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Battle of Ravenna - Giuseppe Rava. |
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The Death of Gaston of Foix, nicknamed 'The Fox'. |
The battle was exceptionally bloody and saw both sides making a previously unseen usage of artillery, and although the Spanish artillery and infantry inflicted massive casualties, Ferrarese general Alfonso d'Este initiated a decisive French flanking of the Holy League with their own guns, defeating the exposed Holy League cavalry and making their line collapse.
Gaston of Foix then died in action when he attempted to rout the retreating infantry with a cavalry charge.
It was on Good Friday, April 9th 1512 that Gaston's artillery commenced a bombardment of the walls of Ravenna, which eventually caused a breach sufficient enough for the French commander to order an assault by his infantry, however the ferocity of the Spanish defence held despite repeated attacks, forcing the assault to be halted for the day, only to have reports delivered the next day from scouts that a Spanish relief force had arrived from the south and were hastily entrenching on the east bank of the Ronco, one mile south of the French camp.
At the same time, Gaston received word that the Venetians had fallen on the French supply line and intercepted a crucial convoy of food and ammunition. In a council of war called to assess the situation, Gaston argued that time was against the French; they must attack the Spanish relief army at once.
The French nobles and mercenary captains agreed to march south and strike the Spanish relief force on Easter morning, before it could reinforce the garrison at Ravenna.
Our game setup ready to go based on the battle map above. |
For our game of Ravenna we were using the setup guide from the Helion Wargamers Guide on the Italian Wars, using their battle map as seen above, together with the rules Furioso from Alternative Armies, designed specifically for 15mm which supports their own range of Italian Wars miniatures, but for which we have repurposed for use with the 28mm collections you can see.
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https://www.alternative-armies.com/ |
Italian Wars is well known for its ability to produce a feast for the eye in terms of the colour and variety of units involved and it was certainly a pleasure to just take a moment before we started play to enjoy the eye feast we had after setting up.
I had the pleasure of assuming the roll of General Ramón de Cardona, with John and Matthew allotted commands around the perimeter of the Spanish lines from right to left, allowing me to form a reserve in the rear of the Spanish defence of the two units of Spanish Men at Arms and the rearward Spanish and Papal Infantry, looking to use them to plug any gaps in our line should the need arise.
After setting up approximately on the historic arrangement, it seemed likely that the French might try to bombard our flanks and lead with their mounted units, to force that reserve to be committed before attempting to assault the main Spanish line.
Opposing the Spanish left flank French Gendarmes under the Grand Master of France, Jacques de La Palice, form up on the road. |
Both French flanks of mounted units advanced menacingly, accompanied by skirmishing Gascon crossbows and firing from nearby French guns that started to cause annoying casualties on Spanish units moving forward in preparation to oppose the threat.
Landsknechts ready to advance. |
However the Spanish gunners were able to inflict a bit of return pain as both John and then Matthew advanced on the Spanish left and right with the Papal Men at Arms and Spanish Jinnetes as the plan developed to take the fight to the French beyond the ramparts and to see if we could so tie up and damage the French flanks enough to force them to commit their infantry earlier than planned.
Spanish infantry man the bank and ditch on the Spanish right flank |
The Papal Men at Arms got the drop on the Gascon crossbowmen who attempted to evade their charge but were not able to get clear and were brutally ridden down, before the Papal knights were counter charged by the French Gendarmes under de Palice resulting in a to-and-fro melee for several rounds, that eventually broke the Papal troops but left the French badly battered.
Italian pike and crossbows out on the French left flank. |
The early fighting on the Spanish right proved very useful for the defence, restricting as it did the ability of the French to bring more units forward along the road by the bridge, passing over and trying to negate the road ditches to their front. This led to a bit of a traffic jam as the following unit of French Gendarmes under d'Alegre managed to throw an activation die roll of 6 seeing them go impetuous but unable to advance past the crush of infantry and guns in their way to get into the cavalry fight going on ahead.
On the Spanish left flank the gap beyond the defence lines and the marshy ground beyond served to channel any advances into or out of the clear ground beyond and the French gunners on that flank were made good use of taking pot shots at rearward Spanish units as the French advanced with mounted crossbows to cause yet more discomfort to the troops manning the embankment.
French Gendarmes under the man himself, Gaston de Foix observe the Spanish lines to their front. |
The destruction of a unit in melee offers the chargers the opportunity to carry on and contact other units within range, which the French guns were, but only just, and they would get the opportunity to blast the Spaniards with a bit of close range grape and flint before contact. That said the opportunity to severely disable the French threat on the Spanish right flank seemed a risk worth taking and so both Matthew and I watched in anticipation as the French gunners seemed to lose their nerve and miss with all their dice.
With the hors-d'oeuvre of the flanking cavalry manoeuvres out of the way, the pace of the game now shifted towards the main-course which saw the French infantry enter stage centre as massed pike blocks moved inexorably forward towards the Spanish embankment, that prompted in return the movement of the Spanish and Papal troops held in reserve to be edged a little closer towards the most threatened areas of the defensive line.
Spanish Jinettes ride out to take on the French mounted crossbows, the start of their dramatic charge that would see them carry on into the French rear and destroy their guns on this flank. |
The Spanish heavies attempt to keep the left flank in a bottleneck allowing their infantry time to win the fight on the embankment. |
Each time the French infantry closed on the defences they were met with withering fire which was taking off bases as well as pushing back the attacks, and the mechanism Furioso uses for deciding precedence in the activation sequence took on an even greater importance as both sides attempted to make sure they got their 'fastest and with the mostest' to quote a later historical commander, with supports at the most threatened section of the defences.
Things are getting tense as the initiative dice get placed, and which will determine who gets to punch first in the upcoming assaults or defensive fire rounds. |
This also required opposing Generals to be at hand to be able to effectively influence that activation sequence by the use of their added command rating used to increase the activation scores for the most important infantry group as required.
The infantry struggle starts to get up close and personal, as Spanish reserves move up to support hard pressed friends. |
The tense struggle to achieve superiority on the line continued for several moves, but in the end the combination of Spanish, firepower, the protection from their defences and the addition of the reserve infantry at the appropriate moment proved superior and one by one the French attack columns were either driven off badly depleted or routed from the table entirely, leaving the worn but victorious Spanish in command of the field, and not having had to resort to using their organ guns, or ribauldequins once as the enemy failed to get over the barricades.
The Papal Banner is on display at the heart of the Spanish defence to let the Spanish infantry know that God is on their side. |
Furioso continues to impress as a set of rules in terms of its playability and intuitive systems that are easily acquired with little reference to the QRS, and both Steve and Alex are to be congratulated for sorting out a basing arrangement for 28mm that better suits the rules and formations required in that scale of figure.
However with a big game of Pavia planned for the end of the year perhaps some further thought is needed on the activation process, which is all part of the drama of the game, but may need adjusting from unit level to a battle group arrangement, and I am sure the chaps will be considering options for future games.
Thank you to Stephen and Alex for pulling this very entertaining and enjoyable to play game together, and to John, Matthew, Mike and Sam for their company and creating the drama and fun of playing it.
JJ