 5 or 6 for a successful strike. Likewise the German commander would defend against those hits with seven dice of his own needing a similar score to cancel out successful British hits.

If the defence scored more that the attack then no effect was caused, however equal or more successful hits had consequences for the target vehicle with more hits causing worse likely consequences.
Lance Sergeant Baskeyfield directs the fire of one of his 6lbr gun with telling effect
In addition to the the gun fire, the personal direction of Baskeyfield himself, bringing his "Ace" gunnery attributes, meant that the British gun was very unlikely to miss even when taking un-aimed snap shots and so all three StuGs were brought under very accurate fire with each activation.

The StuGs feel the effect of the 6lbr with the one in the centre knocked out, the one on the left immobilised and shocked and the the right most vehicle with a damaged main gun.
The two turns followed by a similar activation in the next phase without any return fire from the StuG's due to the appearance of the "Tea Break" or end of turn card before the StuG activation card could appear left the German armour line looking rather battered with the commander's vehicle in the centre knocked out and burning and the other two vehicles with damaged engines and main guns.

The view from Baskeyfield's tree
The German personal morale was under severe pressure with the battering of their armour coming at them from Baskeyfield and his gun.

They were desperately waiting for the opportunity to activate both the infantry and StuG platoons and were calling for mortar support.

Suddenly the StuG card appeared and their commander Scharfuhrer Alois Schatz, who was able to survive the destruction of his vehicle, losing one of his crew, managed to de-bus to the one vehicle with a main gun operating. The two remaining StuGs then poured on a stream of vehicle machine gun fire that supported by the fire from the German infantry moving through them soon knocked out the crew of the 6lbr leaving Baskeyfield as the sole survivor.

With Baskeyfield and his men dead and wounded around their gun, top right, SS Sturmscharfuhrer (RSM) Artur Spengler moves his first first zug around the British right flank and comes under small arms fire from the buildings. German mortar fires starts to land on the buildings to their right.
With the battle under way north of the road SS Sturmscharfuhrer Artur Spengler was urging his other platoon forward looking to flank the the road junction and turn any British position in the houses and gardens. As he men drew into effective small arms range, the first German 81mm mortar shells landed in the line of houses to their front.


11th Para infantry are forced to move from building to building as their position comes under intense mortar and StuG high explosive fire, setting the houses alight
The men of 11th Para were waiting patiently as the SS infantry got ever closer and the first SS section reeled and desperately sought any cover going as three of their number were killed in the first fusillade of Bren and Lee Enfield .303 fire adding three shocks for good measure.

The SS infantry are still coming under heavy small arms fire as they close on the British position, three dead, three shocks - ouch!
The threat posed by Baskeyfield was still potent as the game moved into another turn. The British commander was still very capable of firing his gun single handed as he did in reality and both sides were in eager anticipation as the next card was drawn.

The Germans needed no further invitation as the SS infantry opposite Baskeyfield's position used their card to close in on and shoot up the British gun position killing our hero in the process.

A combination of StuG and mortar fire took out one of the Para sections and badly damaged a second adding multiple shocks, whilst the second British AT gun was overwhelmed by a close assault from Spengler's platoon, forcing the surviving Paras to surrender their hold on the junction and fall back to the perimeter.


The final moments as the survivors of 11th Para are forced back from the road junction to join their comrades further back on the perimeter
This proved to be a very well balanced and exciting scenario with twists and turns throughout generated by the excellent card play and rules set that is IABSM. We came away with plenty of "what ifs?" following our game which might have given a different result had the British delayed opening fire with Baskeyfield for another turn. What might have been the effect of the second gun being better sighted to support the other.

Of course the unpredictability of the cards would cause this very same set up to potentially play quite differently, not to mention the combat outcomes we generated.

A great day of wargaming was had and thanks to Charlie, Steve, Ian and Jack for providing the entertainment and I hope this game in a small way pays a very sincere tribute to a very brave soldier whose final resting place is unknown but whose memory is not forgotten.

Statue to John Baskeyfield unveiled in his home
town of Stoke on Trent in 1990

Sources referred to in this post:
Lardies Xmas Special 2007
Operation Market-Garden Then and Now Volume 2